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Author Topic: Judge Dredd meets Pulp Alley  (Read 11723 times)

Offline Chris Abbey

  • Mastermind
  • Posts: 1805
    • Sally 4th Wargames Terrain & Figure Storage
Re: Judge Dredd meets Pulp Alley
« Reply #30 on: January 28, 2015, 07:10:03 PM »
Hi Mila,

Well I thought you had, and I do try to read most of the posts on the Pulp board, but must have missed those. If you had a moment to add a link, I'd be very grateful.

Cheers,

Chris
Chris Abbey
Www.sally4th.co.uk

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3765
  • Lost in Cyberspace
    • Paintoholic
Re: Judge Dredd meets Pulp Alley
« Reply #31 on: January 29, 2015, 06:44:11 AM »
Here's one (and a really good one too!!!):

http://leadadventureforum.com/index.php?topic=73114.0
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Chris Abbey

  • Mastermind
  • Posts: 1805
    • Sally 4th Wargames Terrain & Figure Storage
Re: Judge Dredd meets Pulp Alley (Terra City One Released Today)
« Reply #32 on: February 17, 2015, 10:17:22 AM »


The Terra City One release from Sally 4th consists of a range of Terra Block components that work with the core range to allow construction of the claustrophobically chaotic sprawl that is Terra City One.



The key components are balconies, pillars, walkways and stackable buildings.
Balcony pieces feature a half height wall and are available as single width (50mm x 50mm), double width (50mm x 100mm) and corner pieces. These are great for creating roof top areas on top of buildings, inset balconies and lining walkways.

Pillars are used to support walkways and display advertising hoardings. The pillars have been designed as a mix and match system so that you can build them to whatever height you need. A spreader is used at the top of the pillar to support the walkway. Pillar sections are plain or incorporate fittings to hold either one or two advertising hoardings. Advertising hoardings are cut from 3mm fluorescent Perspex and more designs will follow in the next Terra City One release. Pillar sections are 50mm high and 50mm square and slot together firmly. The walkway section measures 50mm x 300mm and can be used as supplied or can be used to hold terra block plain or balcony tiles.



Stackable buildings consist of a base plate to form the floor and surrounding pavement, walls made up of any configuration of Terra Block Pieces and floor / roof sections. Our first stackable building is 200mm square on a 300mm square base. Floor / Roof section feature a handy lip which is used to stop pieces moving when you lift a floor off to move figures inside during a game and provides positive alignment with the floor below. These sections also feature a cut out for a stair well.



Additional Terra City One pieces are to follow including huge pillars to support raised dual carriageways, additional stackable building shapes and furniture and set dressing packs.

Full details and photo gallery at : Full details at : http://wargamesbuildings.co.uk/Terra-Blocks/Terra-Block-with-Judge-Dredd-Miniatures-Game

Offline Big Martin Back

  • Scientist
  • Posts: 279
Re: Judge Dredd meets Pulp Alley
« Reply #33 on: February 17, 2015, 12:24:41 PM »
You do produce some really tempting stuff. I might have to wait a bit for this though. I only just ordered a load more stuff from you yesterday. :D
Tutenes, Atque Cujus Exercitus?

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Judge Dredd meets Pulp Alley
« Reply #34 on: February 18, 2015, 03:44:03 PM »
Fantastic work, Chris. I can see these working quite well in so many different settings.  :-* :-*

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 5072
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: Judge Dredd meets Pulp Alley
« Reply #35 on: February 19, 2015, 06:31:26 AM »
This is very impressive.  :-*


Offline gary42

  • Mastermind
  • Posts: 1229
Re: Judge Dredd meets Pulp Alley
« Reply #36 on: February 19, 2015, 03:51:59 PM »
Oh, man!  This stuff is great!
"They seek him here, they seek him... There he is!"

 

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