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Author Topic: Strange Aeons AAR  (Read 5183 times)

Offline Argonor

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Strange Aeons AAR
« on: January 20, 2014, 10:50:05 PM »
I have begun writing up an AAR of Sunday's game of SA.

http://argonor-wargames.blogspot.dk/

I shall post further parts during this week, but now I have to sleep a bit  :)
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Mason

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Re: Strange Aeons AAR
« Reply #1 on: January 21, 2014, 04:15:18 PM »
Looking forward to seeing how this plays out.
 :D


Offline styx

  • Scatterbrained Genius
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Re: Strange Aeons AAR
« Reply #2 on: January 21, 2014, 06:06:08 PM »
I am also, the lack of any models with the command or LT skill will make it tough to activate and use the Lurkers.
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Offline Argonor

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Re: Strange Aeons AAR
« Reply #3 on: January 21, 2014, 07:56:59 PM »
I am also, the lack of any models with the command or LT skill will make it tough to activate and use the Lurkers.

It was, but as stated, I wanted this game to go easy on the Treshold team, while we got to grips with the rules again. It also provides some tough tactical choices for the Lurkers, but on the other hand, I had to focus solely on one model and the corresponding rules per turn  lol

Offline Argonor

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Re: Strange Aeons AAR
« Reply #4 on: January 27, 2014, 09:10:04 PM »

Offline harleyface

  • Scientist
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Re: Strange Aeons AAR
« Reply #5 on: January 27, 2014, 09:16:46 PM »
Hello

pleasure to read!
by the way im number 83 so you have to follow my orders newby ;)
Just kidding, thanks for sharing !
Greetings from Germany
Florian



Cultist#83

Offline Argonor

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Re: Strange Aeons AAR
« Reply #6 on: January 27, 2014, 09:22:57 PM »
Thanks!

I'll try getting the next installment up a bit faster  lol

Offline Oldben1

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Re: Strange Aeons AAR
« Reply #7 on: January 28, 2014, 01:45:52 AM »
It just demonstrates how I need a nice forest.  I really like the purple robes on the cultists, great brushwork.

Offline Uncle Mike

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Re: Strange Aeons AAR
« Reply #8 on: January 28, 2014, 03:59:46 AM »
The one-two punch with two Banshees is brilliant! Never seen it done before and I plan on using it against higher points lists in the future. Great idea and welcome to the cult!  8)

Offline Argonor

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Re: Strange Aeons AAR
« Reply #9 on: January 28, 2014, 09:34:15 AM »
It just demonstrates how I need a nice forest.  I really like the purple robes on the cultists, great brushwork.

Thanks - if you search my blog, you'll find close-ups of some of my cultists.

Normally I would use some green moss/lichen for shrubbery for the lurkers to skulk behind, but this vas a very quick set-up.

I also have some large bases (various shapes) with no features that hold 3-5 trees on top each, to represent either areas of dense forest, or just patches of woods in un-forested areas.

The one-two punch with two Banshees is brilliant! Never seen it done before and I plan on using it against higher points lists in the future.

Well, I just happened to have 2 of those promo-models  :D , but thanks!

You can call it the Kragh (or Argonor) Gambit  ;)

And remember, this is a Lurker list with no Command skill, just to  - imagine what you can do with Command and Lieutenant (maybe combined with Smart), letting zombies and ghouls swarm alongside the banshees to finish off the poor sods missing their sanity checks!

Great idea and welcome to the cult!  8)

Thanks! I wish I had not been more or less off the grid for 1½ years, so I could have obtained a lower number, but, well...

Offline Mason

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Re: Strange Aeons AAR
« Reply #10 on: January 28, 2014, 12:56:35 PM »
Great stuff, Argonor!
 8)

The Banshee tag-team is indeed very clever.
I like the table that you have set up too.
Nice minis, terrain and van.
 :-*

And lots of trees......
One can never have too many trees.
(I just bought myself another twenty-five... ;))

Offline Argonor

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Re: Strange Aeons AAR
« Reply #11 on: January 28, 2014, 09:59:00 PM »
Part 3 up.

It's a wee bit short, I had computer trouble all evening  >:(

http://argonor-wargames.blogspot.dk/search/label/Strange%20Aeons

Offline Argonor

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Re: Strange Aeons AAR
« Reply #12 on: January 29, 2014, 09:11:13 PM »

 

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