It is about time to give you all some new information where
Rival Species is standing.
The good news, the book is fully written and all minis are painted that I want to use in the book.
Some more proofreading and the layout will follow. The book
WILL come out in April. Mostly because I don’t have access to my camera and desktop equipment at the moment...
So what is in the book?
This book brings utterly Alien Species to the Victory Decision line of products.
The book is a broad-stroked attempt to let you play with the typical bioengineered Alien Xenomorph races of the Science Fiction genre.
One more general thing: To keep the game nomenclature as consistent as possible the original names of the Future Combat book are kept. So an Alien with an exploding bone splinter weapon that can be thrown over a short distance still has the Grenades Ability. Or a telepathic lifeform that can disrupt enemy communication that has the ECM Ability. By using this way a lot of fancy but redundant new descriptions were avoided.
New Special Rules / Abilities / Features:Units from Rival Species are able to use an Assault Action as an Overwatch action!
Many units in Rival Species are untrained creatures that are controlled by the more evolved leading aliens. In game effects we have the new Hive Mind, Hive Relay and Swarm Abilities. To improve the survivability of the controlling aliens the new Regenerate Ability is introduced.
To round things up we have the new Underground Deployment Ability. Very handy if you want huge alien worms attack your enemies from below the surface!
A unique weapon feature for Rival Species is Entangle. It limit the actions of the target unit. This is usually accomplished by ensnaring creatures with strong limbs, tendrils or nanotechnology devices.
New Psi Powers:All in all Rival Species brings you 6 additional Psi Powers (Rival War players have also access to the 4 High Tech list Powers!): Mind Control, Mind Killer, Psi Discharge, Psi Puncture, Psi Spotting and Terror.
Mind Control gives you short time control (surprise) about an enemy model, while Mind Killer is a direct Ld based attack against an enemy model. Psi Puncture and Discharge are Psi based ranged attacks.
Terror is used to let an enemy unit become immediately Shaken. All very handy!
The force listThe force is not governed by a strict military structure in the way other races are. The group intelligence or hive mind of the Aliens allows them to integrate a huge amount of swarms until their armies become immense forces, crushing every resistance that comes in its way.
A Bioengineered force is divided into 0-2 HQ, 2-6 Combat and 0-4 Special Elements for every 1500 points in your army.
HQ ElementsRival Species includes 4 different HQ units, from a mid sized infiltration leader, big sized Hive Queens and Kings to a highly specialized Hive Brain unit. All are able to be customized as already established in the core rulebook. If you count all unit options you can created over 25 different HQ Elements! I am very confident that you can configure the alien HQ unit you want…
Combat ElementsCombat unit are divided into Assault/ CC units and ranged combat units. Again they start with tiny group based critters up to big Size/2 and even giant sized Size/3 units! So whatever you like to field, from huge hordes of cheap units to an elite alien attack cadre, it is all up to you.
You have 9 units all in all that can be individually enhanced or modified. I dare not start to estimate the overall number of creatable units…
Special ElementsThe book includes 9 special elements with additional options. You have two different creatures that can carry smaller creatures with or in them and even a flying creature that can be used to deploy other units.
2 units are able to burrow below ground and have a unique Underground deployment and re-burrow rule. So if you want Sandworms, Burrower Bugs or who knows what in your force – you are covered!
Same goes for giant sized assault or ranged combat creatures. Then there are Brainworms, a Brainworm is capable of penetrating a victim’s central nervous system; taking control of enemies. And the Lurker! A very specialized stealth unit that can ambush enemies, scouting infiltrators in the vanguard of the Hive advance.
And finally the Overhead unit. The Overhead is a frail creature with an atrophied body and an overgrown head that is held upright by its own titanic Psi abilities. Overheads are only bred to be a focus of the Hive Minds Psi powers on the battlefield.
So whatever you have in mind for your alien or monstrous army, Rival Species will have a lot if not everything included.
Over the next days I will show some example units to give you a better feel what is coming to your gaming table!
BTW - some of the above names might change in the final book! If you have any questions - fire away!