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Author Topic: Cooperative scenarios for Pulp Alley?  (Read 1638 times)

Offline FramFramson

  • Elder God
  • Posts: 10697
  • But maybe everything that dies, someday comes back
Cooperative scenarios for Pulp Alley?
« on: December 15, 2014, 08:38:54 PM »
So, I need to get a few more cooperative scenarios going for PA. Or, if not outright cooperative, at least less directly antagonistic.

I know there's a couple decent options in the various campaigns, such as the Sinister Swamp, Forbidden City, Hell Unleashed, and The Escape, from Perilous Island or Social Affair and Crime Wave from Vice Alley.

There's also the option of more basic scenarios like Race Against Time or even just plain old Smash and Grab, but having someone play a dedicated villain league in clear opposition to multiple other players. Or, without a villain, having an automated foe, but that can be tough to make good (it works in Sinister Swamp, because the enemies are all zombies. For scenarios with a single Terror, that's also not too bad because again, there aren't as many decisions to automate... for cleverer opponents you probably want a human player though).

Any other suggestions?
 
If anyone has played a a dedicated villain league against whom multiple players are expected to cooperate, how do you tend to balance that? Through scenario advantages or just straight extra members? In the most basic possible scenario - Smash and Grab with a dedicated villain league against two other players and no scenario rules to make it harder for the "allies" - what might be a good point total for the villain league? 14? 15? More? Give them extra points but restricted them to things like vehicles and gun crews?


« Last Edit: December 15, 2014, 08:42:35 PM by FramFramson »


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Cooperative scenarios for Pulp Alley?
« Reply #1 on: December 15, 2014, 09:59:16 PM »
Another idea you might try is simply having the third player take the role of a "spoiler league". Their role is simply to prevent the other players from completing their mission, but they are not allowed to pick up plot points. This works really well if the third player is acting as the gamemaster as well.

For a "spoiler league" we do it different ways just based on whatever seems to make sense for the scenario. Sometimes it's just a normal 10 slot league, sometimes it's a Terror, sometimes they start with 5 slots on the table and then receive X reinforcements each turn, etc. Just try it different ways and have fun with it.

Another point to remember, if the players agree ahead of time to be "partners" then the other player's models count as friendly characters. Meaning they cannot shoot/brawl each other and so on.


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline FramFramson

  • Elder God
  • Posts: 10697
  • But maybe everything that dies, someday comes back
Re: Cooperative scenarios for Pulp Alley?
« Reply #2 on: December 16, 2014, 12:27:58 AM »
That's a good twist on the villain league, thanks.

 

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