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Author Topic: SD Gundam Offline  (Read 9179 times)

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #30 on: June 20, 2014, 12:06:41 AM »
Wargear Cards wich you Draw and use through the different phases of the turn:

Too many projects... not enough time...

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #31 on: June 23, 2014, 09:33:16 AM »
Mobile Suit Cards and Action Skill Counters ready and added a couple of 3" movement rulers:


Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #32 on: June 23, 2014, 04:25:33 PM »
Rules changes:

Attack Roll (D6):

6 - Critical Hit
5 - Hit
4 - Hit
3 - Stun
2 - Miss
1 - Miss

Defense Roll (D6):

6 - Dodge
5 - Dodge
4 - Partial Dodge
3 - Partial Dodge
2 - No Dodge
1 - No Dodge

Wargear Cards

Draw 3 Cards and use 1 during the turn. Discard the rest at the end of the turn.

Wargear Cards are done.

The dice arrived in the mail.

Ready, steady, go. :)

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #33 on: June 24, 2014, 06:16:23 PM »
Compilation of the rules:

Game Turn:

Start Phase
- Draw War gear Cards
- Priority Roll (D6 Highest win)

Movement Phase
- Models move in ascending order of pilot skill

Action Phase
- Place Action Counter face Down. When all have been placed flip them Face Up

Combat Phase
- Models attack in descending order of pilot skill

End Phase
- Remove action tokens
- Each model recover from stun. Remove D3 Stun results if any. Remaining Stun results carry over to next game round.



Movement
Forward move up to 3" = 1MP
Turn up to 90 degrees = 1 MP
Rear/Side move up 3" = 2 MP
Boost Across Obstacle up to 3" (forward move only) = 2MP
Difficult Terrain halves all movement except Boost Across Obstacle.

Ranges
Close Range   9”
Medium Range   18”
Long Range   27”

Attack Roll
6 - Critical Hit
5 - Hit
4 - Hit
3 - Stun
2 - Miss
1 - Miss

Defense Roll
6 - Dodge
5 - Dodge
4 - Partial Dodge
3 - Partial Dodge
2 - No Dodge
1 - No Dodge

Partial Dodge: -1 to te rolled result of any one Attack Die Roll.

Attack Modifiers
Target in Left/Right side arc: -1A
Attacking at optimal range: +1A
Close Range firing at Long Range: -1A
Long Range firing at Close Range: -1A
Target Obscured: -1A

Critical Hit
6 Direct Hit: -1 Additional Hull Point
5 Damaged Sensors: Cannot perform Actions
4 Structural Damage: -1 D
3 Weapon Damage: -1 A
2 Pilot Injured: -1 P
1 Engine Damaged: -1 MP

I still need proper rules for the Special Attacks. The rules for the wargear Cards are done, but need translation to English. Stay tuned.

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #34 on: June 24, 2014, 09:26:30 PM »
Ready for Action:







Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #35 on: June 26, 2014, 09:27:06 PM »
Reinforcements:

GN-X IV, Qubeley, Zeta Gundam og Qan (T):




Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #36 on: July 11, 2014, 04:44:50 PM »
Still working on rules and now point costs for the Little fellas, and my Collection has grown considerably:



I'm also working on rules that will allow some of the more special Gundams to dock with their special gear:


Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #37 on: July 11, 2014, 11:43:28 PM »
All the P1 units I have so far:

Name: Ball
Point Cost: 15
Full name: RB-79 Ball
Availability: Common


Name: Dom
Point Cost:27
Full name: MS-09 Dom
Availability: Common


Name: Geara Doga
Point Cost:22
Full name: AMS-119 Geara Doga
Availability: Common


Name: Geara Zulu
Point Cost:26
Full name: AMS-129 Geara Zulu
Availability: Common


Name: Guncannon
Point Cost: 24
Full name: RX-77-2 Guncannon
Availability: Common


Name: Jegan
Point Cost:25
Full name: RGM-89 Jegan
Availability: Common


Name: Z'Gok
Point Cost:22
Full name: MSM-07 Z'Gok
Availability: Common


Name: Zaku II
Point Cost:18
Full name: MS-06 Zaku II
Availability: Common

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #38 on: July 12, 2014, 07:28:34 AM »
P2 Units:

Name: Geara Doga (Rezin Schnyder Custom)
Point Cost: 34
Full name: AMS-119 Geara Doga (Rezin Schnyder Custom)
Availability: Unique


Name: Geara Zulu (Angelo Sauper Custom)
Point Cost: 43
Full name: AMS-129 Geara Zulu (Angelo Sauper Use)
Availability: Unique

 
Name: Gundam
Point Cost:35
Full name: RX-78-2 Gundam
Availability: Rare


Name: Gundam (Hyper Hammer)
Point Cost: 35
Full name: RX-78-2 Gundam (Hyper Hammer)
Availability: Rare


Name: Gundam (Twin Bazooka)
Point Cost: 39
Full name: RX-78-2 Gundam (Twin Bazooka)
Availability: Rare


Name: Gunner ZAKU Warrior (Hawke)
Point Cost:32
Full name: ZGMF-1000/A1 Gunner ZAKU Warrior (Lunamaria Hawke Colors)
Availability: Unique


Name: Jesta
Point Cost:36
Full name: RGM-96X Jesta
Availability: Rare


Name: Kämpfer (Giant Bazooka)
Point Cost: 44
Full name: MS-18E Kämpfer (Giant Bazooka)
Availability: Rare


Name: Prototype Gundam
Point Cost:29
Full name: RX-78-1 Prototype Gundam
Availability: Unique


Name: Zaku II (Char Custom)
Point Cost:26
Full name: MS-06S Zaku II (Char Custom)
Availability: Unique

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #39 on: July 12, 2014, 12:55:00 PM »
P3 Units:

Name: Aile Strike Gundam
Point Cost: 50
Full name: GAT-X105+AQM/E-X01 Aile Strike Gundam
Availability: Unique


Name: Delta Plus
Point Cost: 41
Full name: MSN-001A1 Delta Plus
Availability: Unique


Name: Double Bullet
Point Cost: 47
Full name: AGE-2DB Gundam AGE-2 Double Bullet
Availability: Unique


Name: GN-X-IV
Point Cost: 45
Full name: GNX-803T GN-XIV
Availability: Common


Name: M.P. Type Nu Gundam
Point Cost: 39
Full name: RX-94 Mass Production Type ν Gundam
Availability: Common


Name: Qubeley
Point Cost: 49
Full name: AMX-004 Qubeley
Availability: Unique


Name: Re-GZ Custom
Point Cost: 49
Full name: RGZ-91B Re-GZ Custom
Availability: Unique


Name: Rozen Zulu
Point Cost: 51
Full name: YAMS-132 Rozen Zulu
Availability: Unique


Name: Woundwort
Point Cost: 56
Full name: RX-124 Gundam TR-6 [Woundwort]
Availability: Unique


Name: Zeta Gundam
Point Cost: 52
Full name: MSZ-006 Zeta Gundam
Availability: Unique

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #40 on: July 12, 2014, 09:30:18 PM »
And finally the P4 Units (these are the top dogs of Gundam fighting, but not as unkillable as they may seem in the actual movies and mangas):

Name: 00 Gundam
Point Cost: 68
Full name: GN-0000 00 Gundam
Availability: Unique


Name: 00 Qan (T)
Point Cost: 82
Full name: GNT-0000 00 Qan[T]
Availability: Unique


Name: 00 Raiser
Point Cost: 80
Full name: GN-0000+GNR-010 00 Raiser
Availability: Unique


Name: Ex-S Gundam
Point Cost: 69
Full name: MSA-0011[Ext] Ex-S Gundam
Availability: Unique


Name: Hi-Nu Gundam
Point Cost: 61
Full name: RX-93-ν2 Hi-ν Gundam
Availability: Unique


Name: Infinite Justice Gundam
Point Cost: 69
Full name: ZGMF-X19A ∞ Justice
Availability: Unique


Name: Kshatriya
Point Cost: 60
Full name: NZ-666 Kshatriya
Availability: Unique


Name: Raiser
Point Cost: NA
Full name: GNR-010 0 Raiser
Availability: Unique


Name: Sinanju
Point Cost: 55
Full name: MSN-06S Sinanju
Availability: Unique


Name: Strike Freedom Gundam
Point Cost: 71
Full name: ZGMF-X20A Strike Freedom Gundam
Availability: Unique


Name: Unicorn Banshee
Point Cost: 54
Full name: RX-0 Unicorn Gundam 02 Banshee
Availability: Unique


Name: Unicorn Gundam
Point Cost: 51
Full name: RX-0 Unicorn Gundam
Availability: Unique
« Last Edit: July 16, 2014, 09:40:32 PM by Jaeger »

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: SD Gundam Offline
« Reply #41 on: July 13, 2014, 10:33:01 AM »
How on Earth do you find the time!

Looks clever although I must admit that I have no idea about the rules.  lol
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #42 on: July 13, 2014, 01:29:05 PM »
Thanks. Well for once I don't have to build and paint the miniatures (although a good painter could prob. do Wonders with them), so that frees up my time for some rules design. :)

The rules may seem complicated, but they are quite easy to learn and should generate a wide variety of choices.

I'm guessing it's the kind of game, that's easy to learn but hard to master. And there's a high degree of luck involved and bluff, but that's intended, so it doesn't end up as an extended math assignment (as 40K imo is turning into resently).

I'm currently working on the last translations into English so stay tuned.

This WILL be my contribution to the next Horisont Con (it is comming this fall right Dr. The Viking?).

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #43 on: July 16, 2014, 08:06:33 PM »
Wargear Cards ready:



Reload
Play on a friendly Mobile Suit at the start of the Movement Phase or at the start of the Sooting Phase. Add +2 to the Mobile Suit’s Piloting skill to the end of the turn.



Hide
Play on a friendly Mobile Suit at the start of the Attack Phase. In order to attack this Mobile Suit you must roll 4+ on a D6. If you roll under 4+ you may attack another target instead.



Cyclops
Play on a friendly Mobile Suit when it Attacks. Instead of attacking normally all other models within 9” suffer a 4D6 Attack (roll for each sepperatly). You cannot boost this attack in any way using skills or oter means.



Haro
Annoying  robot. Cansels one opponet Wargear Card. Play immidiately after opponet Wargear card is played.



Guard
Play on a friendly Mobile Suit at the start of the Attack Phase. Adds +2 Defense to the Mobile Suit for the rest of the turn.



NewType Pressure
Play on a friendly Mobile Suit at the start of the Action Phase. All other Mobile Suits within 12” cannot use Action skills this turn. Damage Dependant and Natural skills still work as normal.



Teleport
Play on a friendly Mobile Suit when it is about to move. The Mobile Suit may instantly move 36” ignoring terrain and other obstacles and end with any facing it disires. The Mobile Suit may not Attack or make Support Actions this turn.



Boost Down
Play on an enemy Mobile Suit at the start of the Movement Phase. The Mobile Suit may not move this turn unless it uses a Teleport Wargear Card.



Dummy
Play on a friendly Mobile Suit when an Attack is declared against it (but before any Attack Dice are rolled). The Attack fails on 3+ (1D6) and the opponent may not chose another target. If you roll under 3+ then proceed with the attack.



Change Archetype
Play on a friendly Mobile Suit at the start of the Attack Phase. The Mobile Suit can change type to Close, Medium or Long as it diseres. It remains this way for the rest of the turn.



Capsule Machine
Play at the start of the Action Phase. Choose one friendly Mobile Suit to repair. Roll 1D6 for each Hull Point the Mobile suit has lost. Subtract the Mobile Suits Piloting skill from each roll (the Piloting skill printed on the Mobile Suits Card without modifiers). Each modified roll of 2+ repairs 1 Hull Point. If the Mobile Suit is fully repaired remove all effects of Damage Dependant skills and Critical Hits.



Operator
Play before Priority Roll and adds +2 to the players Priority Roll.

Offline Jaeger

  • Scientist
  • Posts: 438
Re: SD Gundam Offline
« Reply #44 on: July 21, 2014, 08:57:50 PM »
New Mobile suits for the Collection:



AGE-3, Physalis, Zephyranthes, Astray Red Frame og Strike Noir.

And I'm working on a way to do away with the massive amount of counters:


 

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