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Author Topic: New player questions  (Read 1009 times)

Offline evilsam

  • Student
  • Posts: 12
New player questions
« on: May 15, 2014, 03:05:08 AM »
Hi guys,

I've had two games with some friends and we've had a great time. We had a few questions if anyone can help:

1) Do figures block line of sight? I couldn't find any reference about it so we shot through friendly or enemy models at targets behind them as long as they were in range.

2) Are there turn limits to games? If not, are there any recommended limits?

3) WRT the numb rule, what does engagement mean? Does it mean a numb model ignores the first hit of the game itself  or the first hit of each fight or shooting phase?

4) If a model is that has not activated is charged by a terrifying model can it try to disengage from a fight if it fails it's terrifying pluck role and is stuck in?

5) Is there a benefit to downgrading to a shotgun from a military rifle other than being a cheaper weapon?

6) We played the Bring Him Back Alive mission. What are the stats for a VIP? How does he move? Does he move independently or randomly?

We've had a fun time so far and am looking forward to another game soon.

Offline Craig

  • Scatterbrained Genius
  • Posts: 2078
  • Youth & Talent are no match for Age and Treachery.
    • The Ministry of Gentlemanly Warfare
Re: New player questions
« Reply #1 on: May 15, 2014, 05:58:02 AM »
Mr Evilsam,

We are pleased to hear your are enjoying our little diversion  :D

A few answers:
1) The key phrasing is as follows:
Wherever possible, look along the line between the shooter and the target – if any part of the target can be seen then it is in line of sight, unless there is an area of terrain anywhere along that line of sight, in which case it
may not be.

So if you can see the target through the intervening figures then it is line of sight.
2) Unless stated in a scenario there are not. Most scenarios are played until the objectives are met or both sides are unable to continue. In a campaign game you may choose to withdraw to limit your losses.
3) An engagement is a game.
4) 3.2.5 Movement & Terror: Failure means that the figure flees 1d10 inches directly away from the Terrifying enemy. No disengagement required. Terror overcomes all other considerations.
5) A choice of weapon is more than just its stats, it is about availability to the type of figure under consideration. A dockyard labourer is much more likely to be able to get his hands on a shotgun. But in simple terms the main advantage is that the cost is less.
6) The VIP is generally a civilian, thus Pluck 6+, FV+0, SV+0, Speed+0. he will activate at the same time as his escorting figure, unless you think it safe to let him make his own way home when there are still enemy about.

I hope that helps. Please feel free to ask any other questions you like.
My sincerest contrafibularities
General Lord Craig Arthur Wellesey Cartmell (ret'd)
https://theministryofgentlemanlywarfare.wordpress.com/

 

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