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Author Topic: Pulp Alley - Find the Scientist!  (Read 2758 times)

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Pulp Alley - Find the Scientist!
« on: January 27, 2015, 04:10:06 AM »
So, in my infinite insanity, I have taken up the task of teaching my wife to play Pulp Alley, so that we have something besides Scrabble and Mancala to play against each other...

I threw together 2 small leagues from my recently painted Grymn and from my oh dear god did I really paint these in '96-'98 Tyranids.  We decided to give the first installment of Perilous Island, Hidalgo Fire, a try.  The Grymn had a leader, a sidekick, and 2 allies, while the Tyran menace had a leader, sidekick, and 4 followers.

The board: yes, the shot is all fuzzy, sorry.


In the center was Dr. Elaine.




The leagues were placed...






As her leader headed for the lady doctor, mine headed for the ancient artifact.


Her leader rather handily passes the peril and the challlenge for Lady Elaine, as one of my followers heads in to cut off the robotic maid.


Another of my followers beats her ally to the luggage full of Rad-Away, but cannot beat the challenge. Makes all of his health checks though!


My sidekick gets to her robo-maid, but is fended off with an electric zap.


A pair of followers lunge into combat with her leader, to be stomped like, well, bugs.


Her leader bolts for safety as mine shoots at him.


The grymn are trying to take the luggage!


And the firebombs hidden throughout go off!


And my sidekick finally gets the robot to stop running away...


The bombs takes out my followers, leaving the little soldier open to taking the luggage.



But one of the Grymn falls to the bombs as well.


My daring Genestealer sidekick lunges through the firebomb (yay free pass card for perils!) and takes down her sidekick for control of the tent spoils!


As our leaders shoot it out!


At the end, my Tyranid warrior took the luggage from her soldier, and my 'stealer won the fight for the tent spoils, leaving my wife with just control of the redoubtable LAdy Elaine, and I had everything else.  Now, she wants to create a real league, and we will start a real campaign.

Woot!
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline gary42

  • Mastermind
  • Posts: 1229
Re: Pulp Alley - Find the Scientist!
« Reply #1 on: January 27, 2015, 05:11:41 AM »
Great looking game!  I get my wife to play PA too!:)
"They seek him here, they seek him... There he is!"

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3516
    • Make and Paint Blog
Re: Pulp Alley - Find the Scientist!
« Reply #2 on: January 27, 2015, 06:45:46 AM »
Great board, terrain and minis Sinewgrab!!!! Inspirational stuff mate!!!  8)  8)  8)  8)  8)
I need to try getting my Mrs intro PA.

Whats the robo brain manufacturer? Brother Vinni? and is that a fishtank glass bead for a head?

Cheers
Matt

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Pulp Alley - Find the Scientist!
« Reply #3 on: January 27, 2015, 12:41:14 PM »


Its nice to see that Fallout river again.  It still looks great :)


Offline blacksoilbill

  • Mastermind
  • Posts: 1487
Re: Pulp Alley - Find the Scientist!
« Reply #4 on: January 27, 2015, 01:18:51 PM »
Scrabble, Mancala...Pulp Alley sounds like a logical next step!

River and roads look especially good on the table.

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: Pulp Alley - Find the Scientist!
« Reply #5 on: January 27, 2015, 03:12:08 PM »
Great board, terrain and minis Sinewgrab!!!! Inspirational stuff mate!!!  8)  8)  8)  8)  8)
I need to try getting my Mrs intro PA.

Whats the robo brain manufacturer? Brother Vinni? and is that a fishtank glass bead for a head?

Cheers
Matt

Yep, it's the Brother Vinni version - I used an acrylic half-sphere for the head (I have a bunch from when I used to work at a plastic fabricator).

And thanks for the compliment, Cheetor - I put too much time and effort into that river to not use it over and over.  It hurts to think I made it almost 5 years ago now...


Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Pulp Alley - Find the Scientist!
« Reply #6 on: January 27, 2015, 03:15:45 PM »
It hurts to think I made it almost 5 years ago now...

I thoroughly enjoyed watching that Fallout thread develop back then.  I choose to treat the terrifying march of time as a motivator rather than a paralyser.  I have a lot more projects to get done before that river is ten years old :)

The river is worth using repeatedly anyway, its lovely.


Offline Neunfinger

  • Scientist
  • Posts: 257
Re: Pulp Alley - Find the Scientist!
« Reply #7 on: January 27, 2015, 07:07:17 PM »
Wonderful scenery and miniatures, and it sure looks like a fun game. Thanks for sharing, very inspiring.

Offline warburton

  • Mastermind
  • Posts: 1955
    • Classic40K painting blog
Re: Pulp Alley - Find the Scientist!
« Reply #8 on: January 27, 2015, 09:50:45 PM »
Impressive stuff!

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: Pulp Alley - Find the Scientist!
« Reply #9 on: January 28, 2015, 01:25:36 AM »
Awesome! Thanks for sharing your cool Pulp Alley AAR. 



Mila Phipps, Pulp Girl
mila@pulpalley.com

 

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