Hi everyone! This is my first real post here, but I've been reading the Strange Aeons postings with a lot of interest. It's a great rule set, and the base rules are very flexible IMO and can be used for all sorts of different eras.
Recently, I've been adapting Strange Aeons to play scenarios based on the X-Com computer game, with elements from both the old and new games.
My preferred scale is 1/72, so there's a wide variety of modern figures available, but very little in terms of science fiction. It's been changing slowly, but it's still an issue. Instead, I've been using 15mm miniatures for aliens, and many of the larger ones fit quite well.
For the start of my X-Com alien force, I've been using snakemen (old computer game) from Critical Mass Games. These are quite large and they fit my X-Com agents (Caesar modern special forces) rather well.
I've been running some games in local gaming conventions here in Alberta, with a couple of basic scenarios. One of them is a rural UFO crash site, and the other an urban mission.
I made up my own stats for various weapons from the computer game, like normal human assault rifles, alien plasma rifles, etc. I'm still in the process of refining the values, trying to give the humans a chance to survive and level up between games.
For now, I have basic no-armour humans with assault rifles and the snakemen. But I'm in the processing of painting up sectoids (rebel minis greys), new computer game mutons (proxying with some Khurasan miniatures), and some civilians (which are surprisingly hard to find in 1/72). Hopefully I'll have more to show soon.