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Author Topic: Ancient wargaming rules suggestions  (Read 2713 times)

Offline nelsons-signal

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  • Posts: 97
  • "engage the enemy more closely"
Ancient wargaming rules suggestions
« on: February 25, 2014, 10:16:40 AM »
Hello,

I´m looking for ancient wargaming rules.
They should not be toooo complicated (like Field of Glory) but going deeper than 
WAB where the properties of different troop types are (in my view) not considered sufficient.

I am grateful for suggestions!  :D

Cheers
Achim
 
"Dortmund Amateur Wargamers"

Offline janner

  • Scatterbrained Genius
  • Posts: 2877
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Re: Ancient wargaming rules suggestions
« Reply #1 on: February 25, 2014, 10:23:58 AM »
Have you considered Armati 2?

Offline nelsons-signal

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  • Posts: 97
  • "engage the enemy more closely"
Re: Ancient wargaming rules suggestions
« Reply #2 on: February 25, 2014, 10:44:11 AM »
Have you considered Armati 2?

Hello janner,
many thanks for your note,
I read an article about "Armati 2" instantly – it sounds good!

Cheers
Achim

Offline janner

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Re: Ancient wargaming rules suggestions
« Reply #3 on: February 25, 2014, 03:20:13 PM »
Whilst not particularly well known, it sounds somewhat close to what you are looking for and is well respected by those seeking both an enjoyable game and historically plausible outcomes  ;)

Impetus might also be worth a looksee

Offline Twin Cities Gamer

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  • Posts: 67
    • Twin Cities Gamer
Re: Ancient wargaming rules suggestions
« Reply #4 on: February 25, 2014, 10:49:21 PM »
I highly recommend Impetus.  Impetus basing is genius, with each unit based on a single large base.  You can also do single figs in a large base so that you can play Hail Caesar and Impetus.  I do like being able to port my armies across multiple sets of rules. 

Most importantly, Impetus is fun and the rules are not too long or difficult.  I did a review of my first game of Impetus on my blog here.  I also painted 3 Impetus armies in 15mm which you can see here.

If I could find a partner in Minneapolis, I'd be painting and playing Ancients in Impetus. 
My painting and gaming blog:  Twin Cities Gamer

Offline Hu Rhu

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  • Scatterbrained Genius
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  • Posts: 3408
Re: Ancient wargaming rules suggestions
« Reply #5 on: February 26, 2014, 09:10:52 AM »
Hail Cesar are a good set of rules, better than WAB (IMHO) and yet are not too complicated to pick up.  For me the advantage is also the game mechanisms broadly spill over into Black Powder and Pike and Shotte so I don't have to learn a completely new set of rules when I shift eras.

Offline nelsons-signal

  • Bookworm
  • Posts: 97
  • "engage the enemy more closely"
Re: Ancient wargaming rules suggestions
« Reply #6 on: February 26, 2014, 03:45:00 PM »
Hello janner,
Hello Twin Cities Gamer,

many thanks - I will have a look at Impetus. :)

Hello Hu Rhu,

thanks a lot too - but unfortunately I´m a not a fan of Black powder and its related. :'(
There might be good arguments for command-throws in wargames - but BP with the command-throws (and the possibility of a blunder) - in my view - has too much external control.


Cheers
Achim

Offline Matt1066

  • Assistant
  • Posts: 36
Re: Ancient wargaming rules suggestions
« Reply #7 on: February 27, 2014, 07:23:54 PM »
Hello!

I'd thoroughly recommend Scarab's "War & Conquest" ruleset.

Some have suggested that it's an evolution of WAB, but it's far more than that with many subtle improvements that give a cleaner and more enjoyable gaming experience.

Here's a link to reports and feedback from a recent gaming day
http://scarabminiatures.com/forum/viewtopic.php?f=15&t=1538

Enjoy

Matt

 

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