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Author Topic: Victory Decision: Future Combat, free QRS released  (Read 24115 times)

Offline Papabees

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #120 on: May 31, 2014, 02:26:29 PM »
The rules seems to be perfectly clear since you all got it right!
;) ;)Yes.Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met.Yes.Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met AND you have agreed with your opponent that Shrubs provide Soft Cover.
See P.26: “As with terrain that modifies movement, the opponents should take time to declare the cover effects of each scenery piece on the gaming table before the game begins. The game should not start before it is clear to both players which scenery piece generates a terrain and /or cover effect.“

Some additional thoughts about Broken LoS and Cover. Victory Decision Future Combat is incredible fast and deadly. Broken LoS gives you the chance to use whatever is between your unit and the opponent to improve the survival chance. And yes most of the time a unit is in cover it could also claim broken LoS, but since the modifiers are not cumulative most will claim the better cover modifiers…

OK. Thanks that clears things up.

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #121 on: May 31, 2014, 03:14:06 PM »
You are welcome.  8)
cheers and keep on gaming, Agis - https://www.adpublishing.de

Offline Papabees

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #122 on: June 02, 2014, 09:19:45 PM »
One last question. Where did you get that cool jet model on page 15?

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #123 on: June 03, 2014, 05:47:30 AM »
One last question. Where did you get that cool jet model on page 15?
The jetbike is from Khurasan, the grounded fighter is a Wing Commander Rapier Interpretation from Shapeways.
Search for Terran Fleet supply, or http://www.shapeways.com/shops/terranfleetsupply, they even come printed in coloured sandstone!

More pics on my Website: http://www.adpublishing.de/html/wing_commander.html

Offline Dr. The Viking

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #124 on: August 13, 2014, 07:59:44 AM »
Question on cover:




In this image a 4 figure unit is stood behind and within 2'' of a concrete structure. We are looking down the barrel of a plasma launcher.

You can see one figure plainly, another partially and the unit leader and the last trooper is completely behind the structure.


In my view they would all count as being in hard cover. But my fellow gamer only counted broken LoS.

What would you reckon?


(I hope you can actually see the figures... they're the dark blobs next to the grey structure).

My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #125 on: August 13, 2014, 07:30:44 PM »
Question on cover:
...4 figure unit is stood behind and within 2'' of a concrete structure. We are looking down the barrel of a plasma launcher.
You can see one figure plainly, another partially and the unit leader and the last trooper is completely behind the structure.

In my view they would all count as being in hard cover. But my fellow gamer only counted broken LoS.

Short A: Hard Cover!  ;)

Long A: See P.25! Last sentence of the note: "If in doubt be generous with the Damage Dice Modifier!"
And last paragraph on P. 25
"If the unit leader is not visible (blocked LoS) from the point of view of the shooting models use the damage dice modifier of the majority of the enemy models in LoS. If an equal number is in different types of cover, Broken LoS or even clear LoS, the player owning the targeted models decides which Damage Dice Modifier applies."

Applies almost straight away to your situation above!  8)

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #126 on: March 07, 2017, 10:29:17 AM »
Hi folks,

after the feedback from Seldon
http://leadadventureforum.com/index.php?topic=98007.0
, I updated the book again:

V 010008 – 07032017 - Changes 07.03.2017:

Page 19-21, 56 - Feriocous modifier added to Assault, Close Combat and Assaulting units in Building added
Page 22, 23 - 7.7. Overwatch - Using Psi clarified
Page 85  - Shotgun added to the Mid Tech Infantry Weapons chart
Page 88  - Assault Rifle added to the NCO
Page 111 - Points corrected in the example box

Offline Sangennaru

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Re: Victory Decision: Future Combat, update 03/07 some feedback integrated
« Reply #127 on: March 07, 2017, 07:09:18 PM »
OH! glad to have you back on VIDE!

Offline Agis

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Re: Victory Decision: Future Combat, update 03/07 some feedback integrated
« Reply #128 on: March 07, 2017, 07:56:25 PM »
Always!  :)

Offline Agis

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Re: Victory Decision: Future Combat, free QRS released
« Reply #129 on: March 10, 2017, 07:30:56 AM »
Hi again,

the FuCo QRS is released!

http://www.wargamevault.com/product/207125/Victory-Decision-Future-Combat--Quick-Reference-Sheet

The free Victory Decision: Future Combat Quick Reference Sheet is your handy reference sheet that compliments our game.
On one page you get the Reference sheet (Sequence of Play, Command Points, Assault Action, Close Combat Action, Terrain Effects on Movement, Shoot Action, Shooting Modifiers, Vehicles Shooting) you need to play the game.

Also added are two additional pages of the game markers provided in the rulebook.

Have fun!

 

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