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Author Topic: Strange Aeons: X-Com  (Read 4549 times)

Offline gregmita

  • Librarian
  • Posts: 139
    • My Gaming Blog
Strange Aeons: X-Com
« on: October 15, 2014, 05:40:35 AM »
Hi everyone!  This is my first real post here, but I've been reading the Strange Aeons postings with a lot of interest.  It's a great rule set, and the base rules are very flexible IMO and can be used for all sorts of different eras.

Recently, I've been adapting Strange Aeons to play scenarios based on the X-Com computer game, with elements from both the old and new games.

My preferred scale is 1/72, so there's a wide variety of modern figures available, but very little in terms of science fiction.  It's been changing slowly, but it's still an issue.  Instead, I've been using 15mm miniatures for aliens, and many of the larger ones fit quite well.



For the start of my X-Com alien force, I've been using snakemen (old computer game) from Critical Mass Games.  These are quite large and they fit my X-Com agents (Caesar modern special forces) rather well.

I've been running some games in local gaming conventions here in Alberta, with a couple of basic scenarios.  One of them is a rural UFO crash site, and the other an urban mission.





I made up my own stats for various weapons from the computer game, like normal human assault rifles, alien plasma rifles, etc.  I'm still in the process of refining the values, trying to give the humans a chance to survive and level up between games.

For now, I have basic no-armour humans with assault rifles and the snakemen.  But I'm in the processing of painting up sectoids (rebel minis greys), new computer game mutons (proxying with some Khurasan miniatures), and some civilians (which are surprisingly hard to find in 1/72).  Hopefully I'll have more to show soon.

Offline matakishi

  • The Teacher
  • Galactic Brain
  • Posts: 4468
  • Cousin of Hammers
    • Matakishi's Tea House
Re: Strange Aeons: X-Com
« Reply #1 on: October 15, 2014, 06:56:02 AM »
Great effort. I'm looking forward to seeing this develop.

Offline Gibby

  • Scatterbrained Genius
  • Posts: 2352
Re: Strange Aeons: X-Com
« Reply #2 on: October 15, 2014, 05:51:05 PM »
Great idea and excellent work so far. Been keen to bring X-Com to the table myself!

Offline forcedperfect

  • Bookworm
  • Posts: 56
Re: Strange Aeons: X-Com
« Reply #3 on: October 15, 2014, 10:54:53 PM »
great idea, and a great showcase for the flexibility of the core game mechanics!  i've been an x-com nerd from back in the UFO days too, so i'm excited to see how far you get with this!

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Strange Aeons: X-Com
« Reply #4 on: October 16, 2014, 01:00:03 PM »
Brilliant! I love X-Com, especially Apocalypse.

Elhiem Figures has a good selection of civilians and some nifty sci-fi, all in 1/72 scale loveliness to help flesh out your X-Com project..

The Elhiem and Wartime stuff mix well with Caesar and other 1/72 plastics.   
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Jeffmal

  • Student
  • Posts: 10
Re: Strange Aeons: X-Com
« Reply #5 on: February 25, 2016, 10:29:54 PM »
Excellent work!

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Re: Strange Aeons: X-Com
« Reply #6 on: February 26, 2016, 08:54:19 PM »
Cool project and the terrain really looks like the classic game. One tip: Take the time to edge the paper models, they look much nicer without the white edges showing :) A large, soft marker with a rounded tip is best.

 

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