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Author Topic: Zombicide Misery Inc......If it hadn't been for those ****ing kids!!!!  (Read 2563 times)

Offline Pappa Midnight

  • Mastermind
  • Posts: 1628
  • Web-Fu 10th Dan Blackbelt
    • Pappa Midnight Presents Displaced Miniatures
I saw some Zombicide cards for Scooby and thought I'd do some of my own. I liked the lay-out with the "photos" attached with paper-clips so I blatantly stole borrowed the idea.











I also created a Scooby Snack equipment card.



Regards
PM

« Last Edit: April 02, 2014, 06:18:50 PM by Pappa Midnight »
I don't want to achieve immortality through my work; I want to achieve immortality through not dying.

Offline Gun bunny

  • Supporting Adventurer
  • Mad Scientist
  • *
  • Posts: 722
 ;D brilliant looking, i grew up on scooby doo reruns so this is awesome!

Offline Mike D. Mc Brice

  • Mad Scientist
  • Posts: 692
  • Lead Painters League Winner
Very nice! I think "destiny" on red is pretty pointless though, I'd put this skill on blue. when on orange or blue surivours are usually well equpped or have no more time to search.

Offline Papa Spanky

  • Scientist
  • Posts: 475
    • Geek in the Basement
Those are really well done.

Offline Gutbukkit

  • Mad Scientist
  • Posts: 965
    • Hrafnslith - Dark Age Reenactment
Great job! This reminds me I only ever got round to making Fred and Shaggy's character card for Zombicide and I need to finish the rest of the gang. I may blatantly steal borrow the Scooby Snack equipment card if that's ok with you lol


Offline Modhail

  • Mastermind
  • Posts: 1287
    • http://modhails-meanderings.blogspot.com/
Brilliant!
My kid is on a total Scooby Doo bender at the moment. I don't mind at all...  lol

Offline Pappa Midnight

  • Mastermind
  • Posts: 1628
  • Web-Fu 10th Dan Blackbelt
    • Pappa Midnight Presents Displaced Miniatures
Thanks for the comments, I really enjoyed doing this.

Very nice! I think "destiny" on red is pretty pointless though, I'd put this skill on blue. when on orange or blue surivours are usually well equpped or have no more time to search.

Fair comment. I tried to fit the abilities in a logical order but by the time you get to red I suppose "destiny" is a little pointless. I've re-jigged the cards and have "Destiny" as Velma's Blue ability and have altered Shaggy slightly giving him a 2 Zone Move at Orange or an extra Action to help with controlling Scooby.

Regards
PM

Offline Mike D. Mc Brice

  • Mad Scientist
  • Posts: 692
  • Lead Painters League Winner
They look like very interesting characters now, I'm shure it's a fun to game group. :-*

Offline TXWargamer

  • Librarian
  • Posts: 103
Greatness!

 

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