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Author Topic: Strange Aeons meets Shadows of Brimstone  (Read 82607 times)

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #135 on: June 10, 2016, 06:38:56 PM »
Turn 1

The Wendigo sensed the approach of new victims for his feasting,  He was pleased that he had the 2 mutated humans as minions to aid him in his effort,  He had them all move forward towards the oncoming meat. (See Pic 1).

The team moves forward and prepares themselves for the upcomming fight. Clem readies a stick of dynamite while Padre Pedro begins offering a prayer of blessing.
(See Pic 2)
« Last Edit: June 10, 2016, 07:16:56 PM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #136 on: June 10, 2016, 06:59:31 PM »
Turn 2

The Wendigo senses hesitation on the part of these pieces of meat. He has the Spiked hand Darkstone Brute and himself advance and sends the other Brute across the road. As the Brute is crossing the road, Clive spots it and takes a shot with his Winchester scoring a hit and a wound on the Brute. (See Pic 1)

Joseph takes aim and pulls the trigger on his elephant gun.  Nothing happens.  He cracks open the chamber and the shell is stuck inside and he cannot get it out (Twisted Fate Out of Bullets card play).  He looks to Clive who tosses over his Net Gun and says, " You seen me training with the gun, try to do what I did.". Clive then refocuses his attention to the oncoming Brute and shoots, hits, but no effect other than some stone chips flying off the Brute. Clem lights the dynamite stick and runs towards the Brute and tosses it.  The stick drops to quickliy and gets caught by the bush and falls way short and explodes with no effect. (See Pic 2 , Red X is intended drop location). Padre Pedro continues to try getting a succesful blessing.
« Last Edit: June 11, 2016, 01:09:00 AM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #137 on: June 10, 2016, 07:39:58 PM »
Turn 3

Spiked hand Brute feels a surge of darkstone energy imbue him and he sprints forward crashing through the hedge and charging into contact with Clem (Twisted Fate card +2 Move).  The speed throws off his fighting skill and neither opponent gains the advantage on the other. (See Pic 1).  The Wendigo moves up behind the hedgerow and has the other Brute move towards Clive and Joseph to keep their attention (See Pic 2).  Clive again shoots and hits, but again only stone chips fly off the Brute.

Clem sees the Brute's stone arm swinging around and tries to avoid the punch, but is not successful and falls seriously wounded to the ground. (See Pic 3)

Clive shouts to Joseph to fire the Net gun at the Brute assaulting Clem, Joseph shoots the gun and successfully hits. The Brute becomes totally ensnared by the net and falls face down onto the ground (See Pic 4)  Clive shouts to Padre Pedro, "Padre take out that thing while its down".  Padre Pedro charges the Brute and brings down his large cross onto the Brute's head killing it.  He quickly offers a prayer of salvation to the thing that was once human. (See Pic 5 in next post)

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #138 on: June 10, 2016, 07:43:09 PM »
Pic 5 for above

Offline Litebrite

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  • Posts: 273
Re: Strange Aeons meets Shadows of Brimstone
« Reply #139 on: June 10, 2016, 08:17:40 PM »
Turn 4

The remaining Brute continues to move towards Clive and Joseph. Clive again takes a shot as the Brute crashes through the hedge and the hit this time is a wound killing the Brute. (See Pic 1), The Wendigo seeing Padre Pedro charges him.  Padre Pedro tries valiantly to stave off the claws but does not succeed and falls wounded to the ground. (See Pic 2)

With the Brute dead, Clive hears Padre Pedro's scream of pain as he falls and moves towards the fight.  Joseph knows from the tales of his ancestors that if he doesn't engage the creature now, the fallen have no chance.  Joseph charges the Wendigo (not afraid at all) and their tango of death begins (See Pic 3). Joseph  over-extends and the Wendigo lands a stunning blow onto Joseph.(See Pic 4)  
« Last Edit: June 12, 2016, 01:50:20 AM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #140 on: June 11, 2016, 12:11:59 AM »
Turn 5

The Wendigo feels it has the upper hand against Joseph, but the spirits of his ancestors ( dice gods) shine upon Joseph and the Wendigo cannot land a blow in three separate attempts to eliminate Joseph from the frey while prone on the ground.

Clive charges in not intimidated by this creatures horrid apperance and strikes the Wendigo with a wound. (See Pic 1), Joseph scrambles upright during this respite and is embued with the strength of the bear as he hits and wounds the Wendigo for 3 additional wounds (Twisted Fate - Killing Machine +2 DMG) which kiills the host of the Wendigo (See Pic 2). The Wendigos spirit leaves the body and first tries to enter Joseph, but Joseph's will is strong as the bear now and resists the Wendigo's attempt.  The spirit then moves to Clive.  Clive's will falters as he hears and see a yellow robed figure in the distance laughing at him, but the ancient spirits with Joseph add their willpower strength to Clive  (Twusted Fate - Divine Intervention) and the Wendigo's spirit disipates into nothingness. The sounds of birds and animals returns to the area and both Clive and Joseph breath a sigh of relief as they go quickly to tend to the wounds of Padre Pedro and Clem.

The scenario ended here.  No character died that was seriously wounded. We will have to resolve all the post battle events over the next couple of days.  This is the party's 10th victory as well, so a Re-equip is in order.  I will post the updates once we have completed them.

Offline horridperson

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #141 on: June 12, 2016, 01:07:21 PM »
Right up until the final round I thought your team was in a lot of trouble.  A very near thing but there's treasures to be had for the team at 10 if I remember right;  I need to get a physical copy of the rules because I hate PDFs and don't enjoy reading them. 

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #142 on: July 08, 2016, 12:48:38 AM »
NOTE: Fluff Text in preparation for next scenarios.

We were able to resolve most of the post battle events.  
Clive: 1 Corruption point acquired

Joseph: +1 wound (winning scenario roll) and 1 Corruption point acquired.

Clem: (rolled a 66!!!) added skill of "Animal Handler" for no PP cost  and 1 Corruption point acquired.

Padre Pedro: (Rolled a 61) "Hates" Wendigo and 1 Corruption point.

My buddy finally worked out the re-equip for the 10th win since he now has 20 PP and 20 EP available. His team is currently worth 24PP and 14.5 EPs, so that leaves him with only 1.5 EPs to work with.


The team knew that this encounter had been another close one. Evil's forces were not making anything easy for them.  With the appearance of the yellow robed figure, Clive sensed that his past could still spring up and wreck havoc. The team still had not found the cause for the ghoul presense in the territory but Clive sensed that they needed to head back to Headquarters and prepare/train further to be a better team.

The sun had set and the team setup their camp for the night after bringing their horses to the site (the horses now offered no resistance). The night passed un-eventful and the following morning they departed the fort's area. It took them 3 days to make it back to Brimstone.

The aura of evil energies still was prevelent in the city.  Upon arrival at HQ, Clive learned that two additional teams had been formed in Brimstone to assist in dealing with the proliferation of lurker manifestation both in and around the environs of Brimstone.

The scientists in New York had developed some light body armor vests which arrived in the latest supplies shipment and both Clive and Clem decided they would use one from here on in.

After Doctor Warrens had give all the team members a thourough medical examination, Clive went to his office and was surprised to not find a huge pile of paperwork to be completed stacked on his desk. A knock at the door and then a swift person's entry behind him revealed a surprise. In front of him stood a smiling black hair'd shapely woman who looked to be in her early 30's with a pile of file folders in her arms. She introduced herself:
 
"Welcome back Director Saunders.  My name is Wanda Wilson and I am your new office administrator. Field Director O'Shea figured, and with envy in his eyes I must say, that with the situation here in Brimstone, you will need to be out on missions a lot and will not have the time to deal with all this bureaucratic paperwork requirements. So that's where I will be helping you out."

They sat down and after 20 minutes of introductions to each other, they proceeded to push through all the necessary paperwork in less than an hour.  Wanda uncannily seemed to always have things ready just as Clive
was going to ask for it and he became curious about this and inquired. He then found out that Wanda was not just an administration expert, she was also a Psychic Operative of Threshold.

Padre Pedro wished to find out further information on these Devil's minions and went into the library to read the journals.

Joseph took this time to go and visit his family and further comune with his ancestors while dream-walking.

As they had approached the city, an attack dog got loose from somewhere and had come charging out at the party.  Clem had jumped off his horse and charged at it hollering at the top of his voice.  The dog stopped and both of them stared at each other for a few minutes. When Clem saw the dog's tail start to wag a little, he began talking to the dog calmly but firmly and soon the dog was by his side getting a good back scratch. The dog accompanied Clem back to HQ and it really seemed to listen to Clem's orders.  Clem thought this new canine friend would be a great addition to their party and hopefully, the dog would discourage RATS from coming anywhere near him.  Clive agreed as well.

After spending 3 weeks in HQ, Clive decided that they needed to get back to the Fort to ferret out the evil that lurked there. So he sent word for Joseph to return. Joseph arrived back that evening and the group headed out the next morning.


Re-equip and Skill addition

Clive :  Winchester            2 EP
             Axe                     1 EP
             Lt. Armored Vest .5 EP

Clem:   Dynamite           2 EP
            Tight Boots          .5 EP
             Knife                  .5 EP
             Lt. Armored Vest  .5 EP
             Attack Dog           1 EP
 Clem also aquired the skill of "Animal Handler"

Joseph:  Elephant Gun        3 EP
              Net Gun               3 EP
              Hatchet            1 EP

Padre Pedro: Silver Cross    .5 EP
              Bible                     .5 EP

Total EP:   16  

So 24 PP plus 16 EP = 40 Build Points for the Lurkers.

« Last Edit: July 08, 2016, 12:50:09 AM by Litebrite »

Offline Litebrite

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  • Posts: 273
Re: Strange Aeons meets Shadows of Brimstone
« Reply #143 on: July 17, 2016, 03:31:37 PM »
A New Brimstone Lurker

DARK STONE HYDRA  BP: 18

M   Dex   Con   A   W   Res
10    5+   6/7   3    3     5+

Weapons: Bite (CCB +2, DMG: +2, Poison)

Special: Beast, Void, Fear

Dark Stone Rating: 1 if within 5" of the Hydra. An additional 1 if figure that comes into contact.

Add Ons:

Dark Stone Tail Whip (+2 BP): The Hydra gains +1 Attack.

Void Shift (+2 BP):  The Hydra gains a save of 6+ because it is shifting into the Void.

Dark Stone Venom (+4 BP): When rolling for Poison Effects, the poison causes 2 wounds instead of 1.
« Last Edit: September 09, 2016, 02:41:46 PM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #144 on: September 09, 2016, 02:41:01 PM »
It has been quite some time since the last set of games for this campaign.  It has been difficult for my gaming opponent and myself to find time to get together and play over the summer months. But Fall is now here and we intend to try to get together at least once a month to play a scenario of this campaign.

40 BP Lurker List for "Shake, Rattle and Roll". [/b]

1) 1 x Dark Stone Hydra with all 3 upgrades: 26 (18+2+2+4) BPs

2) 4 x Hell Bats (2 pairs) 1 pair with the Spiked Wings upgrade = 14 (4x3 +2) BPs

Total = 40 BPs

Plot Point (free): Rabid: All Lurkers gain +1 C.C.B. and Poison trait.

The Group has made the trip back to a wooded area of the destoryed Fort.  Suddenly, the horses halt and look around with a sense of fear in their eyes. Jupiter (Clem's dog) is rigid and looking off into the distance up ahead. There is something coming.  The group hears wails in the sky that 3 of them recognize as the winged snake-like Hell Bats. But there is more.  Ahead, a very large sound of a "rattler" is heard.  The group quickly dismounts and prepares themselves for this new onslaught.  Clem grabs hold of Jupiter's neck collar to prevent the dog rushing off into the brush and woods ahead.....
« Last Edit: September 09, 2016, 02:43:29 PM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #145 on: September 16, 2016, 04:29:51 AM »
My gaming opponent and I were able to get together today to play "Shake, Rattle and Roll".  Over the next few days, I will put together the AAR for the game.  Attached are a couple of pics from the game.

Offline Litebrite

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  • Posts: 273
Re: Strange Aeons meets Shadows of Brimstone
« Reply #146 on: September 18, 2016, 02:40:57 AM »
Threshold wins the initiative.  Picture 1 is their setup on the east board edge area.  Picture 2 and 3 is the Lurker setup.

Turn 1

They hear the howls of the approaching Hellbats and Clive gets them to leave the road off to the right. He says "Father Pedro, keep watching the sky because these vermin fly".  Jupiter keeps close to Clem but looks ready for a scrap.(Pic 4)

The pair of Hellbats to the south move up and stay on the far side of the rocky outcropping unseen by the team. (Pic 5)
« Last Edit: September 18, 2016, 04:50:58 AM by Litebrite »

Offline Litebrite

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  • Posts: 273
Re: Strange Aeons meets Shadows of Brimstone
« Reply #147 on: September 18, 2016, 04:50:25 AM »
Turn 2

The sounds of the Hellbats cease and the sound of a large rattle grows louder. Clive states "Lets keep watching out everyone and keep moving up cautiously. There is some new evil heading our way."  Clem pulls out a stick of dynamite from his side bag and gets it ready.  Padre Pedro begins an incantation of Blessing. (Pic 1)

The Darkstone Hydra moves up along the road to the pass in the rock outcropping. (Pic 2)
« Last Edit: September 18, 2016, 04:53:31 AM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #148 on: September 18, 2016, 05:45:02 AM »
Turn 3

The group slowly moves further forward carefully watching all around. Padre Pedro, while moving forward, continues the incantation and when Clem suddenly exclaims "Wow, I feel wonderful", Padre Pedro smiles with the knowledge that God is with them today (Pic 1)

The Hellbats to the south do not see any prey in this area or ahead on the road and they hear the noises from the otherside of the rocky outcropping.  They fly low into the pass and then skim across the top and attack Clive. They scream their wail of terror, but Clive is not phased by this having entcountered these things before and is prepared for this(Pic 2)  Since the attack is so fast, none of the party can get a shot at the incoming creatures. Clive uses his Winchester as a club to fend off the attacking vermin. Neither side is able to inflict a wound, but Clive is bitten and feels the poison of the Hellbat starting to course through his veins. (Pic 3)
« Last Edit: September 18, 2016, 08:13:17 PM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #149 on: September 18, 2016, 08:41:49 PM »
Turn 4

Clive takes a wide swing with the Winchester and is able to kill one of the Hellbats (Pic 1).  The poison is defenitely affecting him as pain hits him (poison roll of 1 causing a wound).  Clem yells "Jupiter kill" while pointing to the Hellbat engaged with Clive. Jupiter charges in, leaping at the Hellbat and biting it in two. (Pics 2 and 3)

The other pair of Hellbats now fly swiftly forward and dive in to attack Joseph. Joseph notices just before he is assailed the extremely long and sharp/pointy talons on the wings of these two. (Pic 4). He waves the elephant gun around to ward off the beasts, but one is still able to get through, bite and poison him.

 

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