Episode 1 Brazilian Skullduggery
Some where in the Amazon Jungle lies something the GEE* agents are searching hard for. What ever it is, it must be secured first by the agents of the Commission
Plot Points 4 Minor= 1 Reward each, relics, pottery, small idol, obsidian dagger
Major Plot Point = Alien Artifact (Access Key for Bridge Controls on a UFO)
Perils: Platform has a single simple 1 Cunning check to move each over each tile, there are 6 tiles to reach the center of the platform to avoid a 2 Finesse check peril or 2 health checks. Player may choose to add up as many steps in one try as they want to so as to reduce overall approach turn count.
The pedestal has a final Extreme Peril check of 3 Cunning check or 3 health check if failed to free the Alien Artifact. There are no peril checks if the character exits the platform along the same path he entered it from, if not, he has to check his way out as well.
Hostiles: 6 to 8 natives armed with bows lurk in the forest as basic level threats. They will avoid hand to hand and rather pot shot the agents. The natives are led by a GEE agent leader in full black uniform and his Adjunct Archeologist side kick.
Scenario special rules: Native bow fire ignores the benefit of Cover normally provided. Natives have only a health die of 6, shooting value of 3D6. Poison arrows that hit cause any health check to be made at 1 die size smaller for that check.