The scenario was based on "The Lost Keys" PA-script.
The major plot point is the pillar located in the ruined church (the pillar contains a parchment in a secret cavity) .
The plot points were : the farmer's wife (who knows the legend), the well (exit of a secret tunnel ?), the ruined tower (entry of a secret tunnel ?) and the calvary (with some old inscriptions...)
Jackman's friends arrived by car in the area of an old farm.
Coming from the opposite side, the Thule-Gesellschaft deployed on the bank of the lake.
Turn one :
Hugh and Té went to the farm in order to collect some informations. Mc Leod and Stephane ran to the well described in the "Hautteville's Memories" as the exit of a secret tunnel.
Hr. Dr. Von Klug ordered Arn, Kieffer and Mimmel to reach the calvary as "
schnell" as possible. He tooks Dietrich with him to inspect the ruined tower. Werwolf followed its master...
Turn two : (looks like the "comic" part of the game !)
Arn jumped over the rocks like a gazelle, but his two companions tried to cross the difficult terrain at the same time, slept into the water and their heads collided the rock ( Fumble !!! )
Bad omens for the Germans...
Suspecting some risks, Von Klug sent the soldier to inspect the ruins. A vicious viper was resting on the warm stones and didn't appreciate the arrival of intruders. (Ach ! diese Soldaten sind unprofessionnel und diletantisch !)
Von Klug precautiously sneaked to the tower and found the entry of the tunnel, unfortunately blocked. Anyway, he was able to determine that the tunnel was running in direction of an old ruined church.
What about the fearless American adventurer ?
He was blocked by ...a group of agressive geese !!! (
!)
Té met the farmer's wife and obtained some answers, when Mc Leod and Stephan failed to find any evidence ofa tunnel at the well.
Turn three soon !