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Author Topic: Chapter 3, Episode 1: A Walk In The Park...  (Read 2663 times)

Offline Alfrik

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Chapter 3, Episode 1: A Walk In The Park...
« on: May 03, 2014, 07:53:37 PM »
Setting: Commission Headquarters Germany, city Munich, outskirts of, this building overlooks one of local city parks.

Mission: During an evenings debrief of their latest action the teams are in the second story of the HQ attending a meeting when out the windows, in the small but ancient city park, strange lights are seen. The Commission Lead opens the window to hear a Woman's screams for help.... The Teams leap into action.




Leader Jorge shouts to the assembled agents (includes sidekicks) to grab what they can from the downstairs armory and don't forget some Flashlights!

Exiting the HQ, (long greystone building in the far picture edge) they fan out into the street, with the woman still screaming for help in the near distance. Night time, with a light mist rising and limited street lights reduces clear vision.  As they approach the park, they get a clearer idea of what it is, rather than just some quaint patch of green with an old statue they have driven past numerous times without a second thought.




The womans scream is cut off with a horrible gurgling sound. The agents swarm into the park as the ground vibrates and a hole appears in the ground before them, down which two robbed figures flee.

Advancing across the grass, Jorge notices that there are now glowing greenish lines on the ground, some strange sigils or such, in front of the ancient stele stone. The body of the hapless victim is bound to the base of the stele, her blood pooling into the sigils.

"Take them down!" Jorge bellows, and stops short as a Hairy beast breaks from its hide and charges the leading agents, wielding wicked talons and a great roar! From across the street a lone cultist cackles with glee as he rushes into range with his SMG and opens fire on the bunched agents!

"Fan Out You Lunk Heads!!! Remember your training!"  Still a couple of junior agents tumble to the ground, not to rise again.

Franz vaults over the wall and unfortunately slips on the slimy moss covered stone wall top .... oops trips, and performs a face plant to the turf... to the laughter of some of his fellow agents. (failed peril check)

A cultist goes down the fists of "Iron Kidney Joe", a devastating flurry (followed with Out of Action). Joe eyes up the beast and charges in. They exchange blows without regard to defense or blocking! Joe is knocked down but also dislodges the head piece, revealing its an all for show cultist costume,  with a big burly brawler trying to scare off the weak willed!!

Further blows take out the beast as a local contact runs in and adds a round of pistol fire and the beast, a courageous act for such a one as he.

The hole in the ground reveals a set of stairs, the local calls out "its dark down there, we need light" ..his sentence cut short as tentacles shoot out and wrap about him, his weak struggles to free himself of no avail!  He's yanked from sight, his screams fading, fading into the distance??

"Okay men, if we want to save your fellow that got yanked down there and find out just what the devil is going on here, we can either fall back to the armory and lose time or just go on with what we have."  Murmuring of voices sides with pushing on!

Down they spiral for a distance till the stairs end and a series of caverns are revealed. The wall have a series of statues along them though hard to make out.(pitch black reduces visibility to 12") They push on, finding a large pile of Huge humanoid skulls, strangly misshapen (minor plot point) though one of the young agents picks one up and looks into its eye sockets muttering "their so deep,.... deep...." and has to be slapped about to get him back to the here and now...

In the inky darkness they hear Clik Clik....... Clik Clik, not a metallic sound but.. something, and its getting closer. Sarge takes point and is the first to make out he forms advancing on them.


 
Huge insectoid humanoids swaying as they shamble down the cavern towards them! Sarge lets off with a burst from his SMG .... to no apparent effect! Uh oh.... he falls back to the main group who join the fire fight, which only seems to slow them down! 

"Fall back! We don't have what we need here!"

A hasty retreat leaves the things in darkness but the Clik Clik sound becomes a staccato or cliks, as the band of agents falls back to the stairs, to see 2 of the monsters have cut them off and are advancing! 



Jorge has the 2 smgs overlap their bursts on them, those with a rifle or pistol open up as well, staggering one of them, the other continueing on... till it gets close to Sarge whose jaw drops (failed finesse check) and whimpers about his mom....

Joe leaps in to pummel the monster and knocks it down but starts to drool a bit and looks about frantically for a way out! He bolts for the stairs, dodging the other creatures grab for him, a long sucking snot coming out of its head!



"Up the stairs if you want to live" screams an agent and they push and shove their way up the stairs.

"Go to the HQ and get your sedan Franz and bring it back here, NOW!" 

Franz returns in a minute from where he parked his Bentley and Jorge directs him until the front end blocks the hole to the stairs.

Reporting back to the HQ, the Commission Commander is called and advised. He orders a large explosive from the armory to be lowered down the hole and blow it to seal the passage.


Most of the park, the stele and the glowing sigils collapse into the crater, leaving the populace unaware of the terrors that had lain beneath the city.

---------------------------------------------------------------------------------------------------------

(((I purposely hurried the players to make decisions, which were for the most part on par with their needs, not knowing what awaited them, but 3 characters only had knives or bare fists, several had pistols, 2 rifles and 2 smgs....one taken from the fallen cultist.  When they decided to go or fall back to the armory, the penalty would have been, fall back = lose action cards in hand to that point, push on = keep action cards already held.

Falling back on the old  "sanity check" required when they got to with in 6 inches of a creature, They needed 2 success to adapt to seeing the creature, fail meant -1D for the rest of the scenario and additional checks till they passed one or ran out of Finesse dice. Out of dice meant that the would bolt to the safest direction they could. If they had only 1D finesse, they needed to pass that to just "hold on man!" but could not get a the required 2 to adapt to the presence of the creatures...and would most likely break and run away" The Creatures are Dreamblade figures pressed into service, I gave them 1D12 health, and 3D10 brawl, they could spring 24 inches if Unseen and then 6 inches as they approached their prey.

This Chapter has the teams pitted against the Thule Society at locations around the world as they attempt to thwart the Society and their allies from what ever their dastardly plan is!
http://armoredink.blogspot.com/

Painting Pledge for 2014 Cthulhu Wars and all expansions figures to paint! Arrrgh!

Offline Amalric

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #1 on: May 03, 2014, 09:14:21 PM »
Great looking AAR that I'm sure was a s fun as it looked!
Thanks for posting it.

Offline Wolf Girl

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #2 on: May 03, 2014, 11:44:57 PM »
Cool Pulp Alley AAR! Where are the monsters from?


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline Mad Lord Snapcase

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #3 on: May 04, 2014, 08:01:29 AM »
Another one of your great games, Alfrik. Keep them coming!


Offline Alfrik

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #4 on: May 05, 2014, 04:07:11 PM »
Wolf Girl, the monsters are Dream Blade creatures from their old board game. Quite a few are very suitable to use in Pulp games, though on the other hand a lot are just a bit to bizarre for table top, though I ponder to guess that for the old board game they added "flavor" heh.

Offline d phipps

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #5 on: May 06, 2014, 01:41:34 AM »
Another awesome Pulp Alley AAR, Alfrik! I love all the wild settings, adventures and plots you come up with. Now THATS pulp!  :-* :-*

Offline petercooman123

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #6 on: May 06, 2014, 07:08:31 AM »
That was a joy to read, thanks!

Offline Alfrik

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #7 on: May 06, 2014, 09:39:05 PM »
The next Episode is entitled "Sand In Their Shoes".... duh duh duhhhhhhhh!

Will involve 2 Trucks traveling south west out of Cairo on a Tip that the Thule Society is up to no good!

Offline Amalric

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Re: Chapter 3, Episode 1: A Walk In The Park...
« Reply #8 on: May 11, 2014, 12:58:06 AM »
The next Episode is entitled "Sand In Their Shoes".... duh duh duhhhhhhhh!

Will involve 2 Trucks traveling south west out of Cairo on a Tip that the Thule Society is up to no good!

I can't wait!

 

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