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Author Topic: Argonor's God of Battles Project(s) - Full Undead Army on page 12  (Read 38212 times)

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
« Last Edit: May 21, 2019, 10:56:52 PM by Argonor »
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
« Reply #196 on: May 24, 2019, 11:46:12 PM »
Great looking games. Don't be afraid to take some close up photos too. ;)

And agree that games are great inspiration to paint new units (or whole orc armies!).
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
« Reply #197 on: May 25, 2019, 10:52:16 AM »
Great looking games. Don't be afraid to take some close up photos too. ;)

Thanks!

I try not to spend too much time with the camera, as GoB is AUA (Alternate Unit Activation), so the only real pauses are at the ends of turns. Especially when playing Kevin on Tuesday nights, we have to make sure not to finish too late, as he has to get up early for work.

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
« Reply #198 on: August 18, 2019, 10:52:05 PM »
OK, my latest couple of games has made me think that there is something completely wrong with the GoB combat system. I remember that my formerly only regular gaming buddy and I discussed some of the issues early on after some of our first games, but the larger the armies, the more accentuated the flaws become.

My biggest issue is that the number of saves you roll when hit by the enemy is decided by the number of remaining models in your unit instead of the number of hits suffered. This means that, fr instance, a unit of 10 with Defence 4+ is likely to take no damage at all when taking 4 hits, while a unit of, say, 5 with Defence 4+ is likely to take 2-3 casualties in the same situation.

It also means that small units have almost no chance of doing any damage to large units, as the larger unit will always roll more saves than the smaller unit can inflict.

This gets even more grotesque when considering that 'Formed' units only ever roll half as many dice as thy have models - and as such units start with a maximum of 16 models (12, if they are not rabble), they very quickly get withered down by 10-model strong 'loose' units that roll a die for each model.

If I am to play GoB again, it will only happen if my gaming group agrees on some changes, as I simply do not enjoy playing the game in its current form!

My latest, and probably last, game of God of Battles:



AAR:
https://argonor-wargames.blogspot.com/2019/08/2019-08-17-god-of-battles-undead-vs.html


 

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