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Author Topic: Medieval campaign rules?  (Read 1700 times)

Offline Fates Fickle Finger

  • Scientist
  • Posts: 220
Medieval campaign rules?
« on: April 05, 2014, 10:47:17 PM »
Hello all,

I am looking for a set of campaign rules that will work for the "Barons wars". Open to all suggestions and I dont mind doing some tweaking if need be! Free is good, but dont mind paying if they are good.

As always thanks in advance.

FFF

Offline Crossedlances

  • Bookworm
  • Posts: 81
Re: Medieval campaign rules?
« Reply #1 on: April 06, 2014, 06:59:25 AM »
What are you looking to do with them?

Logistics, castles, alliances or just the battles?
Martin Knight family historian and military history

Offline Atheling

  • Elder God
  • Posts: 11934
    • Just Add Water Wargaming Blog
Re: Medieval campaign rules?
« Reply #2 on: April 06, 2014, 07:09:35 AM »
The board game Kingmaker (Wars of the Roses) could be adapted, it's now a bit of a rarity or you could adapt the Perfect Captain rules for a campaign (again that deals with the Wars of the Roses):

http://perfectcaptain.50megs.com/acop.html

It's a free set, they do ask you to make a donation to your favourite charity, which I did.... only seems fair  8).

There's also a publication by the Lance and Longbow Society called Invasion that I haven't used but do own....

http://perfectcaptain.50megs.com/acop.html

Lance and Longbow Society Shop:

http://lanceandlongbow.com/shop.php

Darrell.



Offline Fates Fickle Finger

  • Scientist
  • Posts: 220
Re: Medieval campaign rules?
« Reply #3 on: April 06, 2014, 04:53:09 PM »
Thanks so far,
what I am looking for is a way of advancing hero's and units, a basic map to determine battles and some way of accounting for loss of troops and then recruiting. I am looking for a system that will drive battles rather than an overly complex one that gets to bogged down in detail.

FFF

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Medieval campaign rules?
« Reply #4 on: April 07, 2014, 07:34:10 AM »
I would suggest Too Fat Lardies' Dux Britanniarum... it's designed for the Age of Arthur obviously, but the basic troop types are there and does just what you say you need. A bit of tweaking for the troop types and off you go.

:)

Offline max

  • Scientist
  • Posts: 425
  • Medieval Mad
Re: Medieval campaign rules?
« Reply #5 on: April 07, 2014, 09:41:34 PM »
+1 for dux britanniniarum.

I also found an 'Arthurian' campaign system that used cards as a map designed to represent chevauchée type campaign, always thought it could be used for later medieval periods but have not tried it yet.

https://darkagewargaming.wordpress.com/2011/01/19/the-age-of-arthur-post-roman-britain-for-the-historical-wargamer-part-9-scenarios-1-mapless-campaign-system-and-scenario-generator/

The post's a bit long, but the system is easy enough to use.

Offline rumacara

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4341
  • Zillions of painted miniz!
Re: Medieval campaign rules?
« Reply #6 on: April 10, 2014, 11:57:54 AM »
Hello FFF

Free download of a version for medieval 13th century of Legends of the Old West. :)
Also an excelent site with lots of painted models and ideas.

http://perrysheroes.free.fr/spip.php?article487

The rules are very nice.

Cheers
Rumacara

Offline julesav

  • Scientist
  • Posts: 468
Re: Medieval campaign rules?
« Reply #7 on: April 11, 2014, 01:43:00 PM »
Both Extra Impetus 3 and Extra Impetus 5 have medieval campaign rules included.
"Some scientists say that humans exhibit a behavior called neophilia, which is a preference for new objects. It’s why we like shiny new things."

Offline Fates Fickle Finger

  • Scientist
  • Posts: 220
Re: Medieval campaign rules?
« Reply #8 on: April 12, 2014, 09:06:19 PM »
Thanks all, looking into the options as we speak and eagerly awaiting Brent's campaign system to fit in with my favourite rule set Havoc!

FFF

 

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