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Author Topic: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)  (Read 139808 times)

Offline Malamute

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #510 on: November 26, 2016, 01:08:59 PM »
Great stuff Andy.

BLAM 2017 is going to be something to look forward too ;D
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Offline Westfalia Chris

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #511 on: November 26, 2016, 02:28:18 PM »
Those look excellent. I know it's mere coincidence or I am reading too much into it, but their "downtrodden shuffle stance" as compared to the "action poses" of the character pieces lends them very well to depict Mega City crowds. I'm very much looking forward to seeing a mass of them surrounding a judge. "Where's Joe", if you like.

Offline n815e

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #512 on: November 26, 2016, 04:00:31 PM »
Oh , great find!

Offline Silent Invader

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #513 on: November 26, 2016, 04:08:07 PM »
Great idea Andy  8)
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Offline YPU

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #514 on: November 26, 2016, 04:24:09 PM »
I know it's mere coincidence or I am reading too much into it, but their "downtrodden shuffle stance" as compared to the "action poses" of the character pieces lends them very well to depict Mega City crowds.

I agree, they do have a very downtrodden masses NPC look to them, not filthy or anything but they just feel like background actors.
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Offline Elk101

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #515 on: November 26, 2016, 05:29:43 PM »
You've made that work mate! I saw your paranormal exterminator vehicle in Crooked Dice's display case today and recognised it as your work. It ended up meeting Karl as a result of it! It's a beautiful piece of work. Fancy doing another? lol

Offline Dr. Zombie

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #516 on: November 26, 2016, 05:52:55 PM »
Oh great.

I have hovered over the buy button on those for some time now but was afraid of how they would scale and look.

Offline Wachaza

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #517 on: November 26, 2016, 06:14:27 PM »
Got a link for the ebay sale on the civvies please?

Offline Malebolgia

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Offline Wachaza

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Offline Andym

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #520 on: November 27, 2016, 07:58:13 AM »
Thanks guys, but I can't really take credit for this idea. I was really somebody else that lead me down this rabbit hole......

http://leadadventureforum.com/index.php?topic=83557.0

There's other ideas for civilians in that thread too.

I good idea is to look for either 1:43, 1:48 or 1:50 scale model railway people. Alternatively, in model railway terms, they seem to describe them as 'O gauge'.

You've made that work mate! I saw your paranormal exterminator vehicle in Crooked Dice's display case today and recognised it as your work. It ended up meeting Karl as a result of it! It's a beautiful piece of work. Fancy doing another? lol

Thanks Steve! I'm glad you like it. It's now my second one for them. The first one was a converted toy(Cadillac I think? ???). The sign was a pain in the arse to hand paint!



You can pop it in the post if you want. The only thing is, I cannae guarantee a quick return, I've got a lot on just now mate!
« Last Edit: July 07, 2017, 11:38:11 PM by Andym »

Offline OSHIROmodels

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #521 on: November 27, 2016, 08:51:49 AM »
How about giving the hoards a quick dip to dirty them down a little bit?

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Offline has.been

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #522 on: November 27, 2016, 03:04:41 PM »
We did 'clumps' of civilians for our refugees in fall of France WW2 game. Each move one side throws a D6 & can then move that many 'clumps' Very useful for blocking the French re-enforcements. I think it would work for those 'Get out of my way!!' moments.

Offline Elk101

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #523 on: November 27, 2016, 08:30:31 PM »

Thanks Steve! I'm glad you like it. It's now my second one for them. The first one was a converted toy(Cadillac I think? ???). The sign was a pain in the arse to hand paint!

You can pop it in the post if you want. The only thing is, I cannae guarantee a quick return, I've got a lot on just now mate!

 lol I wouldn't take advantage of your good nature like that! I remember the other one too. It had me prowling eBay for ages. The Para X idea was really just a way of getting extra use out of other figures.

Offline Cypher226

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Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
« Reply #524 on: November 27, 2016, 10:23:13 PM »
Brilliant - I think I've found the solution to one of my problems for The Department :D

 

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