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Author Topic: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)  (Read 5482 times)

Offline Mr. Peabody

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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #15 on: July 25, 2014, 12:29:26 AM »
Well, I like what you have done with it...



You have done a nicer job on the rear deck. Looks shorter, too... but that's got to be angle of the shot, yeah?
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Dr. The Viking

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My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Mr. Peabody

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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #17 on: July 25, 2014, 06:12:47 AM »
Thank you... I was straining to believe it was somehow a conversion of the Copplestone beast.

The Pardulon Heavy Battle Tank Mk. XIV is just about perfect!

Prof. Dinglebat. Phd.

  • Guest
Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #18 on: July 25, 2014, 06:15:40 AM »
Gotcha. Now for those that are in the market, we have two sites of vehicles from the inquiry of one.  ;)

Offline has.been

  • Galactic Brain
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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #19 on: July 25, 2014, 07:33:50 AM »
I think Mini-Figs do something similar, as well as other 'tanks' in 28mm. Can any body else back me up/provide a link ? (I am no good at all this 'E-leck Trickery' stuff)

Prof. Dinglebat. Phd.

  • Guest
Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #20 on: July 25, 2014, 08:06:48 AM »
I think Mini-Figs do something similar, as well as other 'tanks' in 28mm. Can any body else back me up/provide a link ? (I am no good at all this 'E-leck Trickery' stuff)

Found this....(shrugs)

http://theminiaturespage.com/news/653724875

Offline Wolf Girl

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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #21 on: July 26, 2014, 01:08:03 AM »
Cool looking tank. I could use one of those!  :-* :-*


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline d phipps

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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #22 on: July 26, 2014, 04:47:41 AM »
That Pardulon tank looks really good. THANKS for the link. ;)

Offline Dr. The Viking

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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #23 on: July 26, 2014, 08:04:53 AM »
That Pardulon tank looks really good. THANKS for the link. ;)

Glad to spread the happy message. Pardulon's a personal friend so please buy an entire company of them.  lol

Offline Mr. Peabody

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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #24 on: July 26, 2014, 04:33:40 PM »
Definitely pondering the possibility.. Euro killing the Canadian dollar notwithstanding.

Offline d phipps

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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #25 on: July 29, 2014, 06:11:18 PM »
Quote
I think the set time limit should have been done away with perhaps. I was never really keen on fixed limits like this, especially when the scenario sort of already has fixed possible endings included. If the plane was shot, well - then it would have ended... or if the plane had gotten away.

Yup, we were just chatting about this last week. I think the turn limit is generally a good idea, because it sets the appropriate tone and encourages action. But there are times when it's probably better to go ahead and play a couple more turns if everyone is in agreement.  ;)

It's like when a movie ends too abruptly and it leaves me wondering why they didn't finish it.  lol lol


HAVE FUN

Offline has.been

  • Galactic Brain
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Re: Kentucky Jones: On Wings of Glory or Tracks Of Death (Pulp Alley AAR)
« Reply #26 on: July 30, 2014, 07:43:36 AM »
Why not make up your own local rule. It could be:- Each player declares for or against another move; Each player then throws the health dice type for the highest character still on his/her feet; Count the 'Votes' (Dice again if a draw).
Example- Player 1 (in favour of another round) throws a D10 & scores a 9.
Players 2 & 3 (against another round) throw a D10 & a D8, but score a 3 & a 5.
9 votes for another round, 8 votes against. Therefore there will be another round.

Alternatively you could use the method in the excellent Peter Pig game 'AK47'. In that one of the players rolls a D6 at the end of the move & the score is taken away from a run down 'clock' so, for example, the 'clock' now stands at 6. At the end of this move the dice is thrown, and if the score is '6' the game ends, but the game could go on for up to six more moves if the person throwing the dice keeps throwing ones. I have a great knack of throwing ones in a wargame, but never when I want to.

 

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