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Author Topic: Looking for input on 6mm building designs  (Read 2536 times)

Offline sean_68333

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Looking for input on 6mm building designs
« on: July 29, 2014, 12:57:57 AM »
Here are a few building designs that I have been working on.  These are for 6mm scale games.  I would appreciate your thoughts.  Good, bad, or ugly?

Thanks.

The winning player isn't always the better player.

Offline Predatorpt

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Re: Looking for input on 6mm building designs
« Reply #1 on: July 29, 2014, 01:02:05 AM »
Good enough for me, can see them used in some far away colonies of Mankind. Simple and functional.

Offline Conquistador

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Re: Looking for input on 6mm building designs
« Reply #2 on: July 29, 2014, 01:10:07 AM »
remove (at the very least on the first floor) the windows and move doors to the roof (as trap doors) and I can see them as Southwest Adobes from pre-contact North America.)

Edit: Resin or metal?

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline sean_68333

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Re: Looking for input on 6mm building designs
« Reply #3 on: July 29, 2014, 01:12:48 AM »
They will probably be resin.

Offline Conquistador

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Re: Looking for input on 6mm building designs
« Reply #4 on: July 29, 2014, 01:20:23 AM »
They will probably be resin.

That might make conversions easier for me...

Gracias,

Glenn

Offline sean_68333

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Re: Looking for input on 6mm building designs
« Reply #5 on: August 15, 2014, 11:13:44 PM »
I've been working on some door and window designs.  Again, I would appreciate your input on these.

My intent would be to use these for scratch building terrain.

Basic door designs


Basic window designs


Large/Garage door designs


Detailed door designs (I added some texture) 


With the detailed doors, I think the one on the left is a bit too busy.  Maybe after I saw it painted I would like it more, but I think the one on the right looks better.  What do you all think?

Offline Predatorpt

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Re: Looking for input on 6mm building designs
« Reply #6 on: August 16, 2014, 01:21:52 AM »
Go for the right one, it definitively looks better than the other one.

Offline sean_68333

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Re: Looking for input on 6mm building designs
« Reply #7 on: August 25, 2014, 10:26:43 PM »
I got a couple of my designs printed.  I would love to hear your thoughts on these.

1 story building


Door Designs


Window Designs


You can see more pictures on my blog.  http://gamingandshooting.blogspot.com/2014/08/6mm-building-and-accessories.html

Offline Conquistador

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Re: Looking for input on 6mm building designs
« Reply #8 on: August 25, 2014, 11:42:44 PM »
I like the one story building a lot.  Off to Blog.

Gracias,

Glenn

Offline OSHIROmodels

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Re: Looking for input on 6mm building designs
« Reply #9 on: August 26, 2014, 08:32:55 AM »
I must admit that for such a simple design why go all the way to get them printed  ???

The doors would be incredibly easy to make from scratch along with the buildings themselves. And if printing them was your only option (for whatever reason) why not do something a bit more complecated/less formulaic?

cheers

James
cheers

James

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Offline Conquistador

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Re: Looking for input on 6mm building designs
« Reply #10 on: August 26, 2014, 01:46:35 PM »
I must admit that for such a simple design why go all the way to get them printed  ???

The doors would be incredibly easy to make from scratch along with the buildings themselves. And if printing them was your only option (for whatever reason) why not do something a bit more complecated/less formulaic?

cheers

James

Complex - good, complicated - bad.

Why?  Maybe to have them capable of cheap mass production on demand?  To avoid the tedium of scratch building 100 or even 10 of the things?

Gracias,

Glenn


Offline sean_68333

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Re: Looking for input on 6mm building designs
« Reply #11 on: August 26, 2014, 02:08:04 PM »
I must admit that for such a simple design why go all the way to get them printed  ???

The doors would be incredibly easy to make from scratch along with the buildings themselves. And if printing them was your only option (for whatever reason) why not do something a bit more complecated/less formulaic?

cheers

James

I have just started using 3D modeling software.  This is my first design and I wanted to see how the model looked in hand.  It is one thing to see a design on the screen, but when you actually have it set next to other models you get a true idea of the scale and appearance. 

I do plan to make more complex designs.  However, even this basic design can be cast and I can produce resin version for not a ton of money.  As Conquistador mentioned, being able to produce lots of these via a mold would save tremendous amounts of time compared to scratch building each one.

Offline Major_Gilbear

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Re: Looking for input on 6mm building designs
« Reply #12 on: August 26, 2014, 02:14:56 PM »
[...] being able to produce lots of these via a mold would save tremendous amounts of time compared to scratch building each one.

Would the building features be much cheaper after factoring in the costs of the silicone and resin?

I guess the building would, due to its size, but the little pieces might not be... Just a thought, as if the difference is only small, you can simply print what you need specific to each project (and tweak each one as you desire too).


Offline 6milPhil

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Re: Looking for input on 6mm building designs
« Reply #13 on: August 26, 2014, 02:43:58 PM »

To avoid the tedium of scratch building 100 or even 10 of the things?


Why not make one and have it cast? Even if I need two of something I make one and cast it.

Offline OSHIROmodels

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Re: Looking for input on 6mm building designs
« Reply #14 on: August 26, 2014, 05:33:28 PM »
I have just started using 3D modeling software.  This is my first design and I wanted to see how the model looked in hand.  It is one thing to see a design on the screen, but when you actually have it set next to other models you get a true idea of the scale and appearance. 

I do plan to make more complex designs.  However, even this basic design can be cast and I can produce resin version for not a ton of money.

Fair comment and the intention behind my post was regrading making one and cast although that didn't really come through  :?

Modularity would be an avenue to explore if you want to make it a viable option  :)

cheers

James

 

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