I've been a Mecha junkie for as long as I can remember. Battletech, Robotech, Votoms and the list goes on and on. In resent years I've grown fund of the Gundam Mobile Suits and the stories from that Univers.
While researching the possibilities of making my own game using gundam models, I came across an online game called SD Gundam Capsule Fighter Online:
http://sdgo.ogplanet.com/en/main.ogI fell head over heals in love with the little SD (Super Deformed) suits and wanted to explore that road instead of the 1/144 models I started collecting.
Trwling ebay I found a host of SD Gundam models, but often the scale (within the same range) was widely different from each other, but finally I came across the Gashapon Next line:
I've started to put together a ruleset, that suits my needs and hopefully captures the essence of Gundam and Gundam Capsule Fighter Online.
The rules are based on a mix of X-Wing and more traditional wargames. The Mobile suits will be using Square bases like this:
I've created a unit Card for a Zaku II Mobile Suit for starters:
P:Piloting Skill
A: Attack
D: Defense
H: Hull Points
M: Movement Points
Piloting Skill determines order of movement, actions and shooting as in X-Wing.
Attack is the number of dice (D6) used to attack.
Modifiers:
Target in Left/Right side arc: -1D
Attacking target Rear: +1D
Attacking at optimal range: +1D (1 range band fra optimal er normalt, 2 range bands fra optimal er -1D - der findes Close/Medium/Long range bands)
Target Obscured: -1D
Defence is the number of Dice (D6) used defend against enenmy attack.
Hull Points is the number of damage points the unit can sustain before being destroyed.
Movement point is the number of points the unit can spend on moving around the battlefield:
Forward move up to 3" = 1MP
Turn up to 90 degrees = 1 MP
Rear/Side move up 3" = 1 MP
Boost across obstacle up to 3" (forward move only) = 2MP
Fighter Type (the fist NeXT to the Mobile suit Picture) is used to determine what range is optimal for that particular mobile suit. Fist is Close range, Scissors is Medium range and paper is long range.
A Zaku II is an older serial produced mobile suit, so it will more or less be the least effective mobile suit. In comparison a RX78-2 Gundam will have Att:4 og Def:4 wich is really good, but in the low end of the more powerfull gundams.
Add to this a host of skills, actions, wargear and perhaps event Cards/markers and off we go. :-)
Stay tuned for more.
/Jaeger