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Author Topic: First Game of Hail Caesar - AAR and question  (Read 2625 times)

Offline shandy

  • Mad Scientist
  • Posts: 663
    • The Raft. Wargaming Adventures
First Game of Hail Caesar - AAR and question
« on: January 09, 2015, 01:05:45 PM »
Hi!

Last week, we played our first game of Hail Caesar - Almoravids against Aragonese. I was quite apprehensive how we would cope with mass battle rules, we’ve been stout skirmish gamers ever since I restarted wargaming 2 years ago. However, it was better than I expected and we had a blast! I’m quite impressed by the rules.



For an AAR, visit http://wargamingraft.wordpress.com/2015/01/09/spanish-songs-first-game-of-hail-caesar/

One question popped up though: What do I do with shaken units? I mean, can I do anything useful with them or are they effectively out of the battle? They are not allowed to charge or support, but they may get orders. My light cavalry was just hanging around at my left flank after they got shaken, as I wasn’t sure about what to do with them… Someone just told me I can rally them, but if they stay shaken?

Cheers
Shandy

Offline Hobbit

  • Scientist
  • Posts: 490
Re: First Game of Hail Caesar - AAR and question
« Reply #1 on: January 09, 2015, 02:50:17 PM »
Alas no, your shaken units aren't a lot of good to you until rallied. They can shoot at a penalty and can fight back at a penalty if attacked. However they'll remain in grave danger of being broken if they take any further hits. So, if shaken, get out and stay out until rallied.

Nice AAR btw, glad you enjoyed Hail Caesar.

Offline shandy

  • Mad Scientist
  • Posts: 663
    • The Raft. Wargaming Adventures
Re: First Game of Hail Caesar - AAR and question
« Reply #2 on: January 09, 2015, 03:41:09 PM »
Thanks, that clarifies it! Well, I guess I'll get the shaken units out next time….
Glad you like the AAR.
Cheers
Shandy

Offline Juan

  • Mad Scientist
  • Posts: 938
    • Manche´s Walpurgisnacht
Re: First Game of Hail Caesar - AAR and question
« Reply #3 on: January 09, 2015, 05:09:53 PM »
Great ruleset; fantastic AAR. "Hail Caesar" is perfect for gaming.

Offline A Lot of Gaul

  • Scientist
  • Posts: 325
Re: First Game of Hail Caesar - AAR and question
« Reply #4 on: January 09, 2015, 05:50:20 PM »
Very nice AAR and pics, Shandy!  :)

In HC, a shaken unit is one that has suffered a serious degeneration of its stamina (i.e. cohesion and morale), and thus is in danger of destruction or collapse. As HobbitMiles suggested above, the best thing to do with a shaken unit is to have the commander order it to move out of harm's way as soon as possible, and then attempt to rally it.

Cheers,
Scott
"Ventosa viri restabit." ~ Harry Field

Offline shandy

  • Mad Scientist
  • Posts: 663
    • The Raft. Wargaming Adventures
Re: First Game of Hail Caesar - AAR and question
« Reply #5 on: January 09, 2015, 08:37:17 PM »
Thanks for the advice Scott! I'll try to rally shaken units next time, if my commander gets the opportunity. I'm already looking forward to playing another game! Meanwhile I'm browsing my copy of Scenarios for All Ages for fun scenarios - that's my favorite wargaming book I guess...

 

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