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Author Topic: A Star Wars Miniatures Battles Project  (Read 76121 times)

Offline Malebolgia

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #120 on: December 24, 2015, 07:14:43 AM »
Holy moly that is awesome!! Fantastic build and great colors.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Mason

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #121 on: December 24, 2015, 07:50:44 AM »
Blimey!
Dunno how I missed this....

That is an amazing collection of Star Wars goodness, but that final board really nails it!
Simply gorgeous scnery, sir.
 :-* :-* :-*



Offline Momotaro

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #122 on: December 24, 2015, 09:43:59 AM »
That Cloud City board is AMAZING  :-*

Offline blacksoilbill

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #123 on: December 24, 2015, 11:30:19 AM »
Very, very impressive!

Offline OSHIROmodels

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #124 on: January 02, 2016, 01:41:43 PM »
That certainly does the job, you need to suspend it from your ceiling though to get the full effect  lol

cheers

James
cheers

James

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Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #125 on: January 03, 2016, 02:33:12 PM »
Yesterday January the 2nd, I was invited by  one Local Wargaming Club here in Mallorca, called Despertaferro , on a SW games Journey.
I had to thank publicly to Javi "Steiner Steiner" from Despertaferro for count with me, Criamon, Victor, Xavi Alujas , Xavi Vila for his pics, All involved, somehow in this Scenario.


As i explained before, i wanted to create a modular board, combining some clear areas, such as plazas, squares or terraces, with some corridor/rooms system.
At first i was tempted on painting it with some rust,because as an urban board it could be easily used as Nar Shadaa or the like, giving an excellent place to play  with some Scum and villainy. But then i realised that it will look loke most of the typical actual sci -fi boards.
By reviewing some of my old WEG SW RPG material i was amazed by the amount of the Bespin related information on the Galaxy Guide 2. Bespin and Yavin.  It gave me the main idea for the Scenario also.

here is the Foreword of the Scenario:


Bespin Motors was formed as a  footnote to the construction of Cloud City, but has grown to become a respectably large company in its own right. More important to recent history, its reportedly rigged self-buyout from Incom Corporation, its parently company, sent ripples of rebellion up and down the Corellian Trade Spine.

When Lord Figg was in the planning stages of his floating mine colony, he contacted the then young  Incom Corportion to see if he could contaract some of their design and engineering staff for his project. Realizing the research potential of such a large project at such a great altitude, funded completely by Figg himself. Incom agreed and sent some of their top workers to the Bespin system.
 As some of the staff from Incom stayed on Bespin and Bespin Motors, a subsidiary of Incom Corporation, was formed.

Shorty after the defection of Incom's X-wing design team, word reached Bespin Motors that Incom's executives had washed their hands of any responsibility toward employees taken in for interrogation by the ISB.
Deciding that it was time to go it alone, the executives and workers of Bespin motors hired the corporate mercenary group known as Molly's Merchants, a collection of electronic forgers, slicers, and infochants. The Merchants transferred enough of Incom's funds into Bespin Motors' account that it was able to buy itself out from its parent.

Small enough not to be noticed against all of Incom's Holdings, the sale of Bespin Motors went through without a hitch.
Since then , however, accountants at the Infocom offices have become rather curious. Rumors float up and down, but nothing can be proven.

….until now.


In this Scenario.


The urdercover Rebel Agent Kel, who,  working  as a top Exex for Bespin Motors, was in charge of contracting Molly's Merchants,  needs to recover the equipment installed in Bespin Motors offices for hijacking Incom accounts.

Elea Poista aka Kel.

While working  as a top Exex for Bespin Motors, Poista was in charge of contracting Molly's Merchants to stage a buyout of Bespin Motorsfrom their parent  company, Incom Corp. Molly's Merchants transferred funds from Incom to Bespin Motors, allowing them to buy themselves out as an independent company. However, while tracking down Molly's Merchants, Poista learned just how much crime the Empire created. Her realization led her to shift her business dealings to favor the Alliance. Poista's new goal was to hurt the Empire and aid the Rebellion in any way possible, and she used her connections to secure weapons to sell to the Alliance. Although rumored to sell to highest bidder, Poista maintained Imperial and criminal connections solely to funnel new Imperial technology to the Rebellion.
In this scenario, Elea needs to reach the freighter in the Landing pad ___with all three Molly's Merchants members. She will do anything to avoid any Molly's Merchants member get captured.

Partial victory:
Rebel Player reaches to the Freighter on the landing pad with any Molly's merchants survivor (Dreshig, Snorg, Magar) .
Total victory.
Rebel player reaches to the Freighter on the landing pad with all Molly's merchants team.
« Last Edit: January 03, 2016, 06:12:22 PM by huesped »

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #126 on: January 03, 2016, 02:35:53 PM »
ISB Officer  Fennor Fisk
Fennor Fisk is a gambler, and he has recently lost almost everything in a bad stake on the Cloud city's most famous Casino, the Pair o' Dice.
As an ISB officer, Fisk has some information on the recent events involving Bespin Motors and he decides to use his personal guard as reinforcements and having a look on the Bespin Motors Offices. He knows his troops are not equipped, and he's not on an oficially Imperial territory. Thus, Fisk only counts with 4 squads of his out-of-duty personal guard to accomplish this desperate investigation.  But If he's right with his hunch, the reward on the capture will re establish his personal economy and his status on ISB.

Partial victory:
Capture any Molly's merchants survivor ( Dreshig OR Snorg OR Magar),claim the Capture  to the Empire above all Cloud City's jurisdiction, and Proceed to Interrogation on Imperial installations. Fisk ends alive.
Total victory.
Capture  alive all Molly's merchants team (Dreshig, Snorg, Magar) and claim the Capture  to the Empire above all Cloud City's jurisdiction. Proceed to Interrogation on Imperial installations. Fisk ends unharmed.

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #127 on: January 03, 2016, 02:38:16 PM »
The chief administrative aide Lobot.

His brain was connected to the city's central computer which allowed him to communicate directly with the city's computer network.
In this capacity, he can control issues of bureaucracy, law enforcement, computer programming, repair and security, as well as the communication systems, repulsorlifts, and life-support systems. Once he recieved reports of several unauthorized Imperial troops on Cloud city, Lobot has blocked all acces to the area. His main interest is to keep unaware the citizens, and solve discretely this unfortunate event.

The city's  central computer is actually blocking all communications in order to avoid new Imperial reinforcements.

Lobot has two priorities:

PARTIAL VICTORY
Take Under arrest whomever is fleeing from the Imperials. (Dreshig, Snorg, Magar)
 If the ISB Agent is making an unauthorised operation in Cloud city it means they're dangerous. At least he will have something to negotiate with the Empire in order to preserve the independence of Cloud City.

TOTAL VICTORY
Take custody of the Slicer team AND Take under arrest/decimate any imperial trooper survivor.

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #128 on: January 03, 2016, 02:45:06 PM »
The ISB Agent Fennor Fisk leads his personal Diplomatic guard on Bespin to clarify what's about some strange account movements on Bespin Motors Offices.

I thought that the imps neeeded to begin on Fisk's personal Suite, the 2 story building in order to let more time to the rebel player and the Wing Guard player to begin moving across the corridor maze.

Thus, the picture reveals how when the imperials arrive to the nearest entrance of the corridor system, are actually blocking one of the rebel agents way out to the landing Pad.
Luckily for the rebel agents , they were equippedwith some Smoke grenades.
« Last Edit: January 03, 2016, 02:49:46 PM by huesped »

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #129 on: January 03, 2016, 03:02:26 PM »
We designed and INTRODUCED some Scenario Rules:

WHAT'S WRONG WITH THIS DOOR??!

Lobot's new cybernetic implants increased his intelligence dramatically. He could communicate with the city's Central Computer  at all times, controlling issues of bureaucracy, law enforcement, computer programming, repair and security, as well as the communication systems, repulsorlifts, and life-support systems.
Thus, Each SPECIAL ACTION PHASE, Lobot can block ONE Door througout the scenario.
Any door on any  corridor are affected by the Central Computer.
No more than two Doors will be simultanely Closed – have in mind that Lobot and the Central computer are, actually, blocking all the sector- . If Lobot decides to reopen or reassignate other doors closed he decides which door opens and which one are released every SPECIAL ACTION phase.

Cloud City inhabitants.
 We wanted to re create the panic on cloud city when they witness Imperial troops on the system , and the rebels trying to hide among the fleeing inhabitants.
Even when Lobot has incomunicated this sector in particular, several group of citizens are found on the corridors or the Plazas.
Citizens( 20 miniatures)  on groups of four, as it they were a unit, will be placed and moved by the Rebel Player.

As they are non-combatants, we recommend not to bog down the game in terms of Morale rolls. This eliminates some die-rolling but leaves the citizens in as an obstacle. This will provide some Line Of Sight Blocking to the rebel player.
Simplifying their reactions:

Any citizen that at the beginning of their Movement phase have LOS with the imperial troops will  move 4' fleeing from Imperials.
Cloud City keeps its neutrality by avoiding any substancial interest on Imperial affairs. The wittnessing of Imperial troops means that something might happened.

Additionally, any citizen involved in Blaster fire will run 8', at their Movement Phase to the safety of a building or a different corridor.

Imperial Surpirse: Among the inhabitants of Cloud city, there is a Bounty Hunter previously hired by ISB Fisk.  In that way, The Imperial player must write on a paper in which citizen group will be hided 4-LOM. any movement phase will be used by the imperial player to recall his hidden agent and use it.
« Last Edit: January 07, 2016, 09:33:55 AM by huesped »

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #130 on: January 03, 2016, 03:07:51 PM »
the imperial troops spread the panic on Cloud city inhabitants while they're keeping closer to the fleeing Rebel Agents
« Last Edit: January 14, 2016, 10:52:24 PM by huesped »

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #131 on: January 03, 2016, 03:09:38 PM »
Among the Citizens there is a  hidden deadly foe...

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #132 on: January 03, 2016, 03:12:12 PM »
Victor,  leading the Wing guard strategy, opens fire among the imperials. Perhaps he has decided to decimate first the imperial troops and claer possible clues after the killing. quite risky. The Mighty Empire always gets the truth...

Offline huesped

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #133 on: January 03, 2016, 03:15:36 PM »
While The Wing Guard was keeping track closer of the rebel agents, and the imperials were blocking some possible paths to the rebel feighter, the rebels were enclosed in a fierce three-side firefight. some of the cloud city civilians  running amok!
« Last Edit: January 14, 2016, 10:53:24 PM by huesped »

Offline Ironworker

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Re: A Star Wars Miniatures Battles Project: new Modular board: CLOUD CITY
« Reply #134 on: January 03, 2016, 03:17:32 PM »
Nice job!  Looks fantastic!.

 

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