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Author Topic: The Sub-machine Gun  (Read 1517 times)

Offline Craig

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    • The Ministry of Gentlemanly Warfare
The Sub-machine Gun
« on: April 07, 2014, 11:35:42 AM »
There has been some chatter across the inter-telegraphic wires of late regarding the use of sub-machine guns.

One would draw your attention to the following excerpt from our company listing for The League of Extraordinary Gentlemen:

A Sub-machine Gun is a lightweight machine gun that fires pistol bullets. It has a range of 18”, an attack bonus of
+3 and a Pluck penalty of -1. It can be used to attack groups and for “walking fire” in the same way as a Machine
Gun. It requires two hands to use. It costs 11 points.


These are rare weapons in the period covered by IHMN, which should not deter you from their appropriate use.
My sincerest contrafibularities
General Lord Craig Arthur Wellesey Cartmell (ret'd)
https://theministryofgentlemanlywarfare.wordpress.com/

Offline Conquistador

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Re: The Sub-machine Gun
« Reply #1 on: April 07, 2014, 11:48:23 AM »
<snip>

These are rare weapons in the period covered by IHMN, which should not deter you from their appropriate use.

I am not suggesting this but I will note that other rules have upped costs to discourage inappropriate over usage of items.  I don't think you did this but depend on players doing the "right thing" which I appreciate.

Back OT, I was unaware that sub machine guns were mass produced or fielded in the Victorian historical period.  The questions taht come to mind are  - Who manufactured them?  How many?  Who fielded them?  When did they field them?

Gracias,

Glenn
« Last Edit: April 07, 2014, 11:50:03 AM by Conquistador »
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Craig

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    • The Ministry of Gentlemanly Warfare
Re: The Sub-machine Gun
« Reply #2 on: April 07, 2014, 12:04:19 PM »
The only one I am certain of is the Madsen gun, used by the Imperial Russians in the Russo-Japanese war, which could be fired while moving.

The thing to remember is IHMN 1895 is somewhat more advanced than real 1895, so we allowing a little technological slippage from the Edwardian period.

Offline Irishrover13

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Re: The Sub-machine Gun
« Reply #3 on: April 07, 2014, 02:29:17 PM »
The thing to remember is IHMN 1895 is somewhat more advanced than real 1895, so we allowing a little technological slippage from the Edwardian period.

This is what I think of when I am considering adding a Submachine gun. It would never go into the National army, rebels, or any of the average or below avage tech lists, it is purely a weird science thing. The only way you will see a submachine gun in one of my list is if it is a very rich and highly advanced organization. For example I made a committee of 300 strike force and the generic leader has the option of taking of one of these experimental weapons for a spin, the rest of the shock-troopers and such are regulated to Military rifle, proper machine guns and rocket rifles.  
Though this is a slippery slop, since at 11points the submachine gun seems like a steal (which might mean it is game breaking) and I am not sure I will include the submachine gun in the final design or give him a carbine.  
« Last Edit: April 07, 2014, 02:32:00 PM by Irishrover13 »
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― C.S. Lewis

Offline Conquistador

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Re: The Sub-machine Gun
« Reply #4 on: April 07, 2014, 02:39:21 PM »
This is what I think of when I am considering adding a Submachine gun. It would never go into the National army, rebels, or any of the average or below avage tech lists, it is purely a weird science thing. The only way you will see a submachine gun in one of my list is if it is a very rich and highly advanced organization. For example I made a committee of 300 strike force and the generic leader has the option of taking of one of these experimental weapons for a spin, the rest of the shock-troopers and such are regulated to Military rifle, proper machine guns and rocket rifles.  
Though this is a slippery slop, since at 11points the submachine gun seems like a steal (which might mean it is game breaking) and I am not sure I will include the submachine gun in the final design or give him a carbine.  

You could just use some handwavium logic about energy or research costs and double the price to 22 points, almost 10% of a 250 point force.  Yes I just broke the rule about point cost equaling value but I figure if it is that useful then it is underpriced.

Gracias,

Glenn

Offline Dewbakuk

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Re: The Sub-machine Gun
« Reply #5 on: April 07, 2014, 05:48:18 PM »
Bear in mind a gun is only as good as the person carrying it. For example giving it to a basic trooper with an SV of +1 will entirely negate it's ability to 'walk fire'. A trained soldier will only have an SV of +2 so can at best shoot 2 people a turn, assuming they are within 18" and close to each other. A military rifle could take him down from much further away and he's only likely to have a Pluck of 5+.

Now giving it to a character makes it much more effective, however the figure then starts to get expensive with it. Give them an SV of +4, +2 FV, a 3+ Pluck and a Brigandine. Then give them Marksman and Tough to really ram it down your opponents throat and you're up to 43pts. Won't get many of them on the table (and as it's a character you should only get one :)).
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Offline Conquistador

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Re: The Sub-machine Gun
« Reply #6 on: April 07, 2014, 07:28:58 PM »
Bear in mind a gun is only as good as the person carrying it. For example giving it to a basic trooper with an SV of +1 will entirely negate it's ability to 'walk fire'. A trained soldier will only have an SV of +2 so can at best shoot 2 people a turn, assuming they are within 18" and close to each other. A military rifle could take him down from much further away and he's only likely to have a Pluck of 5+.

Now giving it to a character makes it much more effective, however the figure then starts to get expensive with it. Give them an SV of +4, +2 FV, a 3+ Pluck and a Brigandine. Then give them Marksman and Tough to really ram it down your opponents throat and you're up to 43pts. Won't get many of them on the table (and as it's a character you should only get one :)).

I can accept that logic.

It would seem to be a Leader/Specialist character type weapon.

Gracias,

Glenn

 

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