At the Frome Steampunk Extravaganza II weekender we ran the Bring Him Back Alive scenario on the Saturday afternoon, with the VIP being no less than the Ratman of Limehouse.
Lord Lupus and his pack of werewolves faced off against Inspector Barker and the boys from Scotland Yard.
Lord Lupus entered the cemetery by the main gate (a gentleman never uses the tradesman's entrance), while the boys in blue scaled the back wall (but leaving a couple of marksmen in one of the houses and sending a couple more to the side gate). To protect against police marksmen, Lupus used Zone of Shadows to obscure this pack's advance.
While three Special Branch chaps and a couple of werewolves both tried flanking moves into the woods, the bulk of the protagonists moved towards the centre of the cemetery in search of their objective ...
... resulting in a close-quarter bloodbath, in which both Inspector Barker and his sergeant went down under a frenzy of claws and fangs.
After the bloodbath, just Lupus and his eldest son remained. Lupus set about the remaining three bobbies ...
... while his son used Path of Shadows to engage the police marksmen the other side of the gate. At this point things went terribly wrong. The police made their pluck rolls against their terrifying attacker and laid him low with electric truncheons.
Meanwhile, the two flanking parties in the woods has fought themselves to a stalemate with a succession of bad attach rolls and good pluck rolls. Finally the police got the upper hand.
Things went from bad to worse, when Lord Lupus received a similar fate to his son, while the pack servant trying to capture the ratman in the mausoleum met a messy fate too.
All in all a good game. My wolves came off badly, but I blame being distracted by running the rules and fending off questions from onlookers. Next time I would play the game a lot differently.