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Author Topic: Starting a modular cave system.  (Read 14343 times)

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3094
Re: Starting a modular cave system.
« Reply #30 on: April 13, 2015, 07:34:27 AM »
This is comming along nicely.

If you havent already, you should think about painting the white sides of the tiles a black or grey colour. As the white just screams. I know it should hardly be visible once you push the tiles together but somehow it always ends up being visible anyway.

Offline beefcake

  • Galactic Brain
  • Posts: 7424
Re: Starting a modular cave system.
« Reply #31 on: April 13, 2015, 08:10:54 AM »
This is comming along nicely.

If you havent already, you should think about painting the white sides of the tiles a black or grey colour. As the white just screams. I know it should hardly be visible once you push the tiles together but somehow it always ends up being visible anyway.
:) planned already. Mostly to keep all the polystyrene together, but the colour will work well also, thanks :)


Offline Eric the Shed

  • Galactic Brain
  • Posts: 4200
    • The Shed Wars Experience
Re: Starting a modular cave system.
« Reply #32 on: April 14, 2015, 06:35:08 PM »
inspired by Mr Beefcake  - thank you sir

I decided to use my modular cave system built 4+ years ago...





more on the latest blog post


Offline Dewbakuk

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Re: Starting a modular cave system.
« Reply #33 on: April 14, 2015, 06:40:30 PM »
Right, that's it, mine's coming out now too!
So many projects..... so little time.......

Offline Eric the Shed

  • Galactic Brain
  • Posts: 4200
    • The Shed Wars Experience
Re: Starting a modular cave system.
« Reply #34 on: April 14, 2015, 06:42:28 PM »
Bet mines bigger than yours Dean...64 tiles built and only used three times !!

Offline Dewbakuk

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Re: Starting a modular cave system.
« Reply #35 on: April 14, 2015, 06:45:49 PM »
I can equal the number of times it's been played on ;)

Only designed to cover a 6x4 though so not as many tiles. It's hex based though so more possibilities  :D

Offline Eric the Shed

  • Galactic Brain
  • Posts: 4200
    • The Shed Wars Experience
Re: Starting a modular cave system.
« Reply #36 on: April 14, 2015, 07:02:31 PM »
It's hex based though so more possibilities  :D

Clever...but somewhat more difficult to construct ::)

Offline beefcake

  • Galactic Brain
  • Posts: 7424
Re: Starting a modular cave system.
« Reply #37 on: April 14, 2015, 08:36:53 PM »
Come on guys it's not how big it is it's how you use it. Which I guess makes me a virgin then...  lol

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Starting a modular cave system.
« Reply #38 on: April 15, 2015, 12:06:04 AM »
I can equal the number of times it's been played on ;)

Only designed to cover a 6x4 though so not as many tiles. It's hex based though so more possibilities  :D

What did you use as template for cutting the bases, please?
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Dewbakuk

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  • Galactic Brain
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Re: Starting a modular cave system.
« Reply #39 on: April 15, 2015, 12:12:15 AM »
What did you use as template for cutting the bases, please?

Nothing that worked to satisfaction, so in the end I paid to have them lasercut.

Offline Argonor

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  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Starting a modular cave system.
« Reply #40 on: April 15, 2015, 02:47:37 PM »
Nothing that worked to satisfaction, so in the end I paid to have them lasercut.

Argh... What size did you use?

I was thinking of using a lasercut plywood template to cut foamboard bases with my thermo cutter.

(sorry for the partial thread hi-jack, but I am just in the planning phase for a modular cave system, too)

Offline Dewbakuk

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Re: Starting a modular cave system.
« Reply #41 on: April 15, 2015, 03:34:35 PM »
300mm flat edge to flat edge, not quite 1' hexes but easier for the machines and materials.

Just got it out, needs a bit of repair but survived going up and down the country pretty well. The small bits of wall off to one side slot into any turns that don't go anywhere. You can see a couple in the setup. Just put it out, didn't try very hard to make it all 'flow'.


Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Starting a modular cave system.
« Reply #42 on: April 15, 2015, 04:20:56 PM »
OK, thanks!

A bit bigger hexes than I have in mind, but nicely executed.

Offline FramFramson

  • Elder God
  • Posts: 10695
  • But maybe everything that dies, someday comes back
Re: Starting a modular cave system.
« Reply #43 on: April 15, 2015, 07:49:39 PM »
Smart idea there Dewbakuk!


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline beefcake

  • Galactic Brain
  • Posts: 7424
Re: Starting a modular cave system.
« Reply #44 on: April 16, 2015, 09:28:15 AM »
Great to see all these other types of caves :)
That's very impressive Dewbakuk, hexes look great.
Here's my next installment. (Although since taking these photos I have finished the rest of the modules.
 




I put my ghould warband on there to show it with some minis. It still needs detailing on it but this is the basic colour scheme finished. Brown dirt was just the cheapest craft paint I could find washed with a mix of the same brown and black, mixed, then drybrushed with brown and white, mixed. I'm happy with the results. Now onto the more fun parts. I found my supply of skulls to fit into the small hole I carved out of one of the cavern walls. I may pop a few extra around as well under some rubble to show a grizzly demise. Thanks for looking. And also I must get onto protecting the sides and bottom so they stop flaking!!!

 

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