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Author Topic: Strange Aeons meets Shadows of Brimstone  (Read 85891 times)

Offline horridperson

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #60 on: October 13, 2015, 08:50:27 AM »
I really enjoy it when people create stories to share with their AARs.  It was a really neat twist to set your story in the Old West rather than the 20's.  I haven't played but the rules seem very friendly for changing the time period and I'm hoping to explore that in my own games once I get started.  If for nothing else I'd like to try this period just as excuse to collect some western minis to justify giving something like Deadman's Hand a go somewhere down the road.

Offline Legionnaire

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #61 on: October 13, 2015, 11:03:47 PM »
Excellent stuff all around. I am currently getting my 2nd edition stuff together and hope to have a first game on Monday!!! Been busy painting up Reaper Bones and other minis for this, still have some to go as been busy with work etc. Hope to get time for a TRIPLE feature for Halloween in Tales from the Twilight Trails  lol.

Once again, thanks a million for the inspiration  :D.
The most important thing in the hobby is that you're having FUN! Doesn't matter if you win or lose.

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #62 on: October 14, 2015, 01:21:02 AM »
The bigest thing that you have to adjust for adventures in other times is the Weapons and Equipment available (taking away some and adding some).

@Legionnaire. I am looking forward to reading your Twilight Trails AARs once you post them.

Lembit

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #63 on: October 15, 2015, 01:28:41 AM »
I have added the Information for 2 more Lurkers: The Void Hound and The Void Sorcerer to the Lurker List on the first page of this thread. Guess what will be showing up in the next scenario?.....  lol

Lembit

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #64 on: October 23, 2015, 01:44:05 AM »
My buddy and I got together today and played out the next scenario.

Lurker Force for "Once Again, Into the Breach - Part 1" Scenario. (A Battle Scenario)

1 Void Sorcerer (Nemesis) (12 BPs + 2BPs= 14 BPs)
Weapon: Knife
Add-on: Void Shifting.
Spells rolled: Abysmal Gaze, Sinister Energys. Time Shift

  1 Void Hound (14 BPs + 2 BPs = 16 BPs)
Add-on: Void Shifting.

  3 Void Spiders (3 BPs)

Plot Point: Twisted Fate Deck.

- - - - - - - - - - - - - - - - - - - - - - - - - -
The Group departed eary on Monday to go back to the Cave with the Portal. After 12 hours hard riding in the Hot Sun (it's Summer now), they arrive back at the still deserted Dalton Homestead again. They decide to stay the night here and begin again in the morning.  The night passes un-eventful (which surprises them all because of the amount of time it has taken them to return).

Again, they depart soon after sunrise and go as far as they can with the horses. It takes them close to 11 hours to arrive within a mile of the Cave (Juanita is not an experienced outdoors woman). It is then that Joseph senses that they are being stalked.   He motions to the party to hold up and be quiet. They listen, and Juanita says, "Why don't we hear any birds or insects"? Clive, Joseph and Clem all mouth "SHHHHHHH|!!!!" with hard stares at her.  She stops speaking. The trail winds through the wooded patches and rocky up-cropings in this area (which are diminishing from earlier along the route).

See Pic 1 and 2 for the board layout. Pic 3 and 4 are teaser ingame shots.  I should have the AAR writeup done over the next few days.


Lem
« Last Edit: October 23, 2015, 04:29:38 PM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #65 on: October 23, 2015, 05:38:36 PM »
After having thoroughly read the SA 2nd Ed., both my buddy and I realized that we had been playing the Turn incorrectly. Our preconceived idea that every figure in a Turn would get actions was not correct.  This latest scenario has us playing the game as RAW).  We are using the Twisted Fate Deck and when I describe an action due to a card play, I will note it with a bracketed italic "TFDC".

We rolled Initiative and Threshold won. They setup their forces on the east side (See Pic 1) while the Lurkers setup 2nd on the West Edge with the Void Hound lying in wait in the woods close to the Threshold characters -- Void (Daemon) Hound Special ability(See Pic 2 and 3)


Turn 1

T: Clive told Joseph to move ahead while he and Clem would follow a bit behind. Juanita would hold back. Joseph moved forward to look if he could spot anything. Nothing was apparent. Clive and Clem both moved forward too on the south side of the trail.

L: The Void Hound hiding in the woods saw Joseph ( his target prey {randomly rolled for before the scenario started} special rule) and charged out of the woods. Clive, Clem and Joseph spotted the beast as it charged out, but Clive and Clem were too far away to take a shot. Joseph shot at the charging beast with his new Elephant gun, but missed. He reached down to get a new bullet to put into the gun and found his satchel empty (TFDC-- Out of Ammo) and uttered profuse disgusted language. The Void Hound was then upon him. The Void Hound quickly got the upper hand and wounded Joseph  who was knocked down unconcious for the duration (Out of game but full recovery). (See Pics 4 and 5)
« Last Edit: October 26, 2015, 06:38:06 PM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #66 on: October 23, 2015, 07:26:14 PM »
Turn 2

T: Clive having seen the ferocity of the beast as it fought Joseph yelled out to the other two "SHOOT THE THING". They all fired and although each character hit the beast at least once. What was wierd was that the Beast also seemed to disappear at times and some shots just passed through it.

L: The Void Sorcerer commanded the Void Spiders to move up on the left while he moved into the woods on the right. (See Pic 1)

Turn 3

T: Since the bullets seemed to be almost ineffective against the beast, Clive shouted out "Charge the Beast".  They all gritted their teeth and prepared to charge in. Clive being closest was in first and began the deadly tango with the beast. He got what he thought was a good stab in, but his knife and arm just passed through the space where the Beast was. Juanita then charged into the frey.  The Beast almost got her, but fortunately, its teeth harmlessly closed on her hair bun above her head. She was disgusted as the Beast's saliva slobbered onto her scalp. (See Pic 2). Clem then charged in but neither the Beast or he got in a blow.

L: The Void Sorcerer sensing his Hound occupying the attention of the interlopers, again ordered the Spiders to advance around the rock outcropping and attack the puny humans from the flank.  He meanwhile continued moving forward through the woods closer to the action. (See Pic 3)
« Last Edit: October 23, 2015, 07:32:05 PM by Litebrite »

Offline Argonor

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #67 on: October 23, 2015, 08:11:16 PM »
Nice that the AARs are ticking in on a regular basis already!

I REALLY need to get my minis out, recruit a new Treshold team, and start palying some solo games to get the new ruleset under my skin.

Are those spiders 'born' with only 6 legs?
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #68 on: October 23, 2015, 08:17:03 PM »
The Void has mutated them.

Lem

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #69 on: October 23, 2015, 08:26:27 PM »
Turn 4

Close Combat: Clive sees that even with the support, the fight does not look good for them and shouts "Break-off.  I will try to deal with this god-forsaken abomination".  Clem takes on the fight and manages to avoid the Hound's ferral attacks and moves away from the fight.

T: Clem activates and just faintly hears the all to familiar chittering sound coming from the south and moves to place himself in the way of further monsters coming from there.

L: The Spiders round the corner of the rock outcroping and with uncanny speed charge towards Clem surrounding him and initiating melee. Clem suffers gouges and bites, but nothing serious. (See Pic 1)

Turn 5

Close Combat: Juanita tangels with the Void Hound and using her dancing skills weaves and dodges and pulls away from the fight. (See Pic 2)

Clem continues his fight with the Spiders, but neither foes are able to land a decisive blow.

T: Since Juanita is no longer engaged with the demonic hound, she looks over to where Clem is battling the spiders. She charges at the closest Spider (See Pic 3) and drives her knife deep into its carpace killing it ( TFDC -- Unbridled Rage).  She carries on to the next spider, but it is ready for her and fends off her rampaging attack.

L: The Void Sorcerer moves out into the open from the woods to see his Void Hound battling Clive.  He attempts to cast his Abysmal Gaze at Clive, but for some reason fails which Stupefies him.

I will have to carry the AAR on tomorrow

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #70 on: October 24, 2015, 03:39:34 AM »
Turn 6

Close Combat Clive feels the cursed ring on his finger start to pulse (TFDC -- Intimidating Posture) and the Void Hound suddenly sees Clive transform into a "Godling" in front of it. This utterly shocks its simple demonic mind and it collapses Unconscious in front of Clive. (See Pic 1)

Juanita and the Spider continue to fight. It does hit her, but not enough to wound her.

Clem and his Spider continue to fight with no effect on each other.

T:  Since Clive is no longer in melee, he dives onto (charges) the Beast and drives his knife deep into its head killing it. Fate (or that unknown entity) has intervened and saved him. (See Pic 2)

L: The Void Sorcerer successfully casts his Slow Time Spell giving him an extra action. He then charges Clive. Clive sees the Sorcerer and realizes that this is the thing he has been seeing in his dreams. Clive takes a shot as the Void Sorcerer approaches. The bullet flies straight and true, but like the demon hound, the bullet passes through the Void Sorcerer. The Void Sorcerer's charge reaches Clive and in the initial engagement, Clive  puts 2 wounds on the Sorcerer. (See Pic 3)

Turn 7

Close Combat:

Juanita tries her best but is weakened by the length of time fighting (TFDC -- Glancing Blow) and the Spider bites into her bossum wounding her (Major Wound).

Clem finally is able to wound his Spider killing it.

Clive continues to fight with the Sorcerer and the Sorcerer is able to wound him once.  

All characters are still engaged in close combat so there are no Actions this turn.

Turn 8

Close Combat:

The Spider who took down Juanita (still in contact with Clem), hops  agilely to one side and then jumps on top of Clem wounding him. Clem falls unconscious to the ground (Major Wound. Clive tests his resolve and passes (only figure remaining).

Clive is able to land a successful wounding hit on the Sorcerer who just disappears from in front of him into the Void (Minor wound -- Remove from Table but may return next game fully recovered) (See Pic 4)

T: Clive sees the Spider and takes 2 shots at it but neither hit.

L: The Spider charges Clive. Clive is ready but the Spider still bites hard and causes a 2nd wound on Clive.

Turn 9

Close Combat: Clive recovers from the charge and is able to drive in a killing blow. (See Pic 5)

The Scenario ended here. Threshold had won, but at heavy price.  Resolving the Major wounds, Clem became "Arachnophobia" and Juanita got a "Chest Wound" reducing her Con. by 1. Clive  gains another black mark for the losses in this fight.

Clive goes to look after his fallen comrades. It is a number of hours before they all have regained consciousness and since it is getting late, they decide to camp in the area for the night before carrying on to the cave/mine. Clive now knows that this Evil humanoid Sorcerer is a real force to be reckoned with and is likely the driving force for the Supernatural activity going on around here.

Clive is going to gain a skill, which has yet to be determined.

We liked playing with the Twisted Fate Deck. It definitely influenced the battle for both sides.
 

Lem
« Last Edit: October 24, 2015, 03:46:23 AM by Litebrite »

Offline Litebrite

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #71 on: October 24, 2015, 05:19:17 AM »
Well, I just checked with UM and found out that there should be a lot more Close Combat segments than what we played. This will be reflected in the next scenario we play.

Turn Sequence is:

Close Combat Player 1
Upkeep Phase Player 1
Nomination/Actions Player 1
Close Combat Player 2
Upkeep Phase Player 2
Nomination/Actions Player 2

Sorry for my error on this. Hope you still are enjoying the AARs.

Lem  :(

Offline Grumbling Grognard

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #72 on: October 27, 2015, 01:50:42 AM »
Well, I just checked with UM and found out that there should be a lot more Close Combat segments than what we played. This will be reflected in the next scenario we play.

Turn Sequence is:

Close Combat Player 1
Upkeep Phase Player 1
Nomination/Actions Player 1
Close Combat Player 2
Upkeep Phase Player 2
Nomination/Actions Player 2

Sorry for my error on this. Hope you still are enjoying the AARs.

Lem  :(

lol!  Well I must *really* be enjoying them, because I did not even notice you had it wrong, until you pointed it out!   :P  

Scott
Scott Clinton
(aka The Grumbling Grognard)

Offline horridperson

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #73 on: October 27, 2015, 01:55:49 PM »
I'm wondering what will become of poor Clive with that cursed ring in his possession (or possibly the ring with Clive in it's possession).  Glad to see that Joseph is still alive because he is such a nicely painted figure.  I have an an idea for my second C.O.R.D. agent that will draw some inspiration from him and look forward to further action during the Halloween special :) .

Offline Uncle Mike

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Re: Strange Aeons meets Shadows of Brimstone
« Reply #74 on: October 27, 2015, 04:45:15 PM »
I really like some of these figures...may break down and get that boxed set after X-mas... :P

Also, Holy! Great stuff here!!!  :o

 

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