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Author Topic: Max of Clifford goes down (to the woods) - Robin Hood AAR  (Read 5049 times)

Offline Dr DeAth

  • Scatterbrained Genius
  • Posts: 2879
    • My Little Lead Men
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #15 on: May 26, 2014, 06:24:24 AM »
Robin the brave, he ran away, he buggered off...  ;)

Brilliant AAR! But when will Max have his day in court?

Robin didn't run away, I think you'll find he made a tactical withdrawal in order to regroup with Little John and Tuck so  they could re-evaluate their options.

As to Max's day in court, we'll that depends on whether The Sheriff can apprehend Ronnie de Corbett and the fugitive Max before he reaches the coast.  More of which in another report soon(TM)

Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Poiter50

  • Scatterbrained Genius
  • Posts: 3562
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #16 on: May 26, 2014, 08:21:59 AM »
But what about these home brew rules? Are we going to see them? The game looks very WH skirmish style ala LOTHS or LOTOW if I'm not mistooken.

Been collecting figures suited to this period for skirmishging, would love to see how the game goes from this far away colonial remnant.  ;)
Cheers,
Poiter50

Offline dampfpanzerwagon

  • Scatterbrained Genius
  • Posts: 2791
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #17 on: May 26, 2014, 08:44:34 AM »
Great looking terrain and a fun scenario.

Tony

Offline Dan

  • Mastermind
  • Posts: 1119
    • Wades World of Wargaming
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #18 on: May 26, 2014, 09:11:41 AM »
Bloody loverly.

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #19 on: May 26, 2014, 10:19:22 AM »
Bloody brilliant, chaps, as usual.
 :-* :-*

Shame about the tardiness of the timing, though, it took a while to reach us.
Pull ya finger out, Bibbles.
 ;D ;D ;D


Maid Harold is a dead cert for the Nottinghamshire Song Contest, I hear.

 lol lol
That did make me chuckle.


Offline Ray Earle

  • Scatterbrained Genius
  • Posts: 2406
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #20 on: May 26, 2014, 12:24:38 PM »
Robin didn't run away, I think you'll find he made a tactical withdrawal in order to regroup with Little John and Tuck so  they could re-evaluate their options.

Sooooo..... Ran away then?  ;)  lol

Never trust a man in tights.
Ray.

"They say I killed six or seven men for snoring. It ain't true. I only killed one man for snoring."


Offline Golgotha

  • Scatterbrained Genius
  • Posts: 2176
    • BMC Miniatures - All things wargame related.
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #21 on: May 26, 2014, 12:33:43 PM »
What a marvelous looking game - really seems to capture the Medieval feel so spot on. To reiterate comments above though - What rules? If home grown is it possible to let other get grubby paws on them?

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #22 on: May 26, 2014, 12:36:21 PM »
What a marvelous looking game - really seems to capture the Medieval feel so spot on. To reiterate comments above though - What rules? If home grown is it possible to let other get grubby paws on them?

The only house rule seem to be that Robin HAS to hide in the trees, shoot a bit and then RUN AWAY.....
 :D


Online OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27708
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #23 on: May 26, 2014, 01:25:49 PM »
Thanks for the positive comments chaps  :)

Rules will be available for a download PDF at some point (probably  :) ).

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19311
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #24 on: May 26, 2014, 04:13:23 PM »
All looks terribly familiar  ;)

I particularly like the shot of the kniggets in the herb garden.

Offline Dr DeAth

  • Scatterbrained Genius
  • Posts: 2879
    • My Little Lead Men
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #25 on: May 27, 2014, 12:39:44 AM »
But what about these home brew rules? Are we going to see them? The game looks very WH skirmish style ala LOTHS or LOTOW if I'm not mistooken.

Been collecting figures suited to this period for skirmishging, would love to see how the game goes from this far away colonial remnant.  ;)

What a marvelous looking game - really seems to capture the Medieval feel so spot on. To reiterate comments above though - What rules? If home grown is it possible to let other get grubby paws on them?

The rules (Little Lead Adventures) will definitely be available once I've got them all down on paper in a way that can be read and made sense of.  At the moment they are a few sheets of tables and stats and some explanations, enough for Nick, James and me to play games with; quite a bit of it is still just in my head. Nick and James are also adding to them by questioning my reasoning and suggesting extra content.

The rules have come about primarily because I'm too old to keep learning and re-learning different rules for different periods; also because I think the flavour of a period is captured more by the scenario and objectives than by the rules used. The fact that Nick and James make me learn the rules and run the games also had something to do with it  :D

The goal is to have a core set of easily learned mechanisms for resolving things like movement, combat, moral, character traits etc., and then use specific weapon/troop quality variables and event cards to get the period feel.  They'll be suitable for a quick fun game with 10 - 50 figures a side/player to be fought to conclusion in a reasonable time.

It is our intention to offer them for free in return for a small donation to the upkeep of the LAF for those that like and use them, like 'shareware' war-games rules.  If all goes well they should be available for testing in a few months time.


« Last Edit: May 27, 2014, 12:46:52 AM by Dr De'Ath »

Offline petercooman123

  • Scientist
  • Posts: 363
Re: Max of Clifford goes down (to the woods) - Robin Hood AAR
« Reply #26 on: May 27, 2014, 04:46:01 AM »
Nice report!

 

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