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Author Topic: Post Apoc vehicle combat rules?  (Read 3536 times)

Offline Benny

  • Librarian
  • Posts: 121
Post Apoc vehicle combat rules?
« on: November 24, 2014, 08:35:28 AM »
Hi all, I have just finished converting up a bunch of old toy cars into some heavily armed and armoured vehicles of mass destruction. The only problem is that I now need a ruleset to play with them. So I am asking for recommendations, I see the kickstarter for Outriders but am wondering if there are others and which one is best.  Iwould prefer downloadable rulesets but am happy to order rulebooks if I need to. I have 8 vehicles ready to rumble so a ruleset where each player has one or 2 cars is the kind of thing I am going for.

Offline dexter

  • Mad Scientist
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Re: Post Apoc vehicle combat rules?
« Reply #1 on: November 24, 2014, 04:29:54 PM »
hi
you could try Axles and Alloys , works well it's very similar to Full Thrust  and it's downloadable.
http://boardgamegeek.com/boardgame/27762/axles-and-alloys
http://www.wolfegames.com/AxlesAndAlloys/AxlesAndAlloys.htm

Now youve pimped your rides why not show us some pics of them. :)
« Last Edit: November 24, 2014, 04:40:33 PM by dexter »

Offline kidterminal

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Re: Post Apoc vehicle combat rules?
« Reply #2 on: November 25, 2014, 04:26:27 AM »
The makers of ATZ (All Things Zombie) have a new car wars style game out Machinas
http://www.twohourwargames.com/maderainwa.html

Offline Grimmnar

  • Scatterbrained Genius
  • Posts: 2129
Re: Post Apoc vehicle combat rules?
« Reply #3 on: November 25, 2014, 09:50:07 AM »
http://leadadventureforum.com/index.php?topic=58249.0

Someone got something to ad that isn't listed let LGW know. :-)

Grimm

Offline Too Bo Coo

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Re: Post Apoc vehicle combat rules?
« Reply #4 on: November 25, 2014, 02:34:00 PM »
I'm a big Outrider player.  Very easy to understand the rules, with tons of strategy involved.  It's the best autocombat game I've come across, and I've played most of them.  I agree with Scurv that Machinas is also a nice game, but it's a little more of a 'Death Race' style game where Outrider is more Mad Max. 
"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline dexter

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Re: Post Apoc vehicle combat rules?
« Reply #5 on: November 25, 2014, 04:08:01 PM »
there's also THUNDER TRACKS which seems similar to Outrider

Offline Too Bo Coo

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Re: Post Apoc vehicle combat rules?
« Reply #6 on: November 25, 2014, 04:30:23 PM »
there's also THUNDER TRACKS which seems similar to Outrider

I think Thunder Tracks looks good, but it seems like someplace between Machinas, which I recall created in part from a chariot racing game, and Outrider where you freely plot movement with the cards.  In TT the cards are the track, so it becomes the game board.  Outrider allows for all manner of maneuvering that the other two dont.

Offline Mainly28s

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Re: Post Apoc vehicle combat rules?
« Reply #7 on: November 25, 2014, 06:43:41 PM »
May I suggest GorkaMorka? Suits perfectly in terms of number of vehicles, small groups and table size!
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Offline YPU

  • Galactic Brain
  • Posts: 4274
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Re: Post Apoc vehicle combat rules?
« Reply #8 on: November 25, 2014, 07:29:43 PM »
I guess its also a question of what you would prefer. Death race track combat or more open table driving. Minute vehicle customization or quick and dirty?
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Offline Too Bo Coo

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Re: Post Apoc vehicle combat rules?
« Reply #9 on: November 25, 2014, 08:16:41 PM »
I guess its also a question of what you would prefer. Death race track combat or more open table driving. Minute vehicle customization or quick and dirty?

Totally agree, that's why I tried to break down the sub-catagories of games.  Wow, who ever thought PA Autoduel gaming was so complicated???

Offline dexter

  • Mad Scientist
  • Posts: 676
Re: Post Apoc vehicle combat rules?
« Reply #10 on: November 26, 2014, 12:44:32 AM »
Axles and Alloys is FREE ,so you can down load it and give it a once over . It's simple enough for people to pick up in minutes and car design is pretty quick
« Last Edit: November 26, 2014, 12:49:33 AM by dexter »

Offline Benny

  • Librarian
  • Posts: 121
Re: Post Apoc vehicle combat rules?
« Reply #11 on: December 02, 2014, 08:45:16 AM »
Thanks for all the suggestions, I need to find the time now to download them and give them a test drive.
Axles and Alloys looks good, being free always helps so I might start with that one.
I downloaded the rules to Outrider but after printing them off they were hard to read and I didn't have the cards (I couldn't find them on the site) so I cant realy say I have tested it but from the little I have read it looks good.
I have and have played so much Gorka Morka. A great game, but the thruster mechanic that's integral to the game isn't something I like for non ork vehicles. Being a mechanic by trade and loving all the MAD MAX movies I would like to play something that feels more like them, or maybe Death Race (I know its heresy but I have only seen the Jason Statham one). So a game with more realistic vehicle movement than Gorka Morka I guess.

The Vehicles are on the painting table at the moment, so when they are painted I will show them off. maybe with an ARR.

Offline dexter

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  • Posts: 676
Re: Post Apoc vehicle combat rules?
« Reply #12 on: December 02, 2014, 05:22:13 PM »
You will find more free stuff for Outrider at places like  Wargames vault

Just checked ,the cards additional vehicles and a terrain set are still available for free.
« Last Edit: December 02, 2014, 05:43:40 PM by dexter »

Offline TwoGunBob

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  • Posts: 254
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Re: Post Apoc vehicle combat rules?
« Reply #13 on: December 02, 2014, 05:58:15 PM »
I'd humbly suggest maybe checking out Road Rage. I usually run it at conventions doing the Statham version of Death Race with three laps.

http://www.stanjohansenminiatures.com/Road%20Rage%20Rules.htm







There's a little bit of a learning curve to both getting the rules down and learning to drive under the rules. People have certainly enjoyed the game at conventions and the only gripe I usually hear is that the rules limit them to shooting once per five segment turn when they want to shoot every segment.

 

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