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Author Topic: Pulp Alley AAR - Get Grunstrasse  (Read 2784 times)

Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Pulp Alley AAR - Get Grunstrasse
« on: March 17, 2014, 12:30:55 PM »
The three leagues have closed in on the German agent, Seigfried Grunstrasse. But what are they going to do with him? Some want him dead, some want him to live to fight another day.

At the beginning of this scenario, each player opened a sealed envelope which told them their mission. Each player could be told to kill Grunstrasse or to ensure that he gets off the board safely. So, we could have three assassins or three paranoid protectors or something in between...

Apologies for the patchy photo quality. The colour change halfway through could be the result of a sudden dust storm, or the need to use a camera phone after the camera battery died!

Grunstrasse's chaffeur awaits.


The escape route. Grunstrasse must exit off the top of the board.


The leagues begin converging on the escape route: spies in the foreground, SLIME (Secret League of Infamy, Mayhem and Evil) in the background.


And the Metrobots behind SLIME.


The black cat makes the baby bots pause for thought.


But combat is joined soon enough. You can see multiple combats as the leagues jostle for the best vantage point on the car. At this point we still had no idea who was an assassin and who was a protector.


The car rolls towards the mess. At this point, SLIME (the cultists, lead by the man in the white coat) took a pot shot at the car. One assassin revealed!


Dust storm time. The Metrobots continued their unhealthy vendetta against Jorge, the inquisitive monkey.


SLIME shoot down Grunstrasse's bodyguard (also travelling in the car).


But one of the cultists doesn't dodge out of the way quite quickly enough.


SLIME attempts some Archduke Ferdinand action, but fails.


By now it's clear that SLIME is the only league attempting to kill Grunstrasse. As the car pulls towards the safety...


...there's one more attempt on Grunstrasse. Stahlmask races towards the car and levels his Schmeisser at Grunstrasse...


...he pulls the trigger and...

...click, click...Grunstrasse zooms to safety!

A fun game, although the assassins were up against it. One of the players suggested a third mission could have been thrown into the mix - capture Grunstrasse. I think that would have spiced things up nicely, adding a higher level of uncertainty.

Offline joroas

  • Galactic Brain
  • Posts: 7803
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #1 on: March 17, 2014, 12:56:50 PM »
A nice looking game with a twist.....  A nice alternative to Plot Points.  :D
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #2 on: March 17, 2014, 04:55:26 PM »
Awesome AAR! I really like the way this scenario played and your cool special rules.  :-*

Thanks for sharing your cool battle report!  ;)


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 5058
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #3 on: March 17, 2014, 05:54:24 PM »
What a great game, really good idea for a scenario!

Quote
SLIME (Secret League of Infamy, Mayhem and Evil)

 lol  lol  lol brilliant!  lol  lol  lol


Offline FramFramson

  • Elder God
  • Posts: 10693
  • But maybe everything that dies, someday comes back
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #4 on: March 17, 2014, 06:14:33 PM »
What a hilarious game! Brilliant stuff with great twists on the rules. These have been great to read.


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #5 on: March 17, 2014, 07:27:07 PM »
A wonderful AAR!  :-* I love the SLIME league name!  lol
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #6 on: March 17, 2014, 08:15:15 PM »
AND it's nice to see the infamous Black Cat makes a return!  lol lol

Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #7 on: March 17, 2014, 10:21:36 PM »
Thanks everyone. We do really enjoy the adaptability of the rules. This game was much more combat oriented, but it still worked well because the objective wasn't just to kill each other.

Offline Amalric

  • Mastermind
  • Posts: 1499
  • I have a bad feeling about this...
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #8 on: March 18, 2014, 12:47:07 AM »
Another great AAR!

You're really making me want to paint up the little cat mini I have, as well as make some buildings like that. I have a whole 20mm middle eastern village, but they're just a tad small for 28mmish folks.

Thanks for posting.

Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #9 on: March 18, 2014, 01:13:58 AM »
You must do the cat! Quickest thing I've ever painted, and the amount of frustration and mirth that little beastie has produced already in just the few games we've used it in.

And the buildings are worth it - relatively quick and easy, and you can make quite diverse tables. Myself, I've got to do more non-urban terrain so I can run some out-of-town games.

Bill.

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #10 on: March 18, 2014, 01:17:59 AM »
Another nice Pulp Alley AAR!

I think the third option (CAPTURING Grunstrasse) will add TONS of fun and uncertainty to the game.

Thanks for sharing.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #11 on: March 26, 2014, 08:13:25 AM »
Fantastic AAR!  :-* :-*

We may have to steal some of your building designs!  ;)

THANKS for posting.


Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #12 on: March 26, 2014, 10:03:10 AM »
I stole some of yours, so go ahead!

Offline krimso

  • Assistant
  • Posts: 43
    • Lead & Wax Projekts
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #13 on: March 26, 2014, 04:04:36 PM »
Great AAR.  Looks like a fun scenario.  Just picked up a copy of PA and am anxiously looking forward to pulling out the pulp minis and experimenting.
I'd rather meet the devil than be this woman's man:  Skip James

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley AAR - Get Grunstrasse
« Reply #14 on: March 28, 2014, 08:29:49 AM »
... Just picked up a copy of PA and am anxiously looking forward to pulling out the pulp minis and experimenting.


THANKS! I hope you keep in touch and let us know how everything goes.  :D


HAVE FUN

 

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