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Author Topic: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!  (Read 7219 times)

Offline FATROC

  • Scientist
  • Posts: 470
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #15 on: January 18, 2014, 06:05:11 PM »
I second that! I love the Leman Rus conversions.  8)  Where did you get the tires for them?

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #16 on: January 18, 2014, 06:18:10 PM »
Some of these kitbashes are freakin' incredible.  I love the no-holds-barred approach to making armies I see here - models kits, GW, Star Wars collectibles,  OLD Citadel...I really wish I had a more active creative group here.  Unfortunately, they are all too busy absorbing the WH mindscrub.

How close to Portland OR are you?
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Maj Guiscard

  • Librarian
  • Posts: 116
    • The Governor General of Sector Six
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #17 on: January 18, 2014, 10:36:12 PM »
Grimmnar (and others) asked,
"Any chance of getting a better idea of what or how the different vehicles were made?"

By popular demand, I will do a "Hardware of Sector Six" for my next blog entry.  I don't have any tutorials, but I will identify parts and hopefully lead you guys in the right direction.

FATROC asked:
 "Where did you get the tires for them?"

Big Lots, cheap toy construction sets work out to less than a dollar a tire.

and,  "What scale M1 Abrams and M3 Bradleys did you use?"

1/35 or 32 for the M1.  The Bradley was from a cheap toy.  The toy has like 5 hatches, pull out weapons, and is in that bizzaro "Army Man" scale.

Sinewgrab wrote:
 "I love the no-holds-barred approach to making armies I see here -"

Thanks

" ...I really wish I had a more active creative group here."

I wish the same. :) If you like this stuff, and want to immerse yourself in a setting, you just have to be resigned to being "that guy".  If it's 40k your group is into, you have to be the guy that's resigned to making the campaigns, building new table terrain sets, creating the Sub-Sector that everyone inhabits.  Games Workshop pretty much channels the typical gamer's creativity into creating a "chapter", "cadre", "regiment" and then he's spent. So I became "that guy"

If I don't do it, our guys float back to "tournaments" and "leagues"...ugh.

Sorry Sinewgrab, the Governor General's Residence is in Cypress, near Houston, TX.  (...or Travis Point, New Cypress, Sector Six!)

« Last Edit: January 18, 2014, 10:44:19 PM by Maj Guiscard »

Offline Grimmnar

  • Scatterbrained Genius
  • Posts: 2122
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #18 on: January 19, 2014, 08:44:11 AM »
Grimmnar (and others) asked,
"Any chance of getting a better idea of what or how the different vehicles were made?"

By popular demand, I will do a "Hardware of Sector Six" for my next blog entry.  I don't have any tutorials, but I will identify parts and hopefully lead you guys in the right direction.
That would be awesome. I enjoyed your blog. Just wish there was more. Loving the scratchbuilds. Really loved the 6-wheeled Russ' and the recon vehicles as well i think they were. The first two shuttles i think are made from wood. The Imperial flyers, they aren't the official kits are they? Wood copies??? Cant wait to hear on the motor pool of info. Some of the infantry could use some reviews as well. I recognize the GW models for the most part. And the Copplestone Future Wars troopers with blue skin but there are others that dont look familiar to me.
Keep up the good work.

Sorry Sinewgrab, the Governor General's Residence is in Cypress, near Houston, TX.  (...or Travis Point, New Cypress, Sector Six!)
What? That is like right around the corner from Portland OR.  :-)

Grimm

« Last Edit: January 19, 2014, 08:48:52 AM by Grimmnar »

Offline Tacgnol

  • Mad Scientist
  • Posts: 702
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #19 on: January 21, 2014, 09:52:36 PM »
Excellent stuff! Nice to see Telosian Tank Droids in the field- I have a couple myself. Love the kitbashed vehicles!

Offline Papa Spanky

  • Scientist
  • Posts: 475
    • Geek in the Basement
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #20 on: January 23, 2014, 01:00:57 AM »
I second that! I love the Leman Rus conversions.  8)  Where did you get the tires for them?
Ha! I didnt even notice that. Brilliant!

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #21 on: January 23, 2014, 06:31:19 AM »
Keep up the good work.
What? That is like right around the corner from Portland OR.  :-)

Grimm

Hell, he is almost closer to you in Baltimore!

Offline The Rock

  • Librarian
  • Posts: 172
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #22 on: January 28, 2014, 05:46:40 PM »
Nice stuff  :-*

Offline The_Beast

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4916
  • As my grandchildren see me...
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #23 on: January 28, 2014, 06:18:54 PM »
Thanks for all the replies!

Actually, thank you for the detailed responses; most enlightening!

Quote from: Maj Guiscard
... The campaign format is to start with smaller battles that confer advantages to a final climactic battle...

Speaking of enlightenment, would you expand this a bit?

And, the turret-as-hull IS total brills!

Doug

Edit:

Hell, he is almost closer to you in Baltimore!

Hell, a hop and skip from Nebraska, except a dash to the middle coast for a weekend gaming is something from my misspent youth. I can barely make a run to see the grandchildren in next state catticorner... *sigh*
« Last Edit: January 28, 2014, 06:21:55 PM by The_Beast »

Offline 6milPhil

  • Galactic Brain
  • Posts: 4789
    • Slug Industries
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #24 on: January 28, 2014, 07:14:25 PM »
Very nice, which floor plans are those?

Offline Diakon

  • Mad Scientist
  • Posts: 866
  • Fancy a Battlefight?
    • My Blog - Tales From The Lead Pile
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #25 on: January 29, 2014, 01:37:41 AM »
Great blog. Love your vehicles. Excellent work man.  :o

Offline Maj Guiscard

  • Librarian
  • Posts: 116
    • The Governor General of Sector Six
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #26 on: January 29, 2014, 02:28:39 AM »
New Blog Post Up!:
http://govgensectorsix.blogspot.com/
Janus Defense Quarterly: Appendix 522f, Fighting Vehicles of Sector Six

The_Beast: Could you expand on the campaign format?
We run narrative campaigns of pre-set length that always go to a huge climactic battle. We set the stage, and then choose a set of battles that make sense with the story.

For example, the Ocrade Campaign on the blog.  
Setup: Giant Piratical Raid on Corporate Colony

Battle 1. Let's have a "Pearl Harbor in Space" to remove the covering squadron
Battle 2. Urban fight as a "Quick Stirke" attempt
Battle 3. This is supposed to be the climactic battle. If John or I had held the advantage in wins, we would have had deployment advantage and choice of 1st turn. As we were even at 1 victory apiece, the battle was fought flat out.

The "rescue" scenario and evacuation space battle were just add-ons I thought of to develop the story for fun.

We don't try to link any logistics or track units.  We just layout a story, decide on the battles that we portray as turning points and decide what advantage to give for the last battle.  It works to help involve several types of players. We can have people drop in and out, or proxie our opponents for those players who are not as campaign minded and show up with an army to play. Those players that are more involved in the story can build unit and character histories. ..or build grudges!

Does that help?

6milPhil asked:  Very nice, which floor plans are those?
Thanks, the floor tiles are from the Doom boardgame.

Thanks Diakon, The Rock and everyone!
« Last Edit: January 29, 2014, 02:32:48 AM by Maj Guiscard »

Offline magnusthetraitor

  • Assistant
  • Posts: 40
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #27 on: January 29, 2014, 05:38:41 AM »
Your campaign really is an inspiration. I'm encouraging a few of the other gamer fellows around here to try something similar. Thanks!

Magnus

Offline The_Beast

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4916
  • As my grandchildren see me...
Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
« Reply #28 on: January 30, 2014, 03:21:20 PM »
New Blog Post Up!:
http://govgensectorsix.blogspot.com/
Janus Defense Quarterly: Appendix 522f, Fighting Vehicles of Sector Six

Not sure you should have shown the origin; the series 4 is so lovely, can only be tarnished a bit by linking to the underside of a tank. But, how else could we steal?  lol

Quote from: Maj Guiscard
The_Beast: Could you expand on the campaign format?
We run narrative campaigns of pre-set length that always go to a huge climactic battle. We set the stage, and then choose a set of battles that make sense with the story.

...

Does that help?

....


Sorry, not too much. Let's see 'use brain and imagination and good sense'. Bit out of practice there...

'Have a group of stalwarts more interested in a good game based on a coherent background than winning and textbook structure'. Okay, fair number of those folks around, but have to be done in the dead of night during disastrous weather to exclude cheese monkeys...'  ;)

You're a lucky fellow, but obviously deserve the luck.

Again, thanks for sharing!

Doug
« Last Edit: January 30, 2014, 03:44:45 PM by The_Beast »

 

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