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Author Topic: SuperSystem 4th: Almost Ready For Play-tests [Latest Link on pg. 13 --3/21/2014]  (Read 66024 times)

Offline soapy

  • Librarian
  • Posts: 184
  • I sculpt therefore I eat.
    • My blog, sometimes work, sometimes play.
I like both of those ideas and they represent two different types of attack that are missing from the game.

Scott's version gives you a Spider-man like ability to pull some-one with a web line, the character is using some physical item to affect his opponent meaning that the enemy can only be moved directly towards the caster and is based on the ability to hit so is good for high strike characters.

YPU's version makes the ability non physical and so can represent more mystical or force based effects and is based on damage done so it is good for high damaging effects. As an additional effect of this mod you could pay an event higher BP cost and be able to choose the direction of knockback allowing you even greater character effects. Thinking about a Magneto like character imagine the initial hit as him picking up some metal debris and firing it at his opponent and then using the imbedded fragment to whisk your body across the battleground straight into the waiting claws of Sabretooth! This would probably be a very high cost mod but it would allow distance shooters to affect the game in a more interesting way than just a long range sniper and can help to further differentiate characters of a similar style.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
We ended up making it a Maneuver.  Check it out!

Pull
AP Cost: +2 AP
Effects: Characters possessing Elasticity, Reach, Telekinesis, or any other powers that allow them reach can draw foes closer to them using this maneuver. On any successful attack roll with an appropriate power, the attacker may move the target closer to him by +2” per net goal from the attack/defense exchange. An attack with a subsequent Pull costs 5 AP. Targets pulled out of close combats with enemies do not suffer free attacks.
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
I also added Entangle to the list of powers the maneuver works in concert with.  That was a no-brainer!   lol

Offline soapy

  • Librarian
  • Posts: 184
  • I sculpt therefore I eat.
    • My blog, sometimes work, sometimes play.
Entangle makes it a bit more tricky to be honest. What happens with an AOE entangle? Do you still pull towards the attacker or the centre of the entangle? As it can only be used on foes what happens if your friends are in the AoE as well? Are they left where they are whilst the enemy whiz across the gaming area? How would this interact with selective?

Why cant you use it on friends? With the ability to pull people out of a close combat without suffering a free attack your characters can remove the enemy safely from a close combat but can't save their friends from a beating. Maybe something like an unopposed grab?

Whilst I mention grab can a giant character remove a friend from a close combat?
Would the friend suffer the free hit if they did?
Assuming a giant has a reach of 6" could they grab a friend from 6" on their left hand side and put him down 6" away on his right hand side effectively moving the friendly model 12"?
How do you work out what happens to a friendly model once grabbed?
Can they be put down anywhere within the grabbers reach?
Does it cost AP to put a friend down?
Can a friend, or foe for that matter, be put down on top of a building within the grabbers reach?
Assuming the grabber is grown to a hight that would allow him easy access to the roof can he act as an elevator for friends by grabbing them and removing them to safety/delivering them to the fight?
As unopposed grabs do not count as close combat attacks can you do more than one in a turn?
How many enemy models can you grab at once, Would you need multiple limbs to hold more enemies at once?
Can a giant character who is grabbing an enemy model simply drop them from hight causing falling damage?


Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
I'll work on these questions and get back to you.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Here's the latest text, now called Push/Pull: 

===========================================================
Push/Pull
AP Cost: +2 AP
Effects: Characters possessing Elasticity, Reach, Telekinesis, or any other powers that allow them reach can push foes away or them closer using this maneuver. Models with one of the above powers may spend 2 AP to push or pull a foe they have successfully grabbed. This assumes the model possesses the Strength to lift and move the target.
Alternately, the model may move itself closer to its foe using the normal movement rate while keeping the grabbed foe stationary. The model pays the AP cost for movement instead of the +2 AP in this case.

Models pushed/pulled from close combats suffer free attacks as normal.
============================================================

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Hey, folks!  Joe D is back to work on layout so I should hopefully be seeing some prelim pages soon.

It's looking like an August release!  Fingers crossed!

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Great to hear! Let me know if you want any help with proofing, etc....
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline fergal

  • Mad Scientist
  • Posts: 913
    • Crossover Miniatures
That's what I'm talking about!

Offline Rbwgames

  • Schoolboy
  • Posts: 5
That's fantastic news! I'll have to set aside some of my GenCon money for this.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Couple of page-shots to show we're making some progress!






Thanks for looking! 

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Those both look really good. I do hope you're still considering resurrecting the SuperFigs line as well, seeing these two pages reminded me that I didn't have either of these figures. :)
obsidian3d
www.o2media.ca

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Seeing Rich's version of Devil's Knight makes me want to get the model again using that artwork!  He looks so badass!

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
I agree, that artwork is sweet! I sense a Kickstarter! Serious, I would back a new wave of revamped SuperSystem figs....

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
I agree, that artwork is sweet! I sense a Kickstarter! Serious, I would back a new wave of revamped SuperSystem figs....

That would be great but if it is not 15/18 mm I guarantee I won't buy them.

The old ones I bought are still in my inventory  (or sold off) but won't buy any more 25+ figures as long as 15/18 mm exist (and they do for supers; now if I could just get Soldados de Cuera and Presidials in 15/18 mm I think I could abandon 25+ mm figures entirely...)

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

 

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