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Author Topic: Bazaar WIP  (Read 7866 times)

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Re: Bazaar WIP
« Reply #30 on: October 02, 2008, 11:08:36 PM »
Excellent bazaar! I really like how it's turning out.
Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19311
    • Boot Hill Miniatures
Re: Bazaar WIP
« Reply #31 on: October 03, 2008, 07:24:52 AM »
Looking better and better, I love it. It will I am sure look great from every angle. Can't wait to see more photos as it develops :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline gamer Mac

  • Galactic Brain
  • Posts: 8207
Re: Bazaar WIP
« Reply #32 on: October 15, 2008, 07:39:48 AM »
Done some more work on the bazaar setting.
First picture is of the Bazaar street.

Closer picture

Bazaar entrance

Done some more work on the main bazaar building. Added some window shutters and some door. Again my photography has let me down not great pictures.





Offline argsilverson

  • Scatterbrained Genius
  • Posts: 2580
Re: Bazaar WIP
« Reply #33 on: October 15, 2008, 09:06:35 AM »
Very nice, good job.
It is getting even better!
argsilverson

Offline Christian

  • Scatterbrained Genius
  • Posts: 2686
  • ... standing on the shoulders of giants.
    • INCLTVS REX - Late Antique wargames blog
Re: Bazaar WIP
« Reply #34 on: October 15, 2008, 12:33:47 PM »
That's looking really swish! A nice little package with all the buildings together. Can't wait to see it complete!

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Re: Bazaar WIP
« Reply #35 on: October 15, 2008, 01:16:01 PM »
I want it! That is looking great. I can see the potential for so many great adventures taking place on it.

Offline Rhoderic

  • Mastermind
  • Posts: 1830
  • I disapprove!
Re: Bazaar WIP
« Reply #36 on: October 15, 2008, 01:57:20 PM »
This is the kind of board that makes me wish I was 28mm tall so I could go explore it. All those nooks and crannies begging to be investigated :D
"When to keep awake against the camel's swaying or the junk's rocking, you start summoning up your memories one by one, your wolf will have become another wolf, your sister a different sister, your battle other battles, on your return from Euphemia, the city where memory is traded." - Italo Calvino

Offline BigMecha

  • Scientist
  • Posts: 279
Re: Bazaar WIP
« Reply #37 on: October 16, 2008, 04:40:52 AM »
very nice!!!
::::: Ancients::::::::
:::::: World War I :::::::
::::::: World War II ::::::::
:::::::: Science Fiction :::::::
:::::::::::    Fantasy   :::::::::::::::

Offline Bako

  • Scatterbrained Genius
  • Posts: 2990
  • Loopy as a clock-work orange.
    • Hitting Dirtside
Re: Bazaar WIP
« Reply #38 on: October 16, 2008, 05:20:26 AM »
Excellent. That'll make plenty of great scenarios with. Plenty of places for baddies to hide in.
Everything is better with lizardmen.

Offline argsilverson

  • Scatterbrained Genius
  • Posts: 2580
Re: Bazaar WIP
« Reply #39 on: October 16, 2008, 08:22:27 AM »
This is the kind of board that makes me wish I was 28mm tall so I could go explore it. All those nooks and crannies begging to be investigated :D

I like it very much!

Offline Chilledenuff

  • Librarian
  • Posts: 166
Re: Bazaar WIP
« Reply #40 on: October 16, 2008, 09:17:28 AM »
This scenery is awesome!  Makes me tempted to do my own (and watch Raiders of the lost Ark)!
Smile!  It's not that bad!

Offline gamer Mac

  • Galactic Brain
  • Posts: 8207
Re: Bazaar WIP
« Reply #41 on: October 16, 2008, 11:00:44 AM »
At short notice I had the opportunity to run a small game. Since starting this project I have been dying to see how my idea would work in a game. So even though the scenery and figures were not finished we had a trial run of the set up.

First thing I noticed is that the base is too small to leave sufficient room for vehicles.

Dock side

Bazaar street

Some of the action. Nazis closing in on the Mercenary’s hideout.

Gangster shooting up Innocent bystanders

Overview of the game with some roofs removed as the action moves indoors.

Whole board

And even though I spent loads of time building streets the players wanted to use the roofs.

Picture of the Nazis closing in on the hideout, house with the balcony.
As I said this was just a trial but overall the setting worked well with loads of places to hide. Still got a lot of work to do to finish it off.

 

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