I want to use Ronin for some heroic fantasy games, including magic. One option I am considering is multiple wounds for the Heroes (ie. the Player Characters).
Basically, the heroes are assumed to be Conan, Red Sonya or Sinbad types, and so all have the "Tough" attribute allowing them to ignore Light Wounds. Tough only allows a single LW to be ignored, so models with the "Heroic" attribute are treated a little differently. (This is inspired by the rule for Sergeants in the Pony Wars rules). Heroes can sustain and ignore multiple light wounds but the exact number is not known. Each time a LW is taken a D6 is rolled and if the roll is equal or greater to the numebr of LWs taken then the wound is ignored. A roll of '6' always allows the wound to be ignored. So the first LW is ignored automatically, the second on a roll of 2+, and so on.