So, I need to get a few more cooperative scenarios going for PA. Or, if not outright cooperative, at least less directly antagonistic.
I know there's a couple decent options in the various campaigns, such as the Sinister Swamp, Forbidden City, Hell Unleashed, and The Escape, from Perilous Island or Social Affair and Crime Wave from Vice Alley.
There's also the option of more basic scenarios like Race Against Time or even just plain old Smash and Grab, but having someone play a dedicated villain league in clear opposition to multiple other players. Or, without a villain, having an automated foe, but that can be tough to make good (it works in Sinister Swamp, because the enemies are all zombies. For scenarios with a single Terror, that's also not too bad because again, there aren't as many decisions to automate... for cleverer opponents you probably want a human player though).
Any other suggestions?
If anyone has played a a dedicated villain league against whom multiple players are expected to cooperate, how do you tend to balance that? Through scenario advantages or just straight extra members? In the most basic possible scenario - Smash and Grab with a dedicated villain league against two other players and no scenario rules to make it harder for the "allies" - what might be a good point total for the villain league? 14? 15? More? Give them extra points but restricted them to things like vehicles and gun crews?