As awesome as that cover is, I'll be making my purchase decision based on gameplay, scale, rules, etc.
Patrick, when you start spouting nonsense like this, I don't even know if I want you to buy the game!!
<i kid> Apparently some other people here want some more information as well.
Any more info on it? How about a preview of the blurb?
I'm working on shrinking down and polishing the blurb right now. I'll share with you some elements from the rough [don't judge too harshly! it's a work in process]. Don't hesitate to ask questions about a particular aspect that you're interested in!
GOT SKILLS?
Actions on ROGUE PLANET are a measure of skill. You’ll find no ‘buckets-of-dice’ or straight-line probabilities here. The interactive skill check system means that all players are constantly involved in the game, and you’ll need to work for the best possible tactical advantage or risk having your opponent counter you and take advantage of your failures.
ENERGY
The ENERGY expenditure system allows you to simulate the strength of your force, powers the various armor ratings of your troops, and gives you the option to keep your units in play when you want or need to- but there’s always a cost!
NO BOOKKEEPING!
There are no hit point boxes, extensive tables, or detailed stat tracking on ROGUE PLANET. Not only that, but there are no chits, tokens, spell, psionic, or effect markers littering the table either. The focus is always on the miniatures, terrain, and action on the table.
ROGUE DIE
The ROGUE DIE mechanic allows you to counteract your enemies’ actions during their turns and fuels your powered weapon, powered armor, and psionic force weapon abilities and effects. Counter-actions include things like: dodging, returning ranged fire, counter casting, and intercept maneuvers.
PAWN SYSTEM
The innovative PAWN system provides a unique mechanism for representing your leader’s retinue and followers and makes for dynamically changing battles as your hero loses abilities, power, and support during a game. PAWNS are also a prime feature of the campaign system and allow a leader to gain new abilities, change strategies, and evolve as a time progresses.
PAWNS include: ammo grunts, bots, expendables, familiars, intimidators, and brutes [and many more!]. Who will follow you into battle?
FX
The FX physics engine powers the epic throws, collisions, and staggering blows that occur on ROGUE PLANET. It also gives players the option to make the battlefield more interactive with the implementation of destructible, throwable, and treacherous terrain types.
ROGUE DIE
The ROGUE DIE mechanic allows you to counteract your enemies’ actions during their turns and fuels your powered weapon, powered armor, and psionic force weapon abilities and effects. Counter-actions include things like: dodging, returning ranged fire, counter casting, and intercept maneuvers.
CUSTOM FORCE CREATION
Point based unit creation system gives you total control to bring your vision to the tabletop the way you envision it.
EQUIPMENT AND UPGRADES
There are over 30 different types of base weapons, armor ratings, and enhancements in the game that be used by themselves to equip your troops or combined with one another to create almost limitless supply of custom combi-weapons. These upgrades include: axes, blades, lances, blasters, heavy launchers, powered armor, powered fists, gravity hammers, chained blades, psionic force weapons, and grenades.
SORCERERS AND PSYCHERS
What sci-fantasy world would be complete without the inclusion of sorcerers and psychers. Heroes on ROGUE PLANET can be either [or both!] and wield powers like: psionic throw, anchor, time stop, magic missile, blink, deflection, and more.
GAME TYPES
There are multiple levels of play that allow players with various collection sizes and gameplay preferences to enjoy the game and have it grow with them. Patrols, Strikes, Missions, and Extended Ops ensure that there’s always a new way to experience adventures and combat on this derelict world. For example, during Extended Ops, your heroes may not only gain new followers but just might gain [or become] a nemesis.
ROGUE PLANET is playable at any scale, with any models in your collection, with as few as 3-8 miniatures per side. The system scales up to allow you to bring many, many, more models without bogging down.