Using Sheerluck's solo rules (card activation) I played a quick game of Strange Aeons last night. I used cards to determine who goes first, and a die to figure out the aggressive nature of each enemy (once at the beginning).
Let's set the scene. A very valuable Mummy has been stolen from the Arkham Museum of Antiquities. A small team of Threshold Agents have been dispatched to the surrounding countryside to investigate the strange sounds and sights reported by the frightened villagers.
The board:
The agents find a condemned cabin with an eerie barn in the back.
The team made up of famous Egyptologists and 2 Gun Cohen:
After examining the cabin our heroes make their way to the back of the house.
The villains wait patiently. At this point I was using a die to figure out how aggressive the enemies were. The two cowardly cultists decide to double back around the other side.
A firefight ensues but when the mummy charges, Lady Jane makes a run for it!
The fight continues!
Finally after a lot of carnage, Lord Gottling remains victorius but at what cost?
This was fun, although I needed to brush up on the rules. The end card in the activation card was frustrating sometimes because some characters would 'miss' a turn. My agents rolled poorly, although the lowly cultists couldn't get off a decent shot either. The mummy did very well, and dispatched of 2 Gun Cohen.