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Author Topic: Scratching up the Devil's Hop-Yard  (Read 8748 times)

Offline Bob Murch

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Scratching up the Devil's Hop-Yard
« on: September 10, 2014, 06:38:32 AM »
I found some interestingly weathered sticks and decided they would make an interesting antediluvian edifice suitable for summoning elder gods up from the abyss.

Other than gesso modelling paste, paint and white glue I used scraps of foam for the structure. This was definitely modelling on the frugal side.

Bob
www.pulpfigures.com

Offline Bob Murch

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Re: Scratching up the Devil's Hop-Yard
« Reply #1 on: September 10, 2014, 06:40:09 AM »
The painted model:


Offline Bob Murch

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Re: Scratching up the Devil's Hop-Yard
« Reply #2 on: September 10, 2014, 06:42:43 AM »
Finally, some moody studio shots. Mr Lee and Mr Cushing to the set please.


Offline elysium64

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Re: Scratching up the Devil's Hop-Yard
« Reply #3 on: September 10, 2014, 10:11:50 AM »
Very nice, really atmospheric.

Offline Captain Blood

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Re: Scratching up the Devil's Hop-Yard
« Reply #4 on: September 10, 2014, 10:17:24 AM »
A really wonderful creation, well done Bob  :-*

Steve63

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Re: Scratching up the Devil's Hop-Yard
« Reply #5 on: September 10, 2014, 11:03:06 AM »
Great work
That could be a movie set

Offline Andym

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Re: Scratching up the Devil's Hop-Yard
« Reply #6 on: September 10, 2014, 11:11:55 AM »
That's extremely well done!! Brill finish!! :-* :-* :-*

Does it not weigh a ton though because of the rocks?

Offline Malebolgia

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Re: Scratching up the Devil's Hop-Yard
« Reply #7 on: September 10, 2014, 02:13:57 PM »
...wow...this is fantastic. Terrific!
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Mason

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Re: Scratching up the Devil's Hop-Yard
« Reply #8 on: September 10, 2014, 03:07:27 PM »
 :o

Superb.
 :-* :-*


Great work
That could be a movie set

It puts some movie sets to shame.
 8)


Offline Bob Murch

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Re: Scratching up the Devil's Hop-Yard
« Reply #9 on: September 10, 2014, 03:26:47 PM »
It doesn't weigh very much at all because it's just foam and dried out old sticks.

I consider weight to be an important issue for gaming models. The heavier a model is, the easier it is to damage it in transport. Hence, I do my best to only use light, but reasonably strong construction materials, foam core, balsa etc.

Offline Uncle Mike

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Re: Scratching up the Devil's Hop-Yard
« Reply #10 on: September 10, 2014, 03:55:42 PM »
This is great! Love the subtleties in the paint job...how was that done? Oil paints? I need more information on this frightful piece!!!!

Offline obsidian3d

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Re: Scratching up the Devil's Hop-Yard
« Reply #11 on: September 10, 2014, 05:06:25 PM »
Really dig that. Nicely done!
obsidian3d
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Offline supervike

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Re: Scratching up the Devil's Hop-Yard
« Reply #12 on: September 10, 2014, 05:47:38 PM »
Very impressive!!!  Even before the 'mood shots' :-*

Offline styx

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Re: Scratching up the Devil's Hop-Yard
« Reply #13 on: September 10, 2014, 05:50:59 PM »
A+ work, looks similar to something that a guy did at a GW shop I worked at, he bought a bag of tree bark, put it out in the sun to dry out then used it for scenery for rocks and such as it was cheap and light.

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Offline Bob Murch

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Re: Scratching up the Devil's Hop-Yard
« Reply #14 on: September 10, 2014, 06:03:52 PM »
Did up an obelisk from an interesting piece of worm-eaten wood. I thought it would match the hop-yard and perhaps represent The Black Stone from the Robert E. Howard story or the same name.

 

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