To be honest I have trouble remembering how it went, but I do remember that the extra AP helped Hoffman, even if just to squeeze another one of his weedy walk actions out.
Also, without looking up the stats, was it the Guardian who got an extra inch on it's walk stat? I remember another boost to Hoffman and construct mobility, anyway.
You can be laid low of fluke by with luck, but mostly it's about hard resource assessment and playing to get the VPs. If you have to sacrifice most of your crew, so be it!
I'm not normally such a "ruthless" person though, so I find it easy to get carried away by trying to fight the opposing crew rather than concentrating on the scenario objectives. I also always lament the loss of named characters in my crews (not so much by the unnamed grunts), so getting the job done no matter what can also be hard for me sometimes.
Ditto. I think this was the first time I started to think of it less as a battle, than as running out to grab counters while fending off distractions.