*
Welcome, Guest. Please login or register.
April 23, 2024, 10:50:34 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690331
  • Total Topics: 118326
  • Online Today: 594
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Combat in Space, on Land, AND CYBERSPACE...credit to Malebolgia  (Read 1853 times)

Offline Maj Guiscard

  • Librarian
  • Posts: 116
    • The Governor General of Sector Six
After reading Malebolgia's thread on putting Cyberpunk into his Pulp Alley games, I stole, I mean I was inspired and copied his cyberspace concept and map for use in my own Future Pulp Alley scenario...


The game started with a spaceship jumping in, went to dropping in assault teams, then fighting in cyberspace and all 3 together. What a wild scramble. Thanks for sharing a great idea Malebolgia.


Rest of the battle here:
http://govgensectorsix.blogspot.com/

MG

Offline warburton

  • Mastermind
  • Posts: 1955
    • Classic40K painting blog
Re: Combat in Space, on Land, AND CYBERSPACE...credit to Malebolgia
« Reply #1 on: March 24, 2014, 01:58:56 AM »
Nice work  8)

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3765
  • Lost in Cyberspace
    • Paintoholic
Re: Combat in Space, on Land, AND CYBERSPACE...credit to Malebolgia
« Reply #2 on: March 24, 2014, 06:53:23 AM »
Wow, you're making me blush man! :) But excellent game report and really cool how you combined all three aspects together in one game. Looks like a real blast with a nice thrilling ending.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Maj Guiscard

  • Librarian
  • Posts: 116
    • The Governor General of Sector Six
Re: Combat in Space, on Land, AND CYBERSPACE...credit to Malebolgia
« Reply #3 on: March 24, 2014, 02:45:34 PM »
I have always thought that in Sci-Fi the combined arms aspect would include an EW / Cyberwar aspect, but I have never been satisfied with how it is handled or abstracted in various rule sets. And for myself, I never played much Cyberpunk/Shadowrun etc. but I was still stuck on the old gaming convention that actions in cyberspace all happen in the blink of an eye compared to real-time.

Your break with the old idea, and evolution to cyberspace simply running parallel with the rest of the action was a brilliant leap. The next step –execution, you created a confined space to push the action. Concept to playability, very well done.

MG

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Combat in Space, on Land, AND CYBERSPACE...credit to Malebolgia
« Reply #4 on: March 25, 2014, 07:14:18 AM »
Fantastic! Looks like so much fun.  :-* :-*

 

Related Topics

  Subject / Started by Replies Last post
11 Replies
3551 Views
Last post January 20, 2013, 02:01:01 PM
by blacksmith
20 Replies
4140 Views
Last post May 24, 2013, 09:12:26 PM
by Jaeger
5 Replies
2537 Views
Last post October 05, 2013, 11:05:28 PM
by itchy
22 Replies
3747 Views
Last post February 11, 2015, 04:17:48 PM
by Ahistorian
4 Replies
1247 Views
Last post November 29, 2014, 11:01:47 PM
by Mr.Marx