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Author Topic: Vehicle's as objective markers .  (Read 6840 times)

Offline tin shed gamer

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Vehicle's as objective markers .
« on: September 09, 2014, 08:40:57 PM »
Changing the odd vehicle into a radio car and tent is a great way of re using a vehicle thats damaged or has bits missing.
They make good objective' s for games ,or placed next to a building you instantly have a HQ. or in wooded area of a table a hidden base.
I use the Yeomanry armoured car as it fits in with most of the period's I game,and its an easy model to convert.

Offline Gunbird

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Re: Vehicle's as objective markers .
« Reply #1 on: September 09, 2014, 09:34:20 PM »
Very nice, a well done conversion
Who is Gunbird? Johan van Ooij, Dutch, Mercenary Gamer, no longer mobile and happy to live life while it lasts >> http://20mmandthensome.blogspot.com/

Offline Kommando_J

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Re: Vehicle's as objective markers .
« Reply #2 on: September 09, 2014, 11:20:56 PM »
I've always wanted tk do something similar with a ft-17 command tank, have yet to find one I like, the brigade games one doesn't do it for me and the kickstarter one is  a bit of an unknown quantity.


After seeing this I got similar thoughts ir'd be perfect for a custom command, and very suitable for ospreys world aflame rules.
http://www.warlordgames.com/new-gaz-aaa-radioworkshop-truck/






Offline Hu Rhu

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Re: Vehicle's as objective markers .
« Reply #3 on: September 10, 2014, 12:41:13 PM »
That is not only a great idea but also a fantastic model and paint job.

Offline smirnoff

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Re: Vehicle's as objective markers .
« Reply #4 on: September 10, 2014, 03:53:49 PM »
Very nice indeed
Based on any real vechs or out of your head?
« Last Edit: September 10, 2014, 03:56:28 PM by smirnoff »

Offline tin shed gamer

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Re: Vehicle's as objective markers .
« Reply #5 on: September 10, 2014, 05:30:19 PM »
Very nice indeed
Based on any real vechs or out of your head?
The Yeomanry Armoured car was a real vehicle,Its a vehicle chose to represent privately purchased and designed cars,in WW1.
It also works well with later vehicles.As for the radio truck,thats all me.I often try several concepts just to show how models can be used for more than just one period.I also did this pulp one,from the same model.

Offline tin shed gamer

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Re: Vehicle's as objective markers .
« Reply #6 on: September 10, 2014, 06:47:03 PM »
These are the 1st Corps. ft17's if you like them send me some images of the radio tank,and I'll make you one free of charge.
« Last Edit: September 10, 2014, 06:49:24 PM by tin shed gamer »

Offline Kommando_J

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Re: Vehicle's as objective markers .
« Reply #7 on: September 10, 2014, 08:24:06 PM »
Very nice, i'd love to see you turn a command one into an objective.

Offline tin shed gamer

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Re: Vehicle's as objective markers .
« Reply #8 on: September 11, 2014, 12:40:28 AM »
Okay I'll give it a go. It shouldn't take more than two weeks(I'll have to get Simon to send me at ft17 hull and tracks)I think can come at this model from a slightly different angle.and come up with something a little different.

Offline Kommando_J

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Re: Vehicle's as objective markers .
« Reply #9 on: September 11, 2014, 01:47:59 AM »
The scarab French high command has a very nice wine barrel/bottle  in it.

Offline Kommando_J

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Re: Vehicle's as objective markers .
« Reply #10 on: September 11, 2014, 11:21:17 AM »
Also how does the vehicle bases you use? i'd like to get my hands on some, it boggles my mind people wouldn't base vehicles, the wear an tear is too high otherwise.

Offline jp1885

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Re: Vehicle's as objective markers .
« Reply #11 on: September 11, 2014, 02:22:28 PM »
Cracking work as always sir!

Offline tin shed gamer

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Re: Vehicle's as objective markers .
« Reply #12 on: September 11, 2014, 07:23:42 PM »
The base's are bespoke,I normally make at least one to fit the vehicle when I make the master.but If you would like to know how I make them,then I'm happy to post how.
Mark

Offline tin shed gamer

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Re: Vehicle's as objective markers .
« Reply #13 on: September 11, 2014, 08:39:08 PM »
Thanks Jon,Simon has now cast the new camo creates and revetment's you wanted to review also the barbed wire sets,so drop him a line and remind him.I'll be posting a creater damaged set this week (as soon as I've thrown some paint at it)

Offline jp1885

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Re: Vehicle's as objective markers .
« Reply #14 on: September 11, 2014, 09:33:49 PM »
Thanks Jon,Simon has now cast the new camo creates and revetment's you wanted to review also the barbed wire sets,so drop him a line and remind him.I'll be posting a creater damaged set this week (as soon as I've thrown some paint at it)
Cool - I'll drop him a note.  :)

 

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