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Author Topic: Big Sky Wasteland  (Read 32689 times)

Offline Noctuary

  • Librarian
  • Posts: 177
Re: Big Sky Wasteland: Vault Tile WIP
« Reply #120 on: April 29, 2016, 05:40:47 AM »
Small update before game day. I assembled my peacekeepers and got them glued to a base at least, so they should be ready for battle tomorrow. Here they are unpainted  :'(


For the RPG portion we have the caravan party which includes
(From left to right)
Russell Kurt, Ronnie Mayfield, Morty Redford, and Samuel Mason.


And then the bunker group includes
(From left to right)
Heidi, GARTH, and Gwen.


Depending how things go with the caravan session, I may run the bunker escape mission. The caravan mission will take the group from Paradise to Sinclair following the 89. They will encounter a few surprises and have to side with either the Big Sky Commonwealth or The Chosen.

Also finished a quick first draft of my character sheets. Should be easy to use for the demo games tomorrow.


Forgot to post up the Giant Scorpion as well. Not too shabby for a dollar store find. Still needs a base.
« Last Edit: April 29, 2016, 09:23:13 PM by Noctuary »

Offline Noctuary

  • Librarian
  • Posts: 177
Re: Big Sky Wasteland: Vault Tile WIP
« Reply #121 on: April 30, 2016, 05:49:02 AM »
The Big Sky Rangers came out on top snagging the victory over the Montana Chapter. I got extremely lucky on a few of his Malfunction Prone set backs to catch back up and take the lead in round 7 of pest control. I didn't take too many photos because I was focusing on the rules but my brother and I both loved the game.



My outrider was for sure MVP


And the wasteland loot.
My brother walked away with some baby Rophers.


And I got a depend o bot and a dead reclaimer


My brother is thinking about using the tribals next. Wasn't a fan of power armor he said.


« Last Edit: April 30, 2016, 05:58:23 AM by Noctuary »

Offline Illumini

  • Bookworm
  • Posts: 72
Re: Big Sky Wasteland: Vault Tile WIP
« Reply #122 on: April 30, 2016, 11:23:07 AM »
Really like the character sheet, feel free to share your template  :-*


Offline Noctuary

  • Librarian
  • Posts: 177
Re: Big Sky Wasteland: Vault Tile WIP
« Reply #123 on: April 30, 2016, 03:21:39 PM »
Glad you like them, I'll be updating them to give them a more appealing look.

My version


Just copy and paste whichever image into your paint program and you should be able to drag your photo into the open space. Printed at normal scale should be around a 5x3inch paper.
Ill be making the other side for perks and gear in the future.
« Last Edit: May 04, 2016, 02:26:48 AM by Noctuary »

Offline Noctuary

  • Librarian
  • Posts: 177
Re: Big Sky Wasteland
« Reply #124 on: May 04, 2016, 04:31:53 AM »
I started working on a shanty house for the town of Sinclair. I've decided on building 10 houses with a combination of a couple shops and random NPC homes.This, with the gas station across 89, should be a decent enough town for the PCs to explore and complete a few quests for the early levels.
WIP



I'm wondering if I should attempt to build the old saloon that's been here forever. Any thoughts?

This will be much bigger in my world


And the general store will be similar to how it currently is today.


Also here's a rough gun card.

I need to align condition.

« Last Edit: May 04, 2016, 04:35:07 AM by Noctuary »

Offline Hupp n at em

  • Mastermind
  • Posts: 1485
Re: Big Sky Wasteland
« Reply #125 on: May 04, 2016, 05:51:57 AM »
That building looks great! Looking forward to the finished product.  :)

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3521
    • Make and Paint Blog
Re: Big Sky Wasteland
« Reply #126 on: May 04, 2016, 06:17:54 AM »
mad shanties Noctuary! Great textures! The wide range of materials will make it look really interesting as a finished product.  8)

Cheers
Matt

Offline Noctuary

  • Librarian
  • Posts: 177
Re: Big Sky Wasteland
« Reply #127 on: July 06, 2016, 04:34:55 PM »
Thanks hupp and matt  :D
Threw on some paint over the long weekend. Just a few finishing touches to go.



 

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