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Author Topic: The AGGRO Thread  (Read 88319 times)

Offline Bowler

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  • Posts: 139
Re: The AGGRO Thread
« Reply #285 on: December 05, 2016, 09:17:48 PM »
Monty Pythons fish slapping dance...

Offline Bowler

  • Librarian
  • Posts: 139
Re: The AGGRO Thread
« Reply #286 on: December 05, 2016, 10:00:32 PM »
here a little update from my game table for the "tactica" con in february.
next time i start with the 4th modul with the stadium part.
complete size of the table will be 120x240cm (4 single moduls with 120x60cm)




Offline monkeylite

  • Scientist
  • Posts: 456
    • Moedlhafen
Re: The AGGRO Thread
« Reply #287 on: December 06, 2016, 09:27:30 AM »
Wow, it's gonna be spectacular.

Offline Bowler

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  • Posts: 139
Re: The AGGRO Thread
« Reply #288 on: December 06, 2016, 10:28:21 AM »
Thanks for the flowers.
I´m happy that Aggro is be going fine. When i remember at the first steps, with the small gaming matt, few buildings and walls on it, to that now...

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: The AGGRO Thread
« Reply #289 on: December 06, 2016, 07:33:35 PM »
Yeah, that last table layout looks sweet.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Hombre

  • Scientist
  • Posts: 229
Re: The AGGRO Thread
« Reply #290 on: December 06, 2016, 09:22:06 PM »
Hoppala :o

that will be better and better!! ;D
it is a good motivation to build my own Aggro table ;)

Offline Bowler

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  • Posts: 139
Re: The AGGRO Thread
« Reply #291 on: December 06, 2016, 09:25:33 PM »
last days i found this free downloadable brick terrace paper model.

http://www.scenerybuilder.com/sbk001b1-4instructions1.html




« Last Edit: December 06, 2016, 09:31:51 PM by Bowler »

Offline Hombre

  • Scientist
  • Posts: 229
Re: The AGGRO Thread
« Reply #292 on: December 07, 2016, 05:51:56 PM »
thats my version for terrace buildings, inspired from overlords fantastic geezers thread
i think that works for aggro ;)



Offline Bowler

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  • Posts: 139
Re: The AGGRO Thread
« Reply #293 on: December 07, 2016, 11:18:05 PM »
Ouh, really nice.

Offline Bowler

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  • Posts: 139
Re: The AGGRO Thread
« Reply #294 on: December 23, 2016, 09:57:25 PM »
Ok, i updated the Rules for Bobbies.
If there any questions - let it out!

Aditional Rules to use Bobbies at Aggro


UNITS

   Model                  Costs         Cards
Chief Inspector            free            4
Contable                 1 Point            1
Sergeant                 2 Points          2
Policemen               3 Points           2
with Dog   

A Force of Policemen has Units with 5-11 Men per Unit.

U can have so many Conastables and Seargants in the unit if you want.
For each Unit you can have only one Policemen with dog.
The Chief Inspector goes to an unit of your choise.

Constables and Sergeants can take firm members in arrest when they are in 6“ around or they use their clubs to go in scrap.

Each unit can have only one Policemen with dog.
In basecontact they use their clubs.
The dog can be let out once and gives 2 extra cards (joker) to push an arrest or scrap.

ARREST

The unit in 6“ around a Hooligan Crew start an arresting.

At first, draw cards for the highest member of the Police Unit.
Important here is, cards will count with max. 10. So picture Cards will count as 10!.

Than you draw cards for the highest member of the Hooligan crew.
Is the card higher than the card from the Police, all is fine and nothing is happend.
Is the card lower than the card from the Police, EACH member of the Hooligan firm have to raw a card again the Police.
Lower cards goes in arrest and the model has to left the game. At higher cards, nothing is happend.
 

Offline Bowler

  • Librarian
  • Posts: 139
Re: The AGGRO Thread
« Reply #295 on: December 23, 2016, 10:08:26 PM »
I wrote last days with Andy from Ainsty.

Great news. in the new Year it gives new Miniatures for Aggro.
In next days it gives more informations about that.

In germany we start an special Aggro campaign for 2017.
The team roster get the design of a pocket telephone book. If you want, i can design it that it runs in egnglish too.
Let me know if it intresting for (or is "to you" right?) you.

My english is bad and is ok to order an beer or count to 100 (to say with Andys words). so please, improves me at time to time...

Offline orm1

  • Scientist
  • Posts: 408
    • Ormesmodels
Re: The AGGRO Thread
« Reply #296 on: December 23, 2016, 10:46:42 PM »
Great looking table bowler you've built up a great collection, and that's great news about more aggro minis

Offline Bowler

  • Librarian
  • Posts: 139
Re: The AGGRO Thread
« Reply #297 on: December 23, 2016, 10:55:09 PM »
Dit you mean to get one Kicker Team ready for me in January?
So we can present it at the Tactica Con in Hamburg in february.

Offline orm1

  • Scientist
  • Posts: 408
    • Ormesmodels
Re: The AGGRO Thread
« Reply #298 on: December 27, 2016, 07:24:06 PM »
I've sent you a pm about football figures bowler

Offline Bowler

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  • Posts: 139
Re: The AGGRO Thread
« Reply #299 on: January 22, 2017, 10:15:34 PM »
This weekend we where at Tabletop Weekend. Nice con in a side wing of an old church building with touch of a museum.

It was funny and we could give first public testgames on our new Aggro table for the tactica con next month.

A lot of strange rounds where played and the new Bobbie rules runs smooth. ok, was time, so we had worked on it for some month...
Has anybody here tried the bobbies rules?


 

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