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Author Topic: Pulp Alley AAR - Rise of the Cybermen  (Read 5303 times)

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Pulp Alley AAR - Rise of the Cybermen
« on: March 21, 2014, 07:23:03 PM »
I finally got my new Pulp Girl miniature painted up! I’m going to do a variant color to see which one I like more but I think this one looks pretty awesome. :D


This was a single-player scenario with the objective being to destroy all of the poison before it is shipped around the globe. But who is this mysterious group creating the toxins?

 
 

Pulp Girl and her companions creep quietly into position to overrun the base and destroy the poison.
 



Bowler sneaks up on a sentry and knocks him down. His fist aches. The flesh of the sentry’s face peels off to reveal steel and red eyes.



Mak fires a shot into the machine and it shorts out, halting in its progress. (+1 XP)


Pulp Girl fires into a machine on the other side of the complex, tearing it to shreds. (+1 Tip)


Naga charges at a sentry and it transforms into a large steel robot.



Mike runs to help Naga in her brawl, both him and the sentry going down.



A sentry rounds the corner to confront Pulp Girl. She fires at the robot and it bursts into flames.



The remainder of the automatons are alerted due to the explosions, calling for backup.



Pulp Girl makes her way to the truck of deadly cargo, firing at a sentry and taking it out with her radioactive hand.



Naga takes out the sentry to avenge Mike.


The doors of the buildings swing open to reveal glowing red as reinforcements march out.


Pulp Girl jumps into the bed of the truck and fires at one of the approaching machines.


Mak climbs onto one of the buildings and starts to fire at the automatons from a distance.

 
Naga begins to disable the mechanism creating the toxic waste.


Pulp Girl tips the barrels of poisonous chemicals over the side of the truck. (+1 Backup)


Mak continues to thin the mob of robots from his perch on the roof.


Bowler knocks down one of the androids on his way to disable the final processor.


A lone sentry blocks Bowler’s path.


Naga tears through enough cords to disable the mechanism,

 
Mak tries to shoot down the sentry to let Bowler pass, but fails.


The automaton charges Bowler and knocks his down, eliminating any chance of completing the final plot point within the turn limit.


The robots pile out from the buildings, surrounding the group who are forced to flee. The androids secure their final processor. Their plans for world domination have been slowed significantly, but not halted…



I had a lot of fun setting this scenario up and taking pictures. Everybody loves a group of robots bent on world domination lol


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline joekano

  • Mastermind
  • Posts: 1202
    • My blog: Major Thomas Foolery
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #1 on: March 21, 2014, 08:00:03 PM »
Great looking game!  Thanks for sharing!
"Gentlemen, you can't fight in here, this is the war room." -President Merkin Muffley
http://majorthomasfoolery.blogspot.com/

Offline Alfrik

  • Mastermind
  • Posts: 1234
  • Focus of Mission plus Logistics will carry the day
    • Armored Ink
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #2 on: March 21, 2014, 09:31:58 PM »
Love the Mechanical Pipe sections, from the Pegasus Chemical Factory set?
http://armoredink.blogspot.com/

Painting Pledge for 2014 Cthulhu Wars and all expansions figures to paint! Arrrgh!

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #3 on: March 22, 2014, 04:15:54 AM »
Great AAR as always.

And I LOVE the painted Pulp Girl.  :-*

Thanks for sharing.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline Metrobot

  • Schoolboy
  • Posts: 7
  • "You always play ugly robots", daughter
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #4 on: March 22, 2014, 09:35:13 AM »
Rise of the Cyberman?  Looked like Crash-n-burn of the Cyberman!  Bots around the globe protest at this disinformation!  :)

Cool game, great terrain and figures.

I received my Pulp Girl mini last night, most cool.  She will have to get an army of cyberman to lead to victory!

It's undoubtedly a trap.

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #5 on: March 22, 2014, 02:44:29 PM »
That is a great report - sounds like an exciting game, and some very nice shots to capture it.

Offline Alfrik

  • Mastermind
  • Posts: 1234
  • Focus of Mission plus Logistics will carry the day
    • Armored Ink
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #6 on: March 22, 2014, 03:28:09 PM »
Might I enquire as to the source of her radioactive hand attack? (rules wise?) Just curious if its from the weird abilities or home source.

Offline has.been

  • Galactic Brain
  • Posts: 8294
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #7 on: March 22, 2014, 04:58:57 PM »
Once again an excelent show. I am tempted to try clear bases after these pictures. Thanks for sharing.

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #8 on: March 22, 2014, 09:09:36 PM »
Cracking good game!  :-* I like the scenery, and the color combination works well on Pul Girl.
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #9 on: March 23, 2014, 03:26:02 AM »
Love the Mechanical Pipe sections, from the Pegasus Chemical Factory set?

Yes, they're from Pegasus. Dad had a lot of fun assembling them.


Prof. Dinglebat. Phd.

  • Guest
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #10 on: March 23, 2014, 09:50:06 AM »
Great looking game..I like the see through stand idea.  ;)

Offline Metrobot

  • Schoolboy
  • Posts: 7
  • "You always play ugly robots", daughter
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #11 on: March 23, 2014, 01:08:18 PM »
I did not even see the see-through stands.  :o  Sweet...and I have some I have used as counters!

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #12 on: March 23, 2014, 05:05:53 PM »
I did not even see the see-through stands.  :o 

Nor did I - which goes to show they work!  ;)

Consider the idea stolen borrowed!

Offline Amalric

  • Mastermind
  • Posts: 1499
  • I have a bad feeling about this...
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #13 on: March 23, 2014, 08:32:26 PM »
Mila,
Great paint job on Pulp girl!
Thank you for another wonderful AAR with lots of eye candy.


....This was a single-player scenario ....
Is this a new scenario for solo play?

Did you use the PA solo rules from here?
http://leadadventureforum.com/index.php?topic=62050.0

Being primarily a solo player, I am very interested in solo PA.

Thank you.
Amalric

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley AAR - Rise of the Cybermen
« Reply #14 on: March 23, 2014, 10:50:34 PM »
Mila,
Great paint job on Pulp girl!
Thank you for another wonderful AAR with lots of eye candy.

Is this a new scenario for solo play?

Did you use the PA solo rules from here?
http://leadadventureforum.com/index.php?topic=62050.0

Being primarily a solo player, I am very interested in solo PA.

Yes, I made this scenario to be played using the solo rules. After playing it, there are a few things I want to change. I'd like to put together about 6 different solo scenarios eventually.

 

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