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Author Topic: WH 40K SKIRMISH rules  (Read 4088 times)

Offline hummus

  • Librarian
  • Posts: 108
Re: WH 40K SKIRMISH rules
« Reply #15 on: January 22, 2015, 08:52:09 PM »
necromunda or 1page kill team
https://onepagerules.wordpress.com/portfolio/one-page-kill-team/

I always thought strange aeons would make a good inquisitor or rogue trader type game

if you like kill team try recon squad which has some better rules and allows you to take a hq
http://www.rocketshipgames.com/blogs/tjkopena/2015/01/40k-skirmish-recon-squad/



Offline Jan

  • Bookworm
  • Posts: 97
  • English isn't my first language. Forgive me. ;)
Re: WH 40K SKIRMISH rules
« Reply #16 on: January 27, 2015, 05:01:10 PM »
I like the Judge Dredd rules. Free Version available.
http://www.mongoosepublishing.com/pdf/jdmg.pdf
Give it a read through. It is very straight forward and adjustable.

 :-*
X-Wing | Oak & Iron | Old West & Sci-Fi Skirmish (WiP)

Offline RAD

  • Librarian
  • Posts: 177
  • "If it doesn't hurt, it doesn't count"The Redeemer
Re: WH 40K SKIRMISH rules
« Reply #17 on: January 27, 2015, 07:59:49 PM »
Well thanks to all of you for these useful advices.

I'll have to think it over (and put my hands on my old copy of inquisitor which seems to have disappeared along with part of my witch hunter-necromunda collection, damned!)

I've read dark heresy lately and  although a RPG, it has interesting background and "career" progression.

I'll be back once all this is all set up (it may take quite a while though, having little time for the beloved hobby)

Offline Machinegunkelly

  • Scientist
  • Posts: 280
Re: WH 40K SKIRMISH rules
« Reply #18 on: January 28, 2015, 07:10:42 AM »
From what I remember of Dark Heresy the combat rules are made with table top in mind. So if you got the rules and really want to keep it small scale skirmish it would be totally plausible. I would probably have tinkered a little with the rules, with the intent to make ordinary goons easier to take out than in the RPG though.

 

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