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Author Topic: Rise of the Masters of Death (IHMN) AAR  (Read 1351 times)

Offline shadowking1957

  • Mastermind
  • Posts: 1534
    • Shadowkings
Rise of the Masters of Death (IHMN) AAR
« on: February 12, 2014, 07:40:08 PM »
 Had the weekly game , the terrain was a ritual circle, some where in the lost islands> in the  1700 Pirate lord El Magula was said to have buried some thing, none should find. The  scoundrel privateer and  blagged of  Victoria's  navy  Captain  Cushing has found the  island where  El Magula was last known reside, abandoned his crew search and fond a tomb guarded by traps and  swamps they brave the hostle environment and loose many shipmates, to open the tomb hoping for riches beyond. But it was  no treasure but some thing that should be  never released El Magula was an agent of the pope those many years ago and  fought a holy battle against a terrible evil, he  entombed the  darkness hopefully forever but Cushing released it once more on the world of men, now he must  stop it before it escapes and  the world once more  is the prey of the  Masters of Death






















Great game loads of fun, the Masters of Death are tough but as we know nothing in IHMN is unbeatable , i will alter a few things as this is there first outing but the Crewmen and Captain earned there  victory

full AAR here
http://shadowking-shadowkings.blogspot.co.uk/2014/02/rise-of-masters-of-death-ihmn-aar.html

Offline abdul666lw

  • Scientist
  • Posts: 400
    • Lacepulp & High Adventure (board)
Re: Rise of the Masters of Death (IHMN) AAR
« Reply #1 on: February 13, 2014, 08:13:46 PM »
Very enjoyable AAR and so much eye-candy!
And it's great to see IHMN played for once with minis in tricornes: please carry on!

 

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