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Author Topic: 6MM Sci Fi buildings/scenery help (Now with added Oldhammer talk ;) )  (Read 4804 times)

Offline Daeothar

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Re: 6MM Sci Fi buildings/scenery help
« Reply #15 on: May 19, 2014, 12:15:47 PM »
Actually, I plan on using the DZC buildings for Epic as well. After all, GW is always ranting about how incredibly huge and impossibly big and Gothic the architecture of their far future is.

I mean; if you can have a throne room large enough to have its own weather system, and libraries stretching on for miles, the Hawk Wargames buildings are practically hovels! lol
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline Overrevdsquat

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Re: 6MM Sci Fi buildings/scenery help
« Reply #16 on: May 19, 2014, 12:33:33 PM »
Some stuff I can remember ...




Offline Bergil

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Re: 6MM Sci Fi buildings/scenery help
« Reply #17 on: May 19, 2014, 12:35:52 PM »
That's not the game J and I were playing is it? Good times.

Offline Major_Gilbear

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Re: 6MM Sci Fi buildings/scenery help
« Reply #18 on: May 19, 2014, 12:54:42 PM »
Well, they are scaled more in line with the buildings you got in Titan Legions than the ones you got in SM2. ;)

@ Chico:

Are you going to be using the TL or SM2 rules? There's almost nothing between them, but I did find the titan shield rules better in TL (basically, you need at least a -1 sv modifier to take a shield down) as it made Titans much more worthwhile, and I liked the titan objectives too.

Also, did you have the alternative objectives from the WD196? I quite liked them, and they added more dimension to the games as they often needed specific conditions to be fulfilled.

Offline Chico

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Re: 6MM Sci Fi buildings/scenery help
« Reply #19 on: May 19, 2014, 01:15:05 PM »
@ Chico:

Are you going to be using the TL or SM2 rules? There's almost nothing between them, but I did find the titan shield rules better in TL (basically, you need at least a -1 sv modifier to take a shield down) as it made Titans much more worthwhile, and I liked the titan objectives too.

Also, did you have the alternative objectives from the WD196? I quite liked them, and they added more dimension to the games as they often needed specific conditions to be fulfilled.

We are running for the most part SMV2 for the 10 Player game and the 3/4 stand alone 2 player games at the Oldhammer Weekend. But for my home games I'll be using a slightly modded SMV2 (Not as changed as NetEpic though). for exsample Orks aren't limited to one of each Clan Card.

I can't remember the 196 objectives but I do have the WD somewhere so I'll have to have a good look :)

Cheers
Chico

Offline Major_Gilbear

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Re: 6MM Sci Fi buildings/scenery help
« Reply #20 on: May 19, 2014, 02:02:24 PM »
I have to say that I thought NetEpic was pretty good (specifically, it helped to balance a lot of niggles that I had even when young), although I'd likely play it without the "new" rules like artillery spotters and such. I felt the cards and formations were better too, as some overly-good ones often had points costs and break points tweaked a bit to make them fairer.

The WD I mentioned was one of the early editions that had the card insert section introduced. Shame they phased that out.

Basically, the objectives were all placed as usual, face-down; upon "capturing" the objective, the player looked at it to see what it was and then acted accordingly. Some needed to be escorted off the board, some had to be destroyed in melee or shooting, some were a one-off bonus, etc. Coupled with the Titan objectives, I thought they were fun, and helped to prevent that one-turn-mass-objective-grab that was so easy to do and resulted in an early sudden-death ending.

God, I loved Epic.  8)

Offline Chico

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Re: 6MM Sci Fi buildings/scenery help
« Reply #21 on: May 19, 2014, 02:25:05 PM »
Get your ass down to Wargames Foundry on the 9th/10th of August and your'll get your Epic fix... It's 100% free :)

Theres a number of other games being played too:

•   GorkaMorka RT Bash
Organiser -Whiskey Priest
Day - Sat evening/Sun morning
Max players - ???
Current players - 6

•   RT Skirmish (Confrontation/Necromunda)
Organiser – Asslessman
Day - ???
Max Players - 4/5
Current players - ???

•   Pirate RT Skirmish
Organiser – Whiskey Priest & Cheetor
Day - Sat morning
Max Players - personal [but other could join]
Current players - Whiskey Priest & Cheetor

•   Giant Epic
Organiser – Thantsants
Day - Sun
Max Players -
Current players - 10

•   The Engines of Avalone Siege game
Organiser – Thantsants
Day - Sat
Max Players - ???
Current players - 8

•   RoC Warbands - Orlygg (for anyone interested, could be either day)
Organiser – Orlygg
Day - Could be either
Max Players - anyone interested
Current players - ???

•   WHFB 'Get to the other side' - Lustria Based, rules: HERE
Organiser – Golfag1
Day - Sat & poss Sun depending upon Sat's play
Max Players - anyone interested
Current players - ???

•   Bring and Bash Epic - Chico (Stand alone games, Sat morning)
Organiser – Chico
Day - Sat morning
Max Players - anyone interested
Current players - ???

•   The siege of Siege of Caraz-Lumba
Organiser – Erny
Day - ???
Max Players - ???
Current players - ???

•   THE BIG SUNDAY GAME - "which might give a few people - nightmares!" :shock:
Organiser – Golfag1
Day - Sun (obviously!)
Max Players - ???
Current players - ???

•   Old Bowl
Organiser – Harry
Day - ???
Max Players - ???
Current players - ???

Offline 6milPhil

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Re: 6MM Sci Fi buildings/scenery help
« Reply #22 on: May 19, 2014, 06:23:59 PM »
You all get free Interweb cookies!

If you're going to talk like a Yank dear boy I shall never answer another one of your questions...  >:D

Offline Chico

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Re: 6MM Sci Fi buildings/scenery help
« Reply #23 on: May 19, 2014, 07:07:23 PM »
If you're going to talk like a Yank dear boy I shall never answer another one of your questions...  >:D

Confused now, heh how is that talking like a yank? Borrowed the use of Interweb from Peter Kay (Maybe I should have gone for Tinternet ;) )

Offline Overrevdsquat

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Re: 6MM Sci Fi buildings/scenery help
« Reply #24 on: May 19, 2014, 07:22:59 PM »
That's not the game J and I were playing is it? Good times.

That is indeed you hairy hand :)

Offline 6milPhil

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Re: 6MM Sci Fi buildings/scenery help
« Reply #25 on: May 19, 2014, 08:44:51 PM »
Confused now, heh how is that talking like a yank? Borrowed the use of Interweb from Peter Kay (Maybe I should have gone for Tinternet ;) )

Cookie you swine... are you really from Watford???  :P

Offline hubbabubba

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Re: 6MM Sci Fi buildings/scenery help
« Reply #26 on: May 19, 2014, 09:26:35 PM »
Never mind cookie, what about ass?

It's arse I tell you, arse..... lol

When I see stuff like these old hammer weekends I wish I was still living in the UK.

Sigh

Offline Chico

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Re: 6MM Sci Fi buildings/scenery help
« Reply #27 on: May 19, 2014, 10:02:29 PM »
Cookie you swine... are you really from Watford???  :P

No I'm from Wigan Me!




When I see stuff like these old hammer weekends I wish I was still living in the UK.

Sigh

Theirs a French Oldhammer weekend or mini meet up this year and a Oldhammer Spanish meet up

French Oldhammer Group: https://www.facebook.com/groups/OldhammerFrance/

Spanish Oldhammer Group: https://www.facebook.com/groups/oldhammerspain/

And the Good O' English (Yanky for Phil too) Oldhammer Group: https://www.facebook.com/groups/400319303383363/

Offline hubbabubba

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 :)
Fantastic, I'll look into that. Thanks

Offline Chico

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Got my large(ish) Daemonscape.com scenery order today (Ordered Saturday), wonderful buildings. Recommend them to everyone.



Plus they sent me a freebie, bonus :D

 

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