What house rules did you use?
Two different colour chits for each side, per unit in a bag
A single different coloured chit for End of Turn (Optional)
Cic & 2iC move at the end of the turn (After all units have activated)
CiC- When attached to a unit can reroll Rally/Pin Roll
2iC- When attached to a unit can reroll “activation” Roll
Double 1s - When rolling for activation/ Unpinning - unit retreats full move!
Double 6s - When rolling for activation/ Unpinning - unit gets to do an extra activation! eg: Rally & Move, Move & Fire, Fire twice!
When shooting, more 1s than hits, Ammo low, can either fire half figures (until resupplied), or not fire next turn to resupply (can still do any other action).
At 50% losses, each unit of affected force take a Rally Roll, if fail takes a Pin Marker
At 75% Losses, Force withdraws from the field or are captured if within 6” of the Enemy.