Last weekend, we tried out the PA rules in a 3 player game - as suggested on the Pulp Alley forum we went for a modified version of Hidalgo fire.
This is the table setup with 5 plot points
- tents
- large statue
- Lady Elaine (under the huge central tree)
- her luggage (top left corner)
- her inland guide (top right corner)
The three leagues were
- Lebensborn - female 'Nasties' with a huge ape
- The League of Extraordinary gentlemen (LEOG)
- Artemis Fowl inspired league (see picture - AF) - I made up some cards which are very usefull. It's easier to keep track of who has been activated. I found the template of the cards on the Pulp Alley forum (powerpoint format).
We marked perilous areas with small tokens (from the Rafm CoC line). The dead giant tree was perilous, indicated by the skull on top (the Nasties are visible as well).
As was the giant tree...
and the tents (snakes, why did it have to be snakes)
Visibility was limited and all perilous area were extremely perilous (due to scenario events).
1st turnThe nasties tried to convince the inland guide to escort them to lady Elaine....
...while Captain Nemo (LEOG) failed in removing the sacred stone from the large statue and fell down (failed peril check)
One of the Nasties clambered up to higher ground...
... and took out Mulch Diggums (AF) who was automatically out (being a follower)
Mina Harker (LEOG) defeated Holly Short (AF)...
...and Julius Root succumbed to return fire from the Nasties leader
Foaly (AF) tried to chat up Lady Elaine...
...but got clobbered by Mr Hyde (LEOG) and was taken out...
...while Domovai Butler (AF) attacked Mr Hyde in return.
After turn 1
AF lost three of its number (two followers and one ally who did not recover) but Holly Short recovered, while LEOG lost Captain Nemo to a failed recovery. The Nasties were doing swell.
Turn 2Holly Short shot down the ape,
but Domovai Butlerd failed to persuade Lady Elaine who wandered of.
The nasties came down on Domovai, he took one out but got tangled up with a second.
The Nasties leader did not manage to persuade Elaine, not withstanding the help of the local guide they convinced to help them earlier on
Artemis (AF) snook into Lady Elaines tent and managed to swipe her diary
Turn 3The third turn saw a loot of shooting by Alain Quartermain (LEOG) and the NAsties. LEOG also managed to lay hands on the sacred stone. Domovai finally succumbed to the nasties and the LEOG lost antoher of their number. All the nasties made their recovery rolls, Domovai did not which meant that in
Turn 3AF started with 2 of their number up and about, LEOG with 3 and the nasties with 5.
Turn 4Nothing spectacular happend, apart from Holly Short being taken out (and not recovering). ARtemis Fowl was last man standing...
Turn 5The Nasties finally convinced Lady Elaine. They must have let the local guide out of their sight so he wandered of again, maybe under the spellof Mina Harker (LEOG)
Turn 6Sadly enough Mina got taken down by one of the Nasties, which gave Artemis Fowl the opportunity to convince the guide to join him while Dr Jekyll (LEOG) was busy looting Elaine's luggage.
Turn 7In the extra turn, nothing spectacular happened
In the end AF got two plot points, LEOG another two and the main plot point was taken by the Nasties
For a first game, everything was relatively clear. No major discussions or unclarities in the rules. This ruleset will most certainly be played again.