Gents
I've been working on a set of Wild West rules called Tin Star for a while now and hope to have them released in the not too distant! For quite a while I've been planning on adapting the system to a different theme and have settled on a zombie game very much inspired by the Walking Dead TV series.
Just wondering if I could float the idea past you as to whether the concept is sound.
The main system mechanics are largely settled already but I have a specific aim for this game and it is that it will largely be a solo game where the plan is to take your band of survivors through a campaign of linked scenarios with the aim to simply survive. You will start with a small set of figures probably around 5 characters on average and you may gain or lose people and fail if they are all killed. The less people you have then probably the less chance that you will make it through the campaign.
It will be intended to play on a small game area - somewhere between 2 and 3 feet square. The Zombies will be controlled by dice and/or cards. You will have a goal or two to achieve to win each scenario which could be anything from just escaping an area to getting food or even clearing an area of Zombies.
The idea is for it to be a light game playable in approximately an hour requiring about 10 survivor figures for the whole campaign and probably no more than 20 zombies at the most. Your team will get more skills and items as they progress but will also probably pick up injuries and lose items as well.
There are many Zombie rulesets already out there but this game will principally be aimed at this smaller space and solo play through self-contained but linked scenarios and although I'm sure it will be able to handle bigger games and multiple players that will not be the central aim.
Any thoughts or comments?
Cheers
Geoff